Carnage Mod

New mod releases.

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ThePolice
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Carnage Mod

Post by ThePolice » Sun Jan 17, 2010 7:31 pm

downloaded eschaton and made this w00t!

http://www.filefront.com/15375885/CarnageMod.zip


uh scroll down didn't realize you could edit so i posted a description and pics below :D
Last edited by ThePolice on Sun Jan 17, 2010 9:53 pm, edited 1 time in total.

kiddten
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Re: Carnage Mod

Post by kiddten » Sun Jan 17, 2010 7:44 pm

pics and description or it didn't happen.
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Noodle
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Re: Carnage Mod

Post by Noodle » Sun Jan 17, 2010 8:11 pm

Ninja, with Ice. wrote:pics and description or it didn't happen.

RXA
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Re: Carnage Mod

Post by RXA » Sun Jan 17, 2010 8:51 pm

Downloading, but this could've been present better. :(

ThePolice
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Re: Carnage Mod

Post by ThePolice » Sun Jan 17, 2010 9:51 pm

OK. sorry guys forgot to write a description. Looks basically the same as bloodgulch. Bitmaps just for changed vehicle and weapon skins.

Assault Rifle: Burst mode and zoom (new skin)
Rocket Launcher: Rapid fire plasma turret bolts (laser)
Sniper Rifle: "Bolt Action" one shot one kill, can also flip hogs (new skin)
Pistol: Rapid fire but bullets do less damage 8x zoom (new skin)
Shotgun: Less spread, only two shots, full auto, 8x zoom (new skin)
Plasma Rifle: Cloaking gun (shoots an active camo) also has instant kill melee
Flamethrower: Shoots charged plasma pistol bolts
Fuel Rod: Mini-Nuke only one shot
Plasma Grenades: Have stunning abilities that last until you die
Gunner hog: flies like pelican and turret has increased rate of fire (new skin)
Rocket hog: Faster speed and acceleration turret has five shots rockets are much faster (new skin)
Banshee: main weapon drops frag nades at a slow rate of fire, banshee bomb is a rocket, banshee can bank harder and if you are cool, can do barrel rolls (new skin)
Ghost: adjusted to not bottom out so easily (new skin)
Flags: Republican and Democrat (new skin)
Scorpion has a new skin as well.


Enjoy!




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I hope those pictures work :/

RXA
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Re: Carnage Mod

Post by RXA » Sun Jan 17, 2010 10:58 pm

Nice pictures and the bitmaps are looking good! One suggestion I have is to internalize your bitmaps, so that your mod would be easier to play. :D I also like what you did with the plasma rifle and shee.

ThePolice
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Re: Carnage Mod

Post by ThePolice » Sun Jan 17, 2010 11:15 pm

how do i internalize the bitmaps?

thanks for the feedback :D

RXA
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Re: Carnage Mod

Post by RXA » Sun Jan 17, 2010 11:30 pm

Internalizing your bitmaps means to put your bitmaps into the map.

Here's how you do it:

Open and expand your map (that you want to internalize your bitmaps in) in Eschaton 0.8 or higher.

Click on the map and click Data Internalize on the right side.

If you want to internalize all the bitmaps (which I think that you'll be doing), click the square. However, if you want to internalize specific bitmaps, open the carrot and select.

Once you clicked the square or selected specific bitmaps, press Internalize at the bottom right.

It'll ask you which bitmaps you want to use; pick the one that has the bitmaps you want to internalize into the map.

Then after it's done, make sure to press Rebuild Map at the bottom right or nothing will save. That's about it. :D

G[v]N
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Re: Carnage Mod

Post by G[v]N » Mon Jan 18, 2010 1:30 am

RXA wrote: If you want to internalize all the bitmaps (which I think that you'll be doing)..
NO.
This is wrong. No. No. No. Only internalize the bitmaps you changed. If you internalize everything, you are quantifying the size of bloodgulch.map (unnecessarily) by god knows how much. Not all default bitmaps are internalized (they are, by default, in bitmaps.map - that's why bitmaps.map is so big and bloodgulch.map so small).

The point of internalizing is to reduce the filesize of the download - eliminating the necessity of bitmaps.map. If you internalize everything it'll pretty much defeat the purpose (even make it worse.).

BASICALLY, only internalize the bitmaps you changed.

----------------------
Back on topic
Anyway, the bitmaps aren't bad at all. You used some camo brushes alot, but they work fine anyway. They fit (except for the Ghost, it's way too funky.)
I'll download and see how it goes. But good job on the bitmaps.
Image
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Noodle
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Re: Carnage Mod

Post by Noodle » Mon Jan 18, 2010 6:33 am

Mmm, I like the fall camo for the hog and the AR. I might use that in my personal "Awesome gaming experience".

RXA
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Re: Carnage Mod

Post by RXA » Mon Jan 18, 2010 11:40 am

My bad, I should keep that in mind the next time I internalize.

kiddten
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Re: Carnage Mod

Post by kiddten » Mon Jan 18, 2010 8:10 pm

meh, textures need more variance.
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES

Smythe
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Re: Carnage Mod

Post by Smythe » Mon Jan 18, 2010 11:27 pm

Seafire wrote:Mmm, I like the fall camo for the hog and the AR. I might use that in my personal "Awesome gaming experience".
i have a urban camo AR that looks good.
IGNORE the recital and the stretching on the top.
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