VK General's First actual Mod

New mod releases.

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Alfaz
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Re: VK General's First actual Mod

Post by Alfaz » Thu Oct 01, 2009 5:15 pm

Amy wrote::) yay!


From me you used

Warthog strip
Sniper cliff
Red cliff
Some of middle fortress
Shacks on bases.

And PORLY PLACED YOU LITTLE........!!!!
to be frank they were poorly placed. and anyone whose downloaded both your and mine mods, will agree. I'm not saying the mod isn't totaly badass which it is, im just saying the logs were ill alligned is all.
Kayar wrote:YOU'RE CRAZY YOU DON'T UNDERSTAND BASIC MATH AND YOU WEAR PANTS ON YOUR HEAD
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tokage wrote:Cthulu, shit-lookin birds, this raises more questions than answers... this must mean
Alfaz wrote:DICKS EVERYWHERE

Amy
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Re: VK General's First actual Mod

Post by Amy » Thu Oct 01, 2009 5:32 pm

Meanie : P
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Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

Sugarlumps
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Re: VK General's First actual Mod

Post by Sugarlumps » Thu Oct 01, 2009 5:39 pm

Actually i think he is right...

Amy's logs are slanted in the fort, and unfortunately General's mod has too many logs most dissapeared and LAGed my game >=(
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Re: VK General's First actual Mod

Post by Amy » Thu Oct 01, 2009 5:45 pm

OKAY WE CAN STOP TALKING ABOUT MY MOD NOW~!
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Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

Sugarlumps
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Re: VK General's First actual Mod

Post by Sugarlumps » Thu Oct 01, 2009 6:00 pm

Amy wrote::) yay!


From me you used

Warthog strip
Sniper cliff
Red cliff
Some of middle fortress
Shacks on bases.

And PORLY PLACED YOU LITTLE........!!!!
^You started it lol!

Anyway, lets talk about this mod now...

Actually, it would be ideal to place turrets to replace the shees, and turrets moved to the fort, as it needs defences!
And maybe move da spawn points
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Alfaz
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Re: VK General's First actual Mod

Post by Alfaz » Thu Oct 01, 2009 7:11 pm

Sugarlumps wrote:Actually i think he is right...

Amy's logs are slanted in the fort, and unfortunately General's mod has too many logs most dissapeared and LAGed my game >=(
lol

not my fault that old western new frontier of the Americas was laggy. they had lag for the whole platoon. and a stick! and they had to share the stick >=l so think about that the next time you whine about lag. W.W.S.D. What Would Sarge Do. beat the shit out of the platoon with the stick then shove it up a grunts ass. HOORAH!
Actually, it would be ideal to place turrets to replace the shees, and turrets moved to the fort, as it needs defences!
And maybe move da spawn points

well i am not very good at that. and about the lag, it might be better if i had actual walls which i dont. so Plz donate to meh so i can remake and let your minds gasm at my awesome wally ness.

How. I. Roll.
Kayar wrote:YOU'RE CRAZY YOU DON'T UNDERSTAND BASIC MATH AND YOU WEAR PANTS ON YOUR HEAD
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tokage wrote:Cthulu, shit-lookin birds, this raises more questions than answers... this must mean
Alfaz wrote:DICKS EVERYWHERE

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Re: VK General's First actual Mod

Post by Spartan-006 » Mon Oct 05, 2009 1:39 pm

That sniper makes me lag :( So do the logs... I gots an office where I can hide out in and blow stuff up. :twisted:
(monorail cat is NOT obsolete)
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Re: VK General's First actual Mod

Post by Alfaz » Tue Oct 06, 2009 2:33 pm

Spartan-006 wrote:That sniper makes me lag :( So do the logs... I gots an office where I can hide out in and blow stuff up. :twisted:
dont tell clan thingys spartan >.<
Kayar wrote:YOU'RE CRAZY YOU DON'T UNDERSTAND BASIC MATH AND YOU WEAR PANTS ON YOUR HEAD
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tokage wrote:Cthulu, shit-lookin birds, this raises more questions than answers... this must mean
Alfaz wrote:DICKS EVERYWHERE

Fortune
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Re: VK General's First actual Mod

Post by Fortune » Tue Oct 13, 2009 12:41 pm

[שк]Gєภєгคl wrote:FORT DEFENCE

Best used on CTF. My first mod. DOnt be haten. i know you cant see much of it in the pics, but the logs kept disapearing. Yes i used oarts of the mod Amy made for me, but 3/4's of the map is my own creation.

http://www.filefront.com/14633267/Fort% ... TF.map.zip

[cuz i r noob and dont know why i cant post my screenshots here and all i get is a a little box, heres the link to them, sorry]

http://s879.photobucket.com/albums/ab356/alfaz62/
again sorry
Not sure if sum1 said this but:
To post the images correctly, u just upload them sumwhere(photobucket for instance) Then u right click (hold down control and click) in the window that appears, choose "view image in new tab" then copy the link from that page onto the headers and WHAA LAH. UR PICS WILL NAO APPEAR.! I WILL B HEER ALL TIME.
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Rofldonutburger
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Re: VK General's First actual Mod

Post by Rofldonutburger » Tue Oct 13, 2009 1:43 pm

I already fixed the pics for him, didn't you see?
Dead. derp

Fortune
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Re: VK General's First actual Mod

Post by Fortune » Wed Oct 14, 2009 3:23 pm

ya i know. but just in case you arent there, he can do them himself
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Re: VK General's First actual Mod

Post by Amy » Wed Oct 14, 2009 4:04 pm

But Rofl will always be there..
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Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.

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Re: VK General's First actual Mod

Post by Alfaz » Wed Oct 14, 2009 4:25 pm

Amy wrote:But Rofl will always be there..

*sniff sniff* its true, he's always been there : ' )
Kayar wrote:YOU'RE CRAZY YOU DON'T UNDERSTAND BASIC MATH AND YOU WEAR PANTS ON YOUR HEAD
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tokage wrote:Cthulu, shit-lookin birds, this raises more questions than answers... this must mean
Alfaz wrote:DICKS EVERYWHERE

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