mod- gulch-less 2.0

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Sugarlumps
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Re: mod- gulch-less 2.0

Post by Sugarlumps » Tue Mar 02, 2010 11:55 pm

deadly vision wrote:btw sparky, thanks for the compliment, and i meant to make the bridges not line-up, to make sure youre not sleeping. is there anyone else who has done anything like this?
This sounds to me like a pathetic excuse for someone who was lazy to make the bridges align.
I know this because i was also lazy to remove scenery in New Cytectic.
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Re: mod- gulch-less 2.0

Post by Sparky » Wed Mar 03, 2010 10:55 am

"to make sure you're not sleeping" sounds like a reasonable function to me.
Either you are groping for answers, or you are asking God and listening to Jesus.

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Re: mod- gulch-less 2.0

Post by deadly vision » Wed Mar 03, 2010 2:12 pm

i could have lined them up if i wanted to. has anyone actually tried the hog track?

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Moxus
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Re: mod- gulch-less 2.0

Post by Moxus » Wed Mar 03, 2010 2:56 pm

deadly vision wrote:i could have lined them up if i wanted to.
Why not line them up? It would've made the map look and perform better.

-=Moxus=-
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Re: mod- gulch-less 2.0

Post by deadly vision » Thu Mar 04, 2010 3:45 am

you want me to do that right now?

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Re: mod- gulch-less 2.0

Post by Sugarlumps » Thu Mar 04, 2010 3:56 am

You should have lined them up in the first place. And lower those damn trees to the ground. I didn't bother downloading yet cause the first one was kinda not useful so i didn't want a second one.

viewtopic.php?f=40&t=10027&hilit=New+Cytectic
It has been done with as straight as possible lines. Heh that was the only mod with CE in it that i made. Weird thing was, i didn't what CE was that time.

On Topic: Just do it -.-


**Side Note: I remember someone telling me about making new versions of mods being annoying because it makes others redownload it which might get them frustrated. Thats why lasergulch v2 didn't come out. Ever.
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deadly vision
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Re: mod- gulch-less 2.0

Post by deadly vision » Thu Mar 04, 2010 6:21 am

this is very different then the first. the first kinda sucked. it just ended.
that mod you linked, i could have made that in 30mins. and im pretty sure i made the trees into those doorblinkers.
edit: yepp looky http://img696.imageshack.us/img696/9426/picture1oi.png

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Re: mod- gulch-less 2.0

Post by Slapzy » Thu Mar 04, 2010 7:22 am

In reply to Moxus's comment regarding the days of standards:

They faded when our previous generation fucked up this generation's world.
~ Teh Slapz
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WHOOHHAGHGHHGEHGR

deadly vision
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Re: mod- gulch-less 2.0

Post by deadly vision » Thu Mar 04, 2010 8:10 am

what standards?

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Moxus
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Re: mod- gulch-less 2.0

Post by Moxus » Thu Mar 04, 2010 11:05 am

Standards of modding.

-=Moxus=-
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Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Re: mod- gulch-less 2.0

Post by deadly vision » Thu Mar 04, 2010 11:47 am

i mean, what are they? gawd i feel newbish

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Re: mod- gulch-less 2.0

Post by Fortune » Thu Mar 04, 2010 1:18 pm

some shit about piracy and CE.
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Re: mod- gulch-less 2.0

Post by deadly vision » Thu Mar 04, 2010 1:35 pm

hmm... what do you mean piracy. and only the jeeps are CE. they COULD HAVE JUST AS EASILY BEEN HOGS, but whats the fun in th@? ce is cool. wtf is wrong wit it?

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Re: mod- gulch-less 2.0

Post by Sugarlumps » Thu Mar 04, 2010 2:30 pm

I think you have made a bad impression with the first mod, thats why i didn't want the second one.
As for the mod i linked, its only a screenie, and there are many platforms k? Your mod is just as easy, take some light bridges and line them up! Yay im done!

CE is...nevermind i'll leave the explaining to someone else.
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Re: mod- gulch-less 2.0

Post by deadly vision » Thu Mar 04, 2010 3:38 pm

no! thats not what it is. i had to take into account the accel and the jeeps jump span. this was not easy

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