View unanswered posts | View active topics It is currently Wed Oct 01, 2014 12:10 am



Reply to topic  [ 2 posts ] 
 002's Assassin ~ Version 2 - DEMO ONLY; DEAD! 
Author Message
Ranger
User avatar

Joined: Wed Aug 16, 2006 5:48 pm
Posts: 878
Location: AFK
Post 002's Assassin ~ Version 2 - DEMO ONLY; DEAD!
This tool only works for Halo Demo. It is not compatible with Mini Demo.

Primary Update: sv_admin added. Clients can now use the assassin. This is safe because they cannot remove host's adminship. They will need the application if they want to see a player list.

Image
Updates every 0.5 seconds. You do not need to be host to use the player list part.

This application requires Mac OS X 10.5 or higher.

Notice: In clan wars, use of this tool for cheating is never allowed.


To use this tool, all you have to do is say (in Halo Demo): "sv_kill <player index>" and it'll kill that player. Player indices can be retrieved from sv_players. There are issues with sv_players in built-in Halo when a player leaves a game and the game ends. It leaves a space in Halo Demo's sv_players but does not in Halo Demo's memory.


Code:
These are the available commands:

 sv_players - Obtain player indices.
 sv_kill PLAYER# - Kills a Player
†sv_time PLAYER# SECONDS - Kills a Player in the future. It overrides nuke timer.
 sv_spawn PLAYER# - Spawns a Player - Will not work for nonexistant players.
 sv_check PLAYER# - Checks for Living/Dead Players and Prints Spawn Countdown Timer
 sv_admin PLAYER# - Toggles adminship for a player - Can not use on host. Adminship is retained until toggled off or application closes. Clicking "Stop" is ineffective. (NEW)
 sv_pwn PLAYER# - Repeatedly kills a player. Can only do one at a time (for now).
^sv_switch PLAYER# TEAM# - Kills a player and switches their team. It is useful for uneven teams.
 sv_host - Toggles host player. If host is disabled, the host will be killed silently, their team will be temporarily set to 65535, and their respawn timer will be set to 65535 (appears to be 2184). The killing of the host should be fast enough to prevent crashing if the host is holding the flag.
†sv_nuke SECONDS - Kills all players in SECONDS. If seconds is undefined, it'll kill all players instantly. SECONDS caps at 32768 and cannot be negative. Use "sv_nuke 0" to cancel.

†=Timer replaces assists. If there is no timer, it defaults to 0. This will affect scores, so, do not use this in KW's.
^=In CTF, if a player with an index that is greater than 1 picks up the flag, the game will crash.



Known Bugs:
It will say "Invalid Player. Argument is not an integer." when attempting to kill a player that is already dead. This error is harmless.


Last edited by 002 on Thu Jun 06, 2013 12:18 pm, edited 1 time in total.

Thu Sep 09, 2010 1:50 pm
Profile
Veteran

Joined: Sat Sep 01, 2012 12:34 pm
Posts: 292
Location: Canada EHH
Post Re: 002's Assassin ~ Version 2 - 'nuther update
If you change the app target to HaloMD, will it work with HaloMD?

_________________
- RIPz, a user and modder for Halo Demo PPC and for HaloMD.
► Youtube https://www.youtube.com/user/rEsTnPeAcEz
► Facebook https://www.facebook.com/groups/HaloDemoGroup/
http://www.facebook.com/timstutorialsgaming
http://www.facebook.com/cfb101


Wed May 01, 2013 1:18 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 2 posts ] 

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
PPowered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.