[MOD] Base Assault V1.3

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Häwk-Eye
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[MOD] Base Assault V1.3

Post by Häwk-Eye » Wed Jun 02, 2010 4:56 am

Finally, I finished!
It's my first mod, and it's not that complicated to make... I just got sidetracked a lot =S
LINK: http://www.mediafire.com/?mzzdmyyzkk0
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Last edited by Häwk-Eye on Thu Jun 03, 2010 3:27 am, edited 1 time in total.
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Re: [MOD] Base Assault V1.3

Post by Fonzeh » Wed Jun 02, 2010 5:07 am

Pics and Info.
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
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Re: [MOD] Base Assault V1.3

Post by Häwk-Eye » Wed Jun 02, 2010 5:13 am

Fonzie wrote:Pics and Info.
Kay

Weapons
XF-7 (Pistol) - Has a faster ROF (Rate of fire), increased accuracy and range; however, the damage dealt is less powerful.
PP-19 Bizon (Assault Rifle) - Has an extremely fast ROF of 230 and a clip capacity of 120 rounds and a max ammo limit of 720 rounds. However, this is heavily compromised for accuracy and power as each shot is half its original power.
Rem 1100 (Shotgun) - One shot eats up 1/4 of your clip while each one being up to 3 times more powerful and slightly more accurate.
Tazer (Plasma Pistol) - Its melee is more powerful and may send the foe flying (LOL JK). The regular shot shoots out active camouflage to keep you unseen from foes and the charged shots shoot out a health pack allowing you to stay alive longer.
Kryptocannon (Fuel Rod Gun) - Modified to fire a laser, use to defend your base from any heavy vehicles.
Spikeshot (Needler) - The improved version of the needler. It has a higher ammo limit and the needles it shoots out have a higher heat detection than it's previous form and are much faster. However, it has a much lower accuracy.
KBolt-E45 (Sniper) - Dubbed "The Predator", this sniper is much more accurate than it's previous model. It is a bolt-action rifle and has a clip capacity of a single sniper bullet. However, if this sniper bullet impacts a foe, it does an immense amount of damage with a force capable of toppling both the Warthog and Banshee. Comes with a longer reload time.
Chaingun (Rocket Launcher) - The portable version of the warthog turret. Used to defend your base from oncoming enemy vehicles.
Hawkins Tank Frag (Frag Grenades) - No Change
Krypto Grenades (Plasma Grenades) - No Change
Stealth Suit (Active Camouflage) - No Changes
Protector V1 (Over Shield) - No Changes

Map Info
There is only one Warthog (Puma) and one Banshee (Ghoul) per base. You can carry up to 5 HTF (Hawkins Tank Frags) and 4 Kryptonades. You spawn with a PP-19 Bizon, Rem 1100 and a Tazer (CTF).

Init Text File Instructions
Go into the Halo Demo folder and replace the init.txt file with the one in this folder. Make sure you have a back-up of the original somewhere! The init.txt disables friendly fire and allows the game to last indefinitely.

Credits
A big thanks to:
AUTO-HOST for creating the init.txt file and coming up with the idea for the laser
Samuco for modding the newer SwordEdit and the folder image
Altimit01 for modding Eschaton 0.8.2
Bungie for making the Halo Demo for Mac

P.S - Most of the UNSC Weapons have been based upon World War One & Two Weapons (as have their names). Pics in a min

EDIT:
Pics Galore!!
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Last edited by Häwk-Eye on Wed Jun 02, 2010 5:05 pm, edited 1 time in total.
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Re: [MOD] Base Assault V1.3

Post by kiddten » Wed Jun 02, 2010 5:19 am

Welcome to MGM, cause no one else has said it.

Please keep your hands and feet inside the vehicle, the ride shall begin shortly.
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Re: [MOD] Base Assault V1.3

Post by Pielogist » Wed Jun 02, 2010 5:47 am

good changes. At least you have a sense of balance, unlike certain people with their rocket shootin' assault rifles. :D

Might i recommend you making the tazer overcharge take out all the batteries? Healthpack spawns are just waiting to be abused.
Fuel rod sounds imbalanced. Because it could very well be carried for an offensive attack, rather than defend. If it can take out vehicles wouldn't it do even more damage to people? O_o

Otherwise, i would say a good start. :D



ALSO. upload to Filefront please? china being a homosexual bundle of sticks.

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Re: [MOD] Base Assault V1.3

Post by Häwk-Eye » Wed Jun 02, 2010 5:56 am

Flaming Bunnies wrote:Welcome to MGM, cause no one else has said it.

