Ai wave battle
Moderator: Halo Moderators
Re: Ai wave battle
Would've been more epic if the Prophets were floating around on gravity thrones. I have models of those if you want them. o_O
Re: Ai wave battle
OK, i'm sorry. my first impression lead me to believe that all the AI were CE. I see now they are not. looks to be a good mod.Seafire wrote:It's interesting. CE is ok so long as you use it in conjunction with a special feature, and Flabaja is clearly putting way too much emphasis on using CE being a "sin".
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES
Re: Ai wave battle
? The prophet and the jackal bipd are from the bipd collab (idk about the the elite and the grunt bipd because they're too far but I'm pretty sure that they're also from the collab). Isn't that CE?Impaled Flabja wrote: OK, i'm sorry. my first impression lead me to believe that all the AI were CE. I see now they are not. looks to be a good mod.
Unless by AI you're talking about the ACTV tag rather than the BIPD tag, which I'm assuming your talking about the bipd tag because that's pretty much the only thing visible.
Re: Ai wave battle
Look, have a go at the Beta and see what you think.
100% no CE material in the beta.
AI in Beta include:
*Elites
*Grunts
*Jackals
*Commanders
http://www.halodemomods.com/wiki/File:B ... efight.zip
100% no CE material in the beta.
AI in Beta include:
*Elites
*Grunts
*Jackals
*Commanders
http://www.halodemomods.com/wiki/File:B ... efight.zip
Re: Ai wave battle
I must admit, very good mod. itmc spawning the vehi? or is it a weapon shooting sprits? one thing i found annoying though, was the fact that sometimes the hogs/banshee would fly into the air, flinging you to your doom.
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES
Re: Ai wave battle
It is the over shield that spawns them.
Best not to fly banshees into the ground/walls.
Take it easy with warthogs.
Coz all vehicles take damage from falling and will get stuck it the invisible roof of the map.
Best not to fly banshees into the ground/walls.
Take it easy with warthogs.
Coz all vehicles take damage from falling and will get stuck it the invisible roof of the map.
Re: Ai wave battle
sweet, that's the same way i made my first AI mod. and you've given me the urge to make another respawning AI mod.Dufubla wrote:It is the over shield that spawns them.
Best not to fly banshees into the ground/walls.
Take it easy with warthogs.
Coz all vehicles take damage from falling and will get stuck it the invisible roof of the map.
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES
Re: Ai wave battle
Downloading now! Can't wait!
Edit: I love it! I'm not a really great halo player and found it a quite challenging. I really like the AI spawning method!
Edit2: After playing it thru a second time I was able to live much longer. You just have to hshot the grunts n jackals w/ the pistol. The elites are quite a challenge tho. Great mod!
Edit: I love it! I'm not a really great halo player and found it a quite challenging. I really like the AI spawning method!
Edit2: After playing it thru a second time I was able to live much longer. You just have to hshot the grunts n jackals w/ the pistol. The elites are quite a challenge tho. Great mod!
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Re: Ai wave battle
I loved it.
It had fantastic Gameplay and was very difficult.
It had fantastic Gameplay and was very difficult.
Re: Ai wave battle
The beta without CE material doesn't have the Halo Full/CE trees, the HUD, the Halo 3 Assault Rifle, the Prophet, the enhanced Elites, nor the Hunters. This exclusion means that while the core mechanics work, a great deal of the mod still relies on CE for it's desired operation.Dufubla wrote:Moxus this does not rely on ce and to show you it doesn't i'll release a beta with no ce material before this.
If you want to showcase the work that you've done, don't use CE material: without CE masking the work, we can see what you've done for what it is, and give you due credit.
-=Moxus=-
Re: Ai wave battle
I wish someone would make a firefight with just Masterchief vs. the good ol' halo 1 enemys....
Mota-Lev wrote:Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
Re: Ai wave battle
This is what I'm saying: if you make an AI mod with standard material, the only thing that's changed is the actual work the modder has done. Therefore, if its good work, the community can't help but see the hard work that has been put into the product.Amy wrote:I wish someone would make a firefight with just Masterchief vs. the good ol' halo 1 enemys....
-=Moxus=-
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Re: Ai wave battle
Yep. It looked like yet another noobish CE import until I read about your respawn method. I'll be back when I've played it.
Also, that's why my mods are currently "Certified 0% CE"
Also, that's why my mods are currently "Certified 0% CE"
My HDM profile & modding stuff.
Join CHIP today! Be part of an awesome team of awesome people!
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Join CHIP today! Be part of an awesome team of awesome people!
Avatar: That's how my name actually looks.
Re: Ai wave battle
2310 wrote:Yep. It looked like yet another noobish CE import until I read about your respawn method. I'll be back when I've played it.
Also, that's why my mods are currently "Certified 0% CE"
wait... when I played it yesterday, it was just the regular masterchief vsing the regular halo 1 enemies. I didn't see any CE. U guys are probably talking about the picture but its the beta that really counts.Amy wrote:I wish someone would make a firefight with just Masterchief vs. the good ol' halo 1 enemys....
Last edited by RXA on Sun Feb 28, 2010 5:50 pm, edited 1 time in total.
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Re: Ai wave battle
Which is not necessarily a good thing >_>2310 wrote:Yep. It looked like yet another noobish CE import until I read about your respawn method. I'll be back when I've played it.
Also, that's why my mods are currently "Certified 0% CE"
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