Halo Update series
Posted: Tue Nov 17, 2015 3:37 pm
Hey everyone,
I know that most of the remaining active people on here know me but I wanted to share the progress of the modding project I have been working on. This is a Halo MD exclusive project and is my attempt to refresh the stock maps that came with Halo PC/Mac but make them unique (improved weapon models, textures, shaders) and better gameplay wise. I drew inspiration from Halo Anniversary primarily for the weapons but also used some weapons (and all the vehicles) from Halo 3 (Covenant ghost, banshee, shade) and Halo Reach (UNSC warthogs, scorpion). This project has been ongoing for awhile now and some of you have probably played some of the mods I have done in the past like Hangemhigher and Convict, to name just a few. I am happy to report that I have made substantial advancements in terms of the visuals of these mods and hopefully the gameplay too (although I haven't had a chance to test them with others as of today).
I have three maps that I plan on submitting soon, which are updated versions of Hang 'Em High and Sidewinder (Hangemhigher & Sunset are my versions of the maps) and a new version of Battle Creek (Dark Creek is my variant). I know that some people on here will likely say that "Oh... All that HandofGod does is rip rippity rip tags from Halo Custom Edition and doesn't do anything else." I am happy to disprove that is not all that I did. I spent hours working on the HUD for this project, creating custom weapon pickup icons, using some new environment textures I retrieved from the internet but changed to work for Halo while also ripping and organizing assets from maps/mods that Halo MD would likely never see (as they are Open Sauce Custom Edition singleplayer mods or Custom Edition mods that are above 200 MB).
My goal was to create worthy variants of the stock maps that are small in terms of size (no greater than 180 MB), visually appealing, fun gameplay wise and contain stock weapons/vehicles that are improved dramatically to meet the higher standards the Halo MD community has after the release of Bigass. I like to think of this as my gift to the Halo MD community and I want to get all 19 original multiplayer maps eventually updated like the three I am releasing soon.
Of course any feedback is welcome although ideally it will be constructive rather than just negatively slamming these mods. I admit this is likely my first and last modding project for Halo as modding is way too time consuming. I hope to have these mods on one of the dedicated servers (maybe Sparky's or atomical's) eventually.
I know that most of the remaining active people on here know me but I wanted to share the progress of the modding project I have been working on. This is a Halo MD exclusive project and is my attempt to refresh the stock maps that came with Halo PC/Mac but make them unique (improved weapon models, textures, shaders) and better gameplay wise. I drew inspiration from Halo Anniversary primarily for the weapons but also used some weapons (and all the vehicles) from Halo 3 (Covenant ghost, banshee, shade) and Halo Reach (UNSC warthogs, scorpion). This project has been ongoing for awhile now and some of you have probably played some of the mods I have done in the past like Hangemhigher and Convict, to name just a few. I am happy to report that I have made substantial advancements in terms of the visuals of these mods and hopefully the gameplay too (although I haven't had a chance to test them with others as of today).
I have three maps that I plan on submitting soon, which are updated versions of Hang 'Em High and Sidewinder (Hangemhigher & Sunset are my versions of the maps) and a new version of Battle Creek (Dark Creek is my variant). I know that some people on here will likely say that "Oh... All that HandofGod does is rip rippity rip tags from Halo Custom Edition and doesn't do anything else." I am happy to disprove that is not all that I did. I spent hours working on the HUD for this project, creating custom weapon pickup icons, using some new environment textures I retrieved from the internet but changed to work for Halo while also ripping and organizing assets from maps/mods that Halo MD would likely never see (as they are Open Sauce Custom Edition singleplayer mods or Custom Edition mods that are above 200 MB).
My goal was to create worthy variants of the stock maps that are small in terms of size (no greater than 180 MB), visually appealing, fun gameplay wise and contain stock weapons/vehicles that are improved dramatically to meet the higher standards the Halo MD community has after the release of Bigass. I like to think of this as my gift to the Halo MD community and I want to get all 19 original multiplayer maps eventually updated like the three I am releasing soon.
Of course any feedback is welcome although ideally it will be constructive rather than just negatively slamming these mods. I admit this is likely my first and last modding project for Halo as modding is way too time consuming. I hope to have these mods on one of the dedicated servers (maybe Sparky's or atomical's) eventually.