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Blade's Inferno Mod (Flamethrower Shee is becoming a mod)
Posted: Sun Dec 26, 2010 12:17 pm
by ßlade
I think I got near the ballpark, just need to fine tune some stuff to get the exact values right.
Problem: Its only partial CSS.

People can join but they can only see the effects of the flame (not the jet of flame itself) when they are shot at. If someone could fix this CSS issue that would be very nice.
Pictures:

My picture of the normal shooting of flame is very poor and shows it AFTER I stopped firing and it is drifting away.

Flaming rocket is secondary fire O.O
Linky:
http://www.filefront.com/17705733/bloodgulch.map.zip
Re: Flamethrower Shee
Posted: Sun Dec 26, 2010 12:58 pm
by RXA
Ooh, nice job!
Re: Flamethrower Shee
Posted: Sun Dec 26, 2010 1:01 pm
by handmadefool
IT IS AMAZING!!
Re: Flamethrower Shee
Posted: Sun Dec 26, 2010 1:52 pm
by Mgalekgolo
im not gonna say amazing, but great job! we need more modders who are willing to learn here. will dl this mod when its done.
Re: Flamethrower Shee
Posted: Sun Dec 26, 2010 5:34 pm
by ßlade
Thanks for the encouragement guys! I might make this a full out Inferno map if I have time and survive the cramming for my Finals. >.<
I'm looking for a deal on 50 lbs of coffee to help me stay awake at night when studying... FOUND IT

Re: Flamethrower Shee
Posted: Mon Dec 27, 2010 6:33 am
by Pielogist
looks good
Re: Flamethrower Shee
Posted: Mon Dec 27, 2010 12:52 pm
by Mgalekgolo
lekker the contrails. SWITCH the shees contrails to flameys!!!!!
also, you should replace the shees bitmaps with the Wraith destroyed ones, or make it look burnt or something.
Re: Flamethrower Shee
Posted: Mon Dec 27, 2010 3:20 pm
by ßlade
The flame contrail for the shee contrail looks retarded since the contrails starts IN front of the shee's wing tips so if you stop flying it looks like you are firing more flame which when firing just looks plain stupid.
Destroyed Wrath? Hmm. I will go try that.
Re: Flamethrower Shee
Posted: Mon Dec 27, 2010 4:43 pm
by Mgalekgolo
its the destroyed shee in SP's bitmaps.
Re: Flamethrower Shee
Posted: Mon Dec 27, 2010 9:41 pm
by Amy
Jingle Hells wrote:im not gonna say amazing, but great job! we need more modders who are willing to learn here. will dl this mod when its done.
1. Better than anything you have released, or probably will release.
2. There is no we. You are a noob so don't act like you are accepted....at least by me...but no one cares about what i say...oh well.
Just stfu, your annoying.
And @Blade:
NICE JOB! Good to see that you followed through with your modding experiment. Keep going with things like this and you will be a good modder in no time.
(also it's in the ballpark i think, not near the ballpark. Either im tripping or that doesnt make sense)
AND GUYS MY N KEY IS BROKEN AND I HAVE TO PUSH REALLY HARD TO GET IT TO TYPE GRRRR
Re: Flamethrower Shee
Posted: Tue Dec 28, 2010 4:13 am
by ßlade
^ O.O
Oh! Those first 2 were about Jingle... I smell trouble brewing...
Thanks Amy.
Re: Flamethrower Shee
Posted: Tue Dec 28, 2010 6:44 am
by Mgalekgolo
she does not like me. how is the progress on this?
Re: Flamethrower Shee
Posted: Wed Dec 29, 2010 12:51 pm
by Noodle
Divine wrote:Jingle Hells wrote:im not gonna say amazing, but great job! we need more modders who are willing to learn here. will dl this mod when its done.
1. Better than anything you have released, or probably will release.
2. There is no we. You are a noob so don't act like you are accepted....at least by me...but no one cares about what i say...oh well.
This.
Re: Flamethrower Shee
Posted: Wed Dec 29, 2010 4:30 pm
by ßlade
Since Sparky's Environmental Series are all free to use as templates (RIGHT?) I will be using this one as a basis.
http://www.halodemomods.com/wiki/File:Lava_Pit.zip
I will probably get some fire and add it in some spots. Also I will try and add a volcano... even though the map looks like a volcano... but I need Samuco's new Swordedit 3 to edit the BSP points (see
viewtopic.php?f=40&t=17010).
Hoping to put this in if possible (I will create my own variation of this):
Also, I might add some rock and fire spewing weapons inside a volcano (whether I make with ^ or out of scenery) to make it seem like the volcano is erupting.
But I also need to work on DEEP ***REAL LENGTH OF THIS WORD HAS BEEN CENSORED***.
Re: Blade's Inferno Mod (Flamethrower Shee is becoming a mod
Posted: Tue Jan 04, 2011 9:57 am
by Sparky
Good luck with your other plans! The magic word for priorities is to ask yourself "why".
Er... quite an appropriate addition to that environment; I look forward to seeing it!
Can we do CSS changes to particles? I recall Graveen 'copyrighting' his own flame rocket concept. Particle effects are the expertise of Al Capwn and G[v]N.