[Resource] Sparky's Scenario Madness, Vol. 1

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Pakar45
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Re: [Resource] Sparky's Scenario Madness, Vol. 1

Post by Pakar45 » Mon Feb 08, 2010 9:29 pm

No no no.. here is how a script works, here lemme make a script for example

(script startup test
(object_Create_anew spiker)
)

so you enter that in notepad,and then hit save as spiker.hsc and place that under Halo custom edition\data\levels\test\bloodgulch.

then open sapien up and have your weapon spawned and name it spiker,then hit compile scripts save map,and compile scenario,so then when the game starts up,the weapon will spawn at the start of the game.
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Sparky
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Re: [Resource] Sparky's Scenario Madness, Vol. 1

Post by Sparky » Tue Feb 09, 2010 6:05 pm

Pakar45 wrote:No no no.. here is how a script works, here lemme make a script for example

(script startup test
(object_Create_anew spiker)
)

so you enter that in notepad,and then hit save as spiker.hsc and place that under Halo custom edition\data\levels\test\bloodgulch.

then open sapien up and have your weapon spawned and name it spiker,then hit compile scripts save map,and compile scenario,so then when the game starts up,the weapon will spawn at the start of the game.
Yes, although sapien just makes kornman00's Gorilla easier.
Either you are groping for answers, or you are asking God and listening to Jesus.

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