Please keep your hands and feet inside the vehicle, the ride shall begin shortly.
Thanks ^_^
Pielogist~ wrote:good changes. At least you have a sense of balance, unlike certain people with their rocket shootin' assault rifles. :D

Might i recommend you making the tazer overcharge take out all the batteries? Healthpack spawns are just waiting to be abused.
Fuel rod sounds imbalanced. Because it could very well be carried for an offensive attack, rather than defend. If it can take out vehicles wouldn't it do even more damage to people? O_o

Otherwise, i would say a good start. :D
0.o I must change LAZOR, and yeah I've been following this forum for quite sometime now.
For the Tazer, if I make the overcharge use up all of the battery, it would become an almost obsolete weapon. I think i'll make it use up about 20 - 30 Battery, or I'll experiment and I just realized the same would go for the Active Camo (Uber Spam FTL)

Jesus Christ I am a nub, I can't even upload pictures :?

EDIT: Oh and I can't upload to FileFront, my Macbook doesn't allow for some reason. Maybe Sparky might be kind and post the final version on HDM.
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Re: [MOD] Base Assault V1.3

Post by Pielogist » Wed Jun 02, 2010 6:23 am

^ changes will be nice indeed. :D

and urrr
to make images,
example:

Code: Select all

[img]http://picture.funnycorner.net/funny-pictures/5697/Picture-unrelated.jpg[/img]
turns out:
Image

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Re: [MOD] Base Assault V1.3

Post by Häwk-Eye » Wed Jun 02, 2010 6:36 am

Grr, why do I always fail :evil:
How do you upload pic from desktop?
PICTURE LINK (yep i fail): http://www.mediafire.com/?5yvmr4zntzz

Oh and I need to make the Lazor contrails visible, that way people can locate the user. I've tried changing the cont tag for the proj but it doesn't seem to work.

*Yawns* Imma go to sleep now (I livez in Singapore)
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Re: [MOD] Base Assault V1.3

Post by Turtle » Wed Jun 02, 2010 7:08 am

Strangely Brown wrote:Grr, why do I always fail :evil:
How do you upload pic from desktop?
PICTURE LINK (yep i fail): http://www.mediafire.com/?5yvmr4zntzz

Oh and I need to make the Lazor contrails visible, that way people can locate the user. I've tried changing the cont tag for the proj but it doesn't seem to work.

*Yawns* Imma go to sleep now (I livez in Singapore)
For pictures, you will have to upload them to a photo site (such as photobucket) and then pres the Img box up above and paste the image link in between the code.
[img]InsertImagelinkhere[/img]
Image

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Re: [MOD] Base Assault V1.3

Post by Pielogist » Wed Jun 02, 2010 8:49 am

Strangely Brown wrote: (I livez in Singapore)
SUGARLUMPS!
high five him now. o_o

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Re: [MOD] Base Assault V1.3

Post by Sugarlumps » Wed Jun 02, 2010 6:50 pm

Pielogist~ wrote:
Strangely Brown wrote: (I livez in Singapore)
SUGARLUMPS!
high five him now. o_o
Uhh...which part?
Not bad for this mod. However, I must point out the gun names, all those numbers aren't helping us to remember what it's used for is it ? :wink:
And, don't bother with filefront. Singapore doesn't allow uploads to filefront and mediafire (for me i can't) because it blocks the connection so its like "Uploading...estimated time remaining: 1000294 hours" or "Calculating"

Overall, looks okay...but the plasma pistol seems a little overpowered in keeping yourself alive. Not bad, but there are still things to improve on.

**Note: Im not downloading until the map yet, in case you decide to make another version, which then I would dl that.
***Age, school?
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Re: [MOD] Base Assault V1.3

Post by kiddten » Wed Jun 02, 2010 7:02 pm

just from your images, i can see quite advanced modding. Good job!
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Re: [MOD] Base Assault V1.3

Post by Häwk-Eye » Wed Jun 02, 2010 9:30 pm

Thanks a lot! I've read G[v]N's mod tut about how to make an original mod about 10 times at least (lol). I used Eschaton 0.8 and Samuco's newer SwordEdit to make the mod. I was inspired by 2 things to make this mod; The Series, "Blackadder Goes Forth" and Call of Duty 3 (on my PS2 before it broke).

EDIT: I am 14 years old and I go to the International School of Singapore (ISS)
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Re: [MOD] Base Assault V1.3

Post by Mota-Lev » Wed Jun 02, 2010 10:09 pm

Flaming Bunnies wrote:just from your images, i can see quite advanced modding. Good job!

Where? Either I missed an Image or am so nawb.
Stupid tinypic removing my images

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Re: [MOD] Base Assault V1.3

Post by Häwk-Eye » Thu Jun 03, 2010 3:27 am

The Final Version: http://www.mediafire.com/?mzzdmyyzkk0
(I've also edited the link in the first post)
Darktails the Anti-Hero wrote:Sexual Predators are everywhere 0.o
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Sparky wrote:You should exercise your research bone.
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