VK General's First actual Mod

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Alfaz
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VK General's First actual Mod

Post by Alfaz » Wed Sep 30, 2009 6:32 pm

FORT DEFENCE

Best used on CTF. My first mod. DOnt be haten. i know you cant see much of it in the pics, but the logs kept disapearing. Yes i used oarts of the mod Amy made for me, but 3/4's of the map is my own creation.

http://www.filefront.com/14633267/Fort% ... TF.map.zip

[cuz i r noob and dont know why i cant post my screenshots here and all i get is a a little box, heres the link to them, sorry]

http://s879.photobucket.com/albums/ab356/alfaz62/
again sorry
Kayar wrote:YOU'RE CRAZY YOU DON'T UNDERSTAND BASIC MATH AND YOU WEAR PANTS ON YOUR HEAD
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tokage wrote:Cthulu, shit-lookin birds, this raises more questions than answers... this must mean
Alfaz wrote:DICKS EVERYWHERE

Dudedragon
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Re: VK General's First actual Mod

Post by Dudedragon » Wed Sep 30, 2009 7:17 pm

Looks pretty good, ill download it. Also, to put images on the site, copy the direct link of each image into these [img*][/img*] (remove stars)
Your image will show up.
Last edited by Dudedragon on Thu Oct 01, 2009 6:14 pm, edited 1 time in total.
" When I die, I want to go peacefully like my Grandfather did, in his sleep, not screaming, like the passengers in his car."

Alfaz
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Re: VK General's First actual Mod

Post by Alfaz » Wed Sep 30, 2009 7:18 pm

Dudedragon wrote:Looks pretty good, ill download it. Also, to put images on the site, copy the direct link of each image into these
Your image will show up.

i tried but it doesnt work. i get a ? ina box
Kayar wrote:YOU'RE CRAZY YOU DON'T UNDERSTAND BASIC MATH AND YOU WEAR PANTS ON YOUR HEAD
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tokage wrote:Cthulu, shit-lookin birds, this raises more questions than answers... this must mean
Alfaz wrote:DICKS EVERYWHERE

Rofldonutburger
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Re: VK General's First actual Mod

Post by Rofldonutburger » Wed Sep 30, 2009 7:37 pm

Fixed the images for ya.

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Dead. derp

Alfaz
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Re: VK General's First actual Mod

Post by Alfaz » Wed Sep 30, 2009 7:39 pm

Why thank you rofl. please tell me how you like the map too.
Kayar wrote:YOU'RE CRAZY YOU DON'T UNDERSTAND BASIC MATH AND YOU WEAR PANTS ON YOUR HEAD
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tokage wrote:Cthulu, shit-lookin birds, this raises more questions than answers... this must mean
Alfaz wrote:DICKS EVERYWHERE

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Re: VK General's First actual Mod

Post by zapconquest » Wed Sep 30, 2009 8:52 pm

:shock: log spam. Try using bigger pieces of scenery like hangar walls or something cool like that.

[Vk]Pulse!
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Re: VK General's First actual Mod

Post by [Vk]Pulse! » Wed Sep 30, 2009 9:59 pm

cool mod dude :D
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^thanks monk

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Sugarlumps
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Re: VK General's First actual Mod

Post by Sugarlumps » Thu Oct 01, 2009 12:33 am

Nice, i see u figured out teleportals and swordedit on ur frst mod...arent those weps the ones you took from amy? cool otherwise

and did u make the logs urself? (place them using swordedit)
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Re: VK General's First actual Mod

Post by Ponzu » Thu Oct 01, 2009 4:33 am

hahaha i like this
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Hi

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Re: VK General's First actual Mod

Post by crazyshroom » Thu Oct 01, 2009 6:41 am

Sugarlumps wrote:Nice, i see u figured out teleportals and swordedit on ur frst mod...arent those weps the ones you took from amy? cool otherwise

and did u make the logs urself? (place them using swordedit)
Logs are in b30
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Re: VK General's First actual Mod

Post by Sugarlumps » Thu Oct 01, 2009 6:55 am

crazyshroom wrote:
Sugarlumps wrote:Nice, i see u figured out teleportals and swordedit on ur frst mod...arent those weps the ones you took from amy? cool otherwise

and did u make the logs urself? (place them using swordedit)
Logs are in b30
They ARE already in bloodgulch -.-

I was asking if he had placed the fort all himself up cause it kinda lagg me...
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Re: VK General's First actual Mod

Post by Pielogist » Thu Oct 01, 2009 7:24 am

not bad for a first mod! keep it up~
but i am curious to know which part did you do, and which part did you do?

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Re: VK General's First actual Mod

Post by Spartan-006 » Thu Oct 01, 2009 11:40 am

O_O Sweeeeeeeeet. Now if only the logs were walls, now THAT would be PWN
(monorail cat is NOT obsolete)
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Re: VK General's First actual Mod

Post by Alfaz » Thu Oct 01, 2009 2:42 pm

Sugarlumps wrote:Nice, i see u figured out teleportals and swordedit on ur frst mod...arent those weps the ones you took from amy? cool otherwise

and did u make the logs urself? (place them using swordedit)
I said I used the tower, drag, and some weps from Amy. The other weps I added. I did moddify the teleporters, although my first teleporter change I did wasn't saved due to swordedit revamped FAILURE.

And who ever said log spam, I was trying to make a wooden fort like in the old western days. So a stone or metal wall would defeat purpose.
pielogist wrote:not bad for a first mod! keep it up~
but i am curious to know which part did you do, and which part did you do?
I did everything besides the floating room, part of the tower, drag strip, and part of the red and blue bases. I added weapons, added wall, added tower wall, moved flag, moved spawns. This os actually the second time I did all that, the first time swordedit revamp failed epicly. And I had to place each log indvidually. Sorry for lag. I also replaced many logs on the original Amy tower because they were poorly places making need of bunny hopping an jumping a lot. I added teleporters and moved crap and did a whole lot more on the swordedit revamp, but like I said, it all didn't save and swordedit revamp suffered a failure of epic proporstions. So in other words, I changed everything on the map from simply fixing badly placed logs to adding walls to changing weps.
Kayar wrote:YOU'RE CRAZY YOU DON'T UNDERSTAND BASIC MATH AND YOU WEAR PANTS ON YOUR HEAD
Image
tokage wrote:Cthulu, shit-lookin birds, this raises more questions than answers... this must mean
Alfaz wrote:DICKS EVERYWHERE

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Re: VK General's First actual Mod

Post by Amy » Thu Oct 01, 2009 4:25 pm

:) yay!


From me you used

Warthog strip
Sniper cliff
Red cliff
Some of middle fortress
Shacks on bases.

And PORLY PLACED YOU LITTLE........!!!!
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