SWTOR music for Halo

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Do you like the SWTOR music?

Yes
3
60%
No
1
20%
I don't know
1
20%
 
Total votes: 5

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
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SWTOR music for Halo

Post by Sparky » Sun Mar 10, 2013 11:04 am

I don't know if you saw my SWTOR topic, but I was able to extract the music files using the standard internet tools available for the task, as detailed in that tutorial. I chose some of my favorites and I'd like to release them as halo tags. These will be separate from SparkMusic; there are about 30 soundtracks, and I'm planning to do an overture of sorts, like I did with the Killer Tracks themes for the Galaxy Wars user interface map theme song.

Here are two example .wav files that I plan to convert into Halo sound tags:

Intro -- http://www.halodemomods.com/sparkys_sec ... tro%29.wav
Loop -- http://www.halodemomods.com/sparkys_sec ... oop%29.wav
Either you are groping for answers, or you are asking God and listening to Jesus.

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: SWTOR music for Halo

Post by Sparky » Mon Mar 11, 2013 10:42 am

Here is a demo of the upcoming release:

SWTOR Music for Halo -- demo release

This music brings the Halo game up from a 2-star rating up to a 4.5-star rating. The degree of epicness is almost too much for this game engine to handle. Putting SWTOR music in a Halo game is like trying to contain a photo of Chuck Norris in your wallet; right when you open it, he just jumps out and starts takin' names.
Either you are groping for answers, or you are asking God and listening to Jesus.

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Halo Sounds Tutorial Video and Sparky's SWTOR Suite

Post by Sparky » Thu Mar 14, 2013 12:46 am

I updated the demo release to include the suite.

Here is the suite as an MP3 sound file. Enjoy! I spent many hours over a period of about 3 days to put this together, a collection of 42 music tracks from SWTOR's data files, edited using Amadeus Pro into a musical suite.

Note that the .wav sound file is 401 MB (39 minutes and 43 seconds in duration), so I converted it to MP3 for the online streaming version, providing a smaller sound file at a commonly-accepted lesser sound quality. The MP3 version is 44.3 MB.

MP3 version (44.3 MB): http://www.halodemomods.com/sparkys_sec ... _suite.mp3
WAV version (401 MB): http://www.halodemomods.com/sparkys_sec ... _suite.wav
Eschaton Tags for Halo (42 MB): http://www.halodemomods.com/sparkys_sec ... _swtor.zip -- the suite was compiled at ogg sound quality 0.2, due to limitations in the game engine (more details are available by watching the Halo Sounds Tutorial YouTube video below)

In case you are privy to the data files in SWTOR, here is the list of the sound files used, as I have them on my hard drive, anyway:

Code: Select all

66FCAED0_DFC4E173D0A5A224.wav
88216AB2_E1A3F458BD4449F9.wav
895A7BA0_EE4F739BE1569C89.wav
4DFDB2EB_6C29DBDE3B5323C4.wav
C5C88968_8B42C1745FAC72ED.wav
C06FE471_5816ADF161121479.wav
7064A0B0_012BB054C52E4063.wav
7A6F7466_F6D452F521031724.wav
7EF939C0_78B15A4F4BE94C56.wav
5D760F1C_76EBE586650DFC5B.wav
E7DBF01A_5F52293CC2037C85.wav
8C7F1C8E_DF885F70E766101F.wav
0400BDEA_535667E77D7E7F95.wav
0535C379_91A98A3F2A6D9717.wav
42F02648_9140ACAAB8D782F3.wav
AA646423_98D698FF839E24D1.wav
02714B94_F8219B3B596D3C98.wav
A9E33813_46F7CB914094580A.wav
72386A0F_010AF7127DBD1FC2.wav
489460F1_F3978720510738D5.wav
A64A15D6_871C4E522601B821.wav
1F6A91F1_02456C4A21F1B88F.wav
45E495AC_F32439BD55795B81.wav
5F976C99_5F769A7476BEB653.wav
41FC8529_120C92816A675B35.wav
A53F5A09_7C24AD6C16C8CFED.wav
FEF449E2_231DA92E633F7AE8.wav
1CDAFA7B_51D7950F73349B6C.wav
08A6E304_FCE527416B577742.wav
D1340F01_02A535C5CDF1153F.wav
2D36ED72_EFBA479AA1E78F20.wav
BF66406C_3F882D271F5CE6CB.wav
2F5DECC0_719EFE33F61FCB1F.wav
3AA7FC5A_99E69CAD0FD12D04.wav
DD3FC516_7858F3FE2EDA5B90.wav
50E00AC7_81313452BA121C5E.wav
BBB93700_89DE4B7B8D7AA70B.wav
1BF8C830_7DE621888B33D9A4.wav
A7DCA115_49FD89D465AA1007.wav
93EE24B1_7A2F142C7CD4B57D.wav
F254B33A_98B81D181DDDE9E4.wav
13A1357D_00E1C55A86C9C298.wav
These are the first few tracks from the actual game's loading playlist:

Code: Select all

66FCAED0_DFC4E173D0A5A224.wav
88216AB2_E1A3F458BD4449F9.wav
32D4D863_F5502E78140CF43E.wav
CB312B7A_1424F433808A2321.wav
4DD146DE_F726CEFFC4D63A88.wav
So you can see that my suite starts with the first two from the game's loading playlist, followed by the Star Wars theme, and departs from there. The third, fourth, fifth, etc. selections from the game's loading playlist are not included in the suite (as far as I know, having listened to probably only a part of the playlist).

Any questions about the organization of SWTOR's files would be outside the scope of this topic.

And finally, here is my resulting Halo Sounds Tutorial Video:

Either you are groping for answers, or you are asking God and listening to Jesus.

Sparky
Delta Force
Posts: 4194
Joined: Wed Mar 31, 2004 8:59 pm
Location: New Jersey, USA
Contact:

Re: SWTOR music for Halo

Post by Sparky » Wed Apr 10, 2013 11:59 pm

YouTube Closed-Caption for "my name is Sparky" = "Homanus parking". It's funny how I said, "I guess you could let me know" very quickly, and it recognized that just fine, but hardly anything else.
Either you are groping for answers, or you are asking God and listening to Jesus.

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