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Mgalekgolo
Commando
Joined: Thu Jun 24, 2010 6:36 am Posts: 2608
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 [MOD]Mgalekgolo's AI mod
I have finished my AI mod. there is an AI and No AI version. lightmaps courtesy of Moxus. just for fun there is new reach sounds (sniper and plasma grenade). A bunch of swordediting and complicated spawning method. with sparky's plugins i was able to change the spawn time of the itmc, but with the damn itmc rotation problem, whatever. my method works great http://halodemomods.com/mediawiki/images/9/90/Mgalekgolo%27s_AI_mod.ziphere is a old picture 
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Last edited by Mgalekgolo on Sat Sep 11, 2010 9:35 am, edited 1 time in total.
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| Sat Sep 11, 2010 9:32 am |
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Kayar
Delta Force
Joined: Mon Jul 16, 2007 11:59 am Posts: 4198 Location: Elsewhere.
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 Re: [MOD]Mgalekgolo's AI mod
Mgalekgolo wrote: there is an AI and No AI version. Copy-cat. And I was just posting about it too.
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 ~Kayar~
TaxiService wrote: SPEAK YOU DAMN GREEN SWARF!
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| Sat Sep 11, 2010 9:34 am |
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Mgalekgolo
Commando
Joined: Thu Jun 24, 2010 6:36 am Posts: 2608
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 Re: [MOD]Mgalekgolo's AI mod
-_- shit no one's commenting AGAIN. why do i take the time to make this shit if no one cares??
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Yarok wrote: There may be a giant dildo protruding from your forehead.
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| Sat Sep 11, 2010 9:37 am |
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Amy
Green Beret
Joined: Mon Nov 17, 2008 6:22 pm Posts: 3756 Location: Mota-Lev's house.
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 Re: [MOD]Mgalekgolo's AI mod
... Give it time, people are in different timezones, and have lives. you also waited 5 minutes....
For some people thats 5 minutes in the middle of the night. Get used to leaving and not having a comment for a while.
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Mota-Lev wrote: Its like watching an Asian girl crush a cats brain through its eye socket with high heels.. Its horrible but I just can't look away :/.
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| Sun Sep 12, 2010 10:59 am |
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Mgalekgolo
Commando
Joined: Thu Jun 24, 2010 6:36 am Posts: 2608
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 Re: [MOD]Mgalekgolo's AI mod
no i edited that post a few hours ago
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Yarok wrote: There may be a giant dildo protruding from your forehead.
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| Sun Sep 12, 2010 2:04 pm |
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2310
SEAL
Joined: Sat Dec 26, 2009 5:16 am Posts: 665 Location: Forerunner Cartography Installation 330, making new maps!
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 Re: [MOD]Mgalekgolo's AI mod
Things That Worked: - General setting reminds me of Truth and Reconciliation ground area. Nice.
- Most weapons are not over or underpowered - just right.
Things That Didn't: - It's way too dark - might want more ambient lighting (consider the reflected light off Threshold) or navigational lights.
- Grunts might need to have reduced firepower. Close combat seems otherwise impossible.
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| Sun Sep 12, 2010 11:07 pm |
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Mgalekgolo
Commando
Joined: Thu Jun 24, 2010 6:36 am Posts: 2608
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 Re: [MOD]Mgalekgolo's AI mod
lol i always died with the grunts a few times. and the sky is d20 also, now i see d20's lights are scenery, so if i ever make a v2, i will put those in and change the color. and when i figure out ambient lighting i may add. im just starting light modding, well, a few months a go i started.
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Yarok wrote: There may be a giant dildo protruding from your forehead.
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| Tue Sep 14, 2010 12:25 pm |
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