13 Mod

New mod releases.

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Sugarlumps
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Re: 13 Mod

Post by Sugarlumps » Sun Nov 15, 2009 12:11 am

You just said that cause China banned Mediafire...

Upload filefront pleaase
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Rofldonutburger
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Re: 13 Mod

Post by Rofldonutburger » Sun Nov 15, 2009 3:14 am

Mediafire FTW :D
Dead. derp

Asuka Langley
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Re: 13 Mod

Post by Asuka Langley » Sun Nov 15, 2009 4:46 am

here's my opinion.
1. The tanks way too powerful, I can camp with it and it makes me unstoppable.
2. Add more recoil to assault rifle and add more damage.
3. Get rid of the slow ROF of banshee or give it something better.
4. If you gave the banshee a slow rof to make it anti noob, just change the vehicle hit cyborg tag. and you didnt
5.The rocket hog is also too powerful if you since it can fire 4 consecutive tank shells while having the same reload speed of a tank. No excuses for that. You also unstoppable while camping with this.
6.Me and some teammates tried camping with the overpowered vehicles and it made everyone on the other team quit. Heck we didnt even camp we were moving around every where.
....

Pielogist
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Re: 13 Mod

Post by Pielogist » Sun Nov 15, 2009 5:59 am

balance, my friend, balance. *still wants mod*

Sugarlumps
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Re: 13 Mod

Post by Sugarlumps » Sun Nov 15, 2009 6:11 am

Balance!! Balance!!

Even if this topic is stickied why didn't you read it?

viewtopic.php?f=40&t=6873

Well maybe you did but you didn't pay attention?

BTW Pie your FAQ is stickied
(and I just use the active topics button so i don't see if it is or not, until now anyway)
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VimesV
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Re: 13 Mod

Post by VimesV » Sun Nov 15, 2009 8:45 am

Al Capwn Jr wrote:here's my opinion.
1. The tanks way too powerful, I can camp with it and it makes me unstoppable.
2. Add more recoil to assault rifle and add more damage.
3. Get rid of the slow ROF of banshee or give it something better.
4. If you gave the banshee a slow rof to make it anti noob, just change the vehicle hit cyborg tag. and you didnt
5.The rocket hog is also too powerful if you since it can fire 4 consecutive tank shells while having the same reload speed of a tank. No excuses for that. You also unstoppable while camping with this.
6.Me and some teammates tried camping with the overpowered vehicles and it made everyone on the other team quit. Heck we didnt even camp we were moving around every where.
....
yeah, it's only a beta, people. but yes, we are taking suggestions. rocket hogs? i switched those for the tanks... what do you mean?

btw, the AR was more powerful, but that made it too much of a power weapon

and, actually, i did change the collision damage down to 25 or something like that.
Sugarlumps wrote:You just said that cause China banned Mediafire...

Upload filefront pleaase
i'll get it on filefront as soon as i've made a couple changes, ok?

also, in case you didn't notice, the radar cover about 50% more area, so you can see people from further away. i know i didn't put it in the README, so just saying.

which tag do i edit for AR kickback?
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kiddten
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Re: 13 Mod

Post by kiddten » Sun Nov 15, 2009 11:36 am

jpt! assault rifle/trigger or somthing like that. pushback jitter or somthing
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tokage
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Re: 13 Mod

Post by tokage » Sun Nov 15, 2009 12:18 pm

VimesV wrote:here's my opinion.
1. The tanks way too powerful, I can camp with it and it makes me unstoppable.
2. Add more recoil to assault rifle and add more damage.
3. Get rid of the slow ROF of banshee or give it something better.
4. If you gave the banshee a slow rof to make it anti noob, just change the vehicle hit cyborg tag. and you didnt
5.The rocket hog is also too powerful if you since it can fire 4 consecutive tank shells while having the same reload speed of a tank. No excuses for that. You also unstoppable while camping with this.
6.Me and some teammates tried camping with the overpowered vehicles and it made everyone on the other team quit. Heck we didnt even camp we were moving around every where.
....
All of those were just you asking for a more powerful banshee, and to make it so that none of the vehicles can beat the banshee.
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VimesV
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Re: 13 Mod

