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[MOD] Whacky Gulch
Posted: Sun Apr 25, 2010 11:35 pm
by Sven
Here's the third installment in the crazy series!
Photos-

Some things I can't show, like the custom music. Also, you CAN see people in the dark environment because the spartans are bright yellow. So no campies
Thag

Re: [MOD] Whacky Gulch
Posted: Sun Apr 25, 2010 11:41 pm
by level 1 kid
Are you posting a link as i will play with you on it. looks cool and i have the same custom aimer problem... just not as bad.

(the fuzzies) The sky and mountains look awesome. Looks like a good mod.
-Level 1 kid
Re: [MOD] Whacky Gulch
Posted: Mon Apr 26, 2010 1:45 am
by Moxus
I started off looking at the sky and the interesting cliff bitmaps, and thought to myself: this could be good.
Then I saw the ground.
Frankly, it's really random, rather unattractive, and doesn't fit with the rest of the map. Something like a variant of the cliff walls would've done great with the sky and the ghostly aesthetic. But as it is right now, I couldn't play the map with that ground.
Sorry for being blunt; it's a bad character trait of mine.
-=Moxus=-
Re: [MOD] Whacky Gulch
Posted: Mon Apr 26, 2010 7:42 am
by Fonzeh
Look at it from an experience perspective then moxus. Regardless of the randomness, hes learning more about modding as he goes and randomly edits these tags, he learns what they do and how to better edit them in the future.
Re: [MOD] Whacky Gulch
Posted: Mon Apr 26, 2010 10:20 am
by Moxus
But nonetheless, this isn't a first or exemplar mod. It's a standalone work. And therefore, it must be judged for what it is.
-=Moxus=-
Re: [MOD] Whacky Gulch
Posted: Mon Apr 26, 2010 8:06 pm
by Sven
Hm. In V2 i will change the ground to match the walls. Here's the DL link-
http://www.halodemomods.com/wiki/File:Whacky_Gulch.zip
Re: [MOD] Whacky Gulch
Posted: Mon Apr 26, 2010 8:15 pm
by Sven
Here's the new ground bitmaps. Much more suitable.

Re: [MOD] Whacky Gulch
Posted: Tue Apr 27, 2010 12:39 pm
by Amy
Moxus wrote:I started off looking at the sky and the interesting cliff bitmaps, and thought to myself: this could be good.
Then I saw the ground.
Frankly, it's really random, rather unattractive, and doesn't fit with the rest of the map. Something like a variant of the cliff walls would've done great with the sky and the ghostly aesthetic. But as it is right now, I couldn't play the map with that ground.
Sorry for being blunt; it's a bad character trait of mine.
-=Moxus=-
*quickly jots down everything in notebook.*
Re: [MOD] Whacky Gulch
Posted: Wed May 05, 2010 5:55 pm
by Fortune
that ground... it doesnt have an animation to it?
It makes me dizzy. MAybe even seizure time! yay! plaid!
Re: [MOD] Whacky Gulch
Posted: Wed May 05, 2010 8:27 pm
by seabeast
Step 1: Import animated bitmap
Step 2: Assign to something
Step 3: ???
Step 4: PROFIT
Re: [MOD] Whacky Gulch
Posted: Wed May 05, 2010 8:49 pm
by Sven
No it's not animated. sorry

Re: [MOD] Whacky Gulch
Posted: Wed May 05, 2010 9:15 pm
by Mota-Lev
Moxus wrote:Sorry for being blunt; it's a bad character trait of mine.
In what way is this bad??
Re: [MOD] Whacky Gulch
Posted: Wed May 05, 2010 10:45 pm
by Sven
It's alright to criticize me so openly, without other people's opinions and examples no one could ever improve.
Re: [MOD] Whacky Gulch
Posted: Fri May 07, 2010 3:29 am
by Sparky
I suggest you put back the first bitmap for the ground but make it several shades darker to match the cliffs more closely.
Re: [MOD] Whacky Gulch
Posted: Sun May 09, 2010 10:22 pm
by Sven
This topic is old, as far as I am concerned, this mod is finalized. But thanks for the suggestions any ways. :p