[MOD] Halo 4 CSS

New mod releases.

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rEsTnPeAcEz
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Location: Canada EHH

Re: [MOD] Halo 4 CSS

Post by rEsTnPeAcEz » Fri May 31, 2013 2:35 pm

More changes:
A dynamic blood effect, by Tucker933.
A working man cannon, based off of Sparky's Laser Grid concept.
A sweet Halo 4 bitmaps change of the terrain and the sky :D
Last edited by rEsTnPeAcEz on Sat Jun 01, 2013 8:53 am, edited 2 times in total.

rEsTnPeAcEz
Veteran
Posts: 291
Joined: Sat Sep 01, 2012 12:34 pm
Location: Canada EHH

Re: [MOD] Halo 4 CSS

Post by rEsTnPeAcEz » Sat Jun 01, 2013 8:51 am

rEsTnPeAcEz wrote:More changes:
A dynamic blood effect, by Tucker933.
A working gravity effect, hopefully, based off of Sparky's Laser Grid concept.
A sweet Halo 4 bitmaps change of the terrain and the sky :D
[EDIT] NOT A GRAVITY LIFT , IT IS A MAN CANNON THAT I WANT.

Get ready folks, the Halo 4 "better" mod is coming very soon, also I will make some updates to the Halo 4 CSS mod.

The update of Halo 4 CSS will probably not be CSS. But I need to keep the name, because I will not be putting weapon models and other things that make it seem CSS and the other mod, the "update crazy version Halo 4 mod" is a different mod.

rEsTnPeAcEz
Veteran
Posts: 291
Joined: Sat Sep 01, 2012 12:34 pm
Location: Canada EHH

Re: [MOD] Halo 4 CSS

Post by rEsTnPeAcEz » Wed Jun 05, 2013 1:28 pm

Halo 4 CSS Update! Version 2.0!

An attempt to make a replica of Halo 4.

Changes.
-The needler has been added and refined.
-The incineration cannon (rocket launcher) has been fixed and now has an air strike effect, thanks to 2310 and his High Accuracy Airstrike tutorial.
-The random ordinance drops now includes the needler, the active camouflage equipment, the over shield equipment and the health pack equipment and are randomer then ever!
-All default Bloodgulch vehicles has now been added to the game and is working properly.
-The spartan laser (fuel rod gun)'s projectile has been changed.
More updates coming!

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