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VK General's First actual Mod
Posted: Wed Sep 30, 2009 6:32 pm
by Alfaz
FORT DEFENCE
Best used on CTF. My first mod. DOnt be haten. i know you cant see much of it in the pics, but the logs kept disapearing. Yes i used oarts of the mod Amy made for me, but 3/4's of the map is my own creation.
http://www.filefront.com/14633267/Fort% ... TF.map.zip
[cuz i r noob and dont know why i cant post my screenshots here and all i get is a a little box, heres the link to them, sorry]
http://s879.photobucket.com/albums/ab356/alfaz62/
again sorry
Re: VK General's First actual Mod
Posted: Wed Sep 30, 2009 7:17 pm
by Dudedragon
Looks pretty good, ill download it. Also, to put images on the site, copy the direct link of each image into these [img*][/img*] (remove stars)
Your image will show up.
Re: VK General's First actual Mod
Posted: Wed Sep 30, 2009 7:18 pm
by Alfaz
Dudedragon wrote:Looks pretty good, ill download it. Also, to put images on the site, copy the direct link of each image into these
Your image will show up.
i tried but it doesnt work. i get a ? ina box
Re: VK General's First actual Mod
Posted: Wed Sep 30, 2009 7:37 pm
by Rofldonutburger
Re: VK General's First actual Mod
Posted: Wed Sep 30, 2009 7:39 pm
by Alfaz
Why thank you rofl. please tell me how you like the map too.
Re: VK General's First actual Mod
Posted: Wed Sep 30, 2009 8:52 pm
by zapconquest

log spam. Try using bigger pieces of scenery like hangar walls or something cool like that.
Re: VK General's First actual Mod
Posted: Wed Sep 30, 2009 9:59 pm
by [Vk]Pulse!
cool mod dude

Re: VK General's First actual Mod
Posted: Thu Oct 01, 2009 12:33 am
by Sugarlumps
Nice, i see u figured out teleportals and swordedit on ur frst mod...arent those weps the ones you took from amy? cool otherwise
and did u make the logs urself? (place them using swordedit)
Re: VK General's First actual Mod
Posted: Thu Oct 01, 2009 4:33 am
by Ponzu
hahaha i like this
Re: VK General's First actual Mod
Posted: Thu Oct 01, 2009 6:41 am
by crazyshroom
Sugarlumps wrote:Nice, i see u figured out teleportals and swordedit on ur frst mod...arent those weps the ones you took from amy? cool otherwise
and did u make the logs urself? (place them using swordedit)
Logs are in b30
Re: VK General's First actual Mod
Posted: Thu Oct 01, 2009 6:55 am
by Sugarlumps
crazyshroom wrote:Sugarlumps wrote:Nice, i see u figured out teleportals and swordedit on ur frst mod...arent those weps the ones you took from amy? cool otherwise
and did u make the logs urself? (place them using swordedit)
Logs are in b30
They ARE already in bloodgulch -.-
I was asking if he had placed the fort all himself up cause it kinda lagg me...
Re: VK General's First actual Mod
Posted: Thu Oct 01, 2009 7:24 am
by Pielogist
not bad for a first mod! keep it up~
but i am curious to know which part did you do, and which part did you do?
Re: VK General's First actual Mod
Posted: Thu Oct 01, 2009 11:40 am
by Spartan-006
O_O Sweeeeeeeeet. Now if only the logs were walls, now THAT would be PWN
Re: VK General's First actual Mod
Posted: Thu Oct 01, 2009 2:42 pm
by Alfaz
Sugarlumps wrote:Nice, i see u figured out teleportals and swordedit on ur frst mod...arent those weps the ones you took from amy? cool otherwise
and did u make the logs urself? (place them using swordedit)
I said I used the tower, drag, and some weps from Amy. The other weps I added. I did moddify the teleporters, although my first teleporter change I did wasn't saved due to swordedit revamped FAILURE.
And who ever said log spam, I was trying to make a wooden fort like in the old western days. So a stone or metal wall would defeat purpose.
pielogist wrote:not bad for a first mod! keep it up~
but i am curious to know which part did you do, and which part did you do?
I did everything besides the floating room, part of the tower, drag strip, and part of the red and blue bases. I added weapons, added wall, added tower wall, moved flag, moved spawns. This os actually the second time I did all that, the first time swordedit revamp failed epicly. And I had to place each log indvidually. Sorry for lag. I also replaced many logs on the original Amy tower because they were poorly places making need of bunny hopping an jumping a lot. I added teleporters and moved crap and did a whole lot more on the swordedit revamp, but like I said, it all didn't save and swordedit revamp suffered a failure of epic proporstions. So in other words, I changed everything on the map from simply fixing badly placed logs to adding walls to changing weps.
Re: VK General's First actual Mod
Posted: Thu Oct 01, 2009 4:25 pm
by Amy

yay!
From me you used
Warthog strip
Sniper cliff
Red cliff
Some of middle fortress
Shacks on bases.
And PORLY PLACED YOU LITTLE........!!!!