Post by VimesV » Sun Nov 15, 2009 12:36 pm

tokage wrote:
VimesV wrote:here's my opinion.
1. The tanks way too powerful, I can camp with it and it makes me unstoppable.
2. Add more recoil to assault rifle and add more damage.
3. Get rid of the slow ROF of banshee or give it something better.
4. If you gave the banshee a slow rof to make it anti noob, just change the vehicle hit cyborg tag. and you didnt
5.The rocket hog is also too powerful if you since it can fire 4 consecutive tank shells while having the same reload speed of a tank. No excuses for that. You also unstoppable while camping with this.
6.Me and some teammates tried camping with the overpowered vehicles and it made everyone on the other team quit. Heck we didnt even camp we were moving around every where.
....
All of those were just you asking for a more powerful banshee, and to make it so that none of the vehicles can beat the banshee.
well, i made the scorpion way less powerful and the banshee can shoot a little better, but less stun.
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"And so, you must be silenced." - the Arbiter, killing Truth

Mods:
13 Mod B4
Night+Day Machinima Maps v3

VimesV
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Re: 13 Mod

Post by VimesV » Sun Nov 15, 2009 2:14 pm

all right, we now are at beta 3 level. and, for those in China (that's you, sugarlumps), i have switched to filefront. here is the link:

http://www.filefront.com/14931215/13%20 ... ta%203.zip

you can still get it on mediafire, but this is the last one i will be uploading there.

http://www.mediafire.com/?zj4tu3jmmim
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"And so, you must be silenced." - the Arbiter, killing Truth

Mods:
13 Mod B4
Night+Day Machinima Maps v3

Sugarlumps
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Re: 13 Mod

Post by Sugarlumps » Sun Nov 15, 2009 2:32 pm

VimesV wrote:all right, we now are at beta 3 level. and, for those in China (that's you, sugarlumps), i have switched to filefront. here is the link:

http://www.filefront.com/14931215/13%20 ... ta%203.zip

you can still get it on mediafire, but this is the last one i will be uploading there.

http://www.mediafire.com/?zj4tu3jmmim
Okay thanks. DLing now...

(pie is in China too you know, same school)

EDIT: Finished, dled, tested.

Well first off did you internalize the bitmaps and rebuild? Cause there isn't any skins for the banshee and tank...
Overall the mod seems like a simple meta editing mod. Nice job on AR though, however it will be better slightly less pushback(pushback is just the camera)
Banshee is overpowered, charging it shoots fuel rods...
What did you do to the tank?
How long have you been modding?
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VimesV
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Re: 13 Mod

Post by VimesV » Sun Nov 15, 2009 3:05 pm

Sugarlumps wrote:
VimesV wrote:all right, we now are at beta 3 level. and, for those in China (that's you, sugarlumps), i have switched to filefront. here is the link:

http://www.filefront.com/14931215/13%20 ... ta%203.zip

you can still get it on mediafire, but this is the last one i will be uploading there.

http://www.mediafire.com/?zj4tu3jmmim
Okay thanks. DLing now...

(pie is in China too you know, same school)

EDIT: Finished, dled, tested.

Well first off did you internalize the bitmaps and rebuild? Cause there isn't any skins for the banshee and tank...
Overall the mod seems like a simple meta editing mod. Nice job on AR though, however it will be better slightly less pushback(pushback is just the camera)
Banshee is overpowered, charging it shoots fuel rods...
What did you do to the tank?
How long have you been modding?
hmm. i internalized all the bitmaps. dunno what the problem is... when i rebuilt, the bitmaps were fucked up, with the pixelated red/green/blue stuff. i'll try again, ok?
and, yes, i know about the banshee charge thing. not sure how i did that.
the tank has a more accurate secondary, very weak primary so it can't rule the map.
i've been modding for between 4-9 months.

EDIT: yeah, rebuilding did the same thing once again. and i still can't find the kickback editor. are you sure it's called "kickback," or is it the jitter stuff?
Last edited by VimesV on Sun Nov 15, 2009 3:15 pm, edited 1 time in total.
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"And so, you must be silenced." - the Arbiter, killing Truth

Mods:
13 Mod B4
Night+Day Machinima Maps v3

Sugarlumps
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Re: 13 Mod

Post by Sugarlumps » Sun Nov 15, 2009 3:15 pm

Did you put the rebuilt map file into your mod folder?

This:

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VimesV
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Re: 13 Mod

Post by VimesV » Sun Nov 15, 2009 3:16 pm

Sugarlumps wrote:Did you put the rebuilt map file into your mod folder?

This:

http://halodemomods.com/mediawiki/image ... .09.08.png
i tested it...
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"And so, you must be silenced." - the Arbiter, killing Truth

Mods:
13 Mod B4
Night+Day Machinima Maps v3

Amy
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Re: 13 Mod

Post by Amy » Sun Nov 15, 2009 3:37 pm

it might have been just your bitmaps, to test internalization make sure to have the original bitmaps in the maps folder at the time of testing.
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