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Mac Gaming Mods • {MOD} gulch-less
Page 1 of 3

{MOD} gulch-less

Posted: Fri Oct 02, 2009 1:48 pm
by deadly vision
cool mod with nulled bsp. took forever with my slow swordedit.
1 or two holes in between the bridges(will be fixed in v1.5)
pic
Image
Image
Image
preview for v 1.5:
teh JEEP track
Image
teh jeep(over jump)
Image
[mod]http://www.halodemomods.com/mediawiki/i ... h-less.zip[/mod]
DONE WITH 1.50!

Re: {MOD} NRG gulch

Posted: Fri Oct 02, 2009 2:03 pm
by deadly vision

Re: {MOD} NRG gulch

Posted: Fri Oct 02, 2009 3:31 pm
by [Vk]Pulse!
cool im making a swordedit mod now :D

PS: wut tag r the bridges?

Re: {MOD} NRG gulch

Posted: Fri Oct 02, 2009 4:07 pm
by DanDan
Is it just a flat rectangle with a few trees and bushes???
good job nulling bsp and so forth. but since you spent a long time on it just spend a little bit more and make it worth downloading. add obsticles and teleporters to make it better. you did only give one semi-bad pic though. so I could just not be seeing the whole map. >.>

Re: {MOD} NRG gulch

Posted: Fri Oct 02, 2009 4:26 pm
by G[v]N
No, he nulled out Blood Gulch, leaving the scenery, and placing platforms as a replacement.

Re: {MOD} NRG gulch

Posted: Fri Oct 02, 2009 5:50 pm
by Sugarlumps
He nulled out the Bsp using the BSP Nuller in the Mod Pack, which i tried out ytd, same results. ¬_¬

Lol whos bitmaps r u using cause the shield bar is the same as Cherry's and Ark's and Mine, which i took from Cherry, which he took from ark...

Just a flat platform?

Maybe add heights and stuff, like my Cytectic mod and New Cytectic, Cytectic with stumps going up, down, left, right, with red base below and blue base up there so its more challendging trying not to fall off =)

Re: {MOD} NRG gulch

Posted: Fri Oct 02, 2009 5:54 pm
by DanDan
G[v]N wrote:No, he nulled out Blood Gulch, leaving the scenery, and placing platforms as a replacement.
I know, but all he put in was a rectangle made out of platforms...at least thats what i got from the picture.


1500 POST!!!!!!!

Re: {MOD} NRG gulch

Posted: Fri Oct 02, 2009 7:00 pm
by Fuel
That shield meter is old >_>

Re: {MOD} NRG gulch

Posted: Fri Oct 02, 2009 7:11 pm
by Løki
Eh.
It's fine for a first scenery based map.
Other than that it's not the best.

Re: {MOD} NRG gulch

Posted: Sat Oct 03, 2009 1:42 am
by deadly vision
NOT FINAL RELEASE
ive decided to make a race track. i will use the mongoose (:
BTW, when i swap a vehi in the scnr and(or) matg, it just disappears...
and the shield and stuff...
it was from a sc mod i froget witch.
but he said they were nils
[שк]קยlรє! wrote:
PS: wut tag r the bridges?
energybridge in CE incy

Re: {MOD} NRG gulch

Posted: Sat Oct 03, 2009 5:29 am
by Amy
looks pretty cool!

Re: {MOD} NRG gulch

Posted: Sat Oct 03, 2009 5:57 am
by Sugarlumps
Energy Bridge...hm...not exactly visible though...

I guess its kinda okay, but it might be better if there was a hog ramp launcher, a ramp for the hogs, and block out the area around the entire bloodguclh, so pplz wont fall outta it =)

Re: {MOD} NRG gulch

Posted: Sat Oct 03, 2009 6:15 am
by Amy
I agree. add more!

Re: {MOD} NRG gulch

Posted: Sat Oct 03, 2009 8:02 am
by deadly vision
Sugarlumps wrote:
I guess its kinda okay, but it might be better if there was a hog ramp launcher, a ramp for the hogs, and block out the area around the entire bloodguclh, so pplz wont fall outta it =)
i made a ramp actually, 2 hours ago (:
and it would take awhile to blockout the edges.
the update is mostly about the hog race.
see the pic
really long!
and [offtopic] amy, hdlauncher(older one) is great! [offtopic]

Re: {MOD} NRG gulch

Posted: Sat Oct 03, 2009 8:53 am
by DanDan
metallica wrote:
Sugarlumps wrote:
I guess its kinda okay, but it might be better if there was a hog ramp launcher, a ramp for the hogs, and block out the area around the entire bloodguclh, so pplz wont fall outta it =)
i made a ramp actually, 2 hours ago (:
and it would take awhile to blockout the edges.
the update is mostly about the hog race.
see the pic
really long!
and [offtopic] amy, hdlauncher(older one) is great! [offtopic]
Glad to see you are adding more to it. Keep up the good work!