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 [MOD]Mgalekgolo's AI mod 
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Commando
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Joined: Thu Jun 24, 2010 6:36 am
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Post [MOD]Mgalekgolo's AI mod
I have finished my AI mod.
there is an AI and No AI version. lightmaps courtesy of Moxus. just for fun there is new reach sounds (sniper and plasma grenade).
A bunch of swordediting and complicated spawning method. with sparky's plugins i was able to change the spawn time of the itmc, but with the damn itmc rotation problem, whatever. my method works great
http://halodemomods.com/mediawiki/images/9/90/Mgalekgolo%27s_AI_mod.zip

here is a old picture
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Last edited by Mgalekgolo on Sat Sep 11, 2010 9:35 am, edited 1 time in total.

Sat Sep 11, 2010 9:32 am
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Delta Force
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Post Re: [MOD]Mgalekgolo's AI mod
Mgalekgolo wrote:
there is an AI and No AI version.

Copy-cat. And I was just posting about it too.

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Sat Sep 11, 2010 9:34 am
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Commando
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Post Re: [MOD]Mgalekgolo's AI mod
-_-
shit no one's commenting AGAIN. why do i take the time to make this shit if no one cares??

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Sat Sep 11, 2010 9:37 am
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Green Beret
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Post Re: [MOD]Mgalekgolo's AI mod
... Give it time, people are in different timezones, and have lives. you also waited 5 minutes....

For some people thats 5 minutes in the middle of the night. Get used to leaving and not having a comment for a while.

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Sun Sep 12, 2010 10:59 am
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Commando
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Post Re: [MOD]Mgalekgolo's AI mod
no i edited that post a few hours ago

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Sun Sep 12, 2010 2:04 pm
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Ranger
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Location: Forerunner Cartography Installation 330, making new maps!
Post Re: [MOD]Mgalekgolo's AI mod
Things That Worked:
  • General setting reminds me of Truth and Reconciliation ground area. Nice.
  • Most weapons are not over or underpowered - just right.

Things That Didn't:
  • It's way too dark - might want more ambient lighting (consider the reflected light off Threshold) or navigational lights.
  • Grunts might need to have reduced firepower. Close combat seems otherwise impossible.

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Sun Sep 12, 2010 11:07 pm
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Commando
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Post Re: [MOD]Mgalekgolo's AI mod
lol i always died with the grunts a few times. and the sky is d20
also, now i see d20's lights are scenery, so if i ever make a v2, i will put those in and change the color. and when i figure out ambient lighting i may add. im just starting light modding, well, a few months a go i started.

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Tue Sep 14, 2010 12:25 pm
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