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Drop in 2.0
Posted: Mon Apr 16, 2007 5:56 pm
by Altimit01
A remake of a mod I made for full, I call it drop in.
Darker map: tweaked fog values.
AR: burst fire, 2x zoom, more accurate.
Pistol: removed zoom.
Normal warthog: is now just a machine gun turret.
Flag: flags now start on top of the pelicans that hover (and are non-flyable) near each base.
Teleporters: two new ones added near the pistol spawn point at each base. take you on top of the local pelican.
MC: no falling damage so you can drop down.
Pic.s:
Download:
Bloodgulch.map and Bitmaps.map
Clicky
Posted: Mon Apr 16, 2007 7:03 pm
by >Shadow<
Haha. Pretty good. Sparkedit is fun.

Posted: Mon Apr 16, 2007 7:08 pm
by Altimit01
What is this sparkedit you speak of? I used no such program. Eschaton and hexeditor only for the moving of locations.
Posted: Mon Apr 16, 2007 7:56 pm
by Yummy
Nice job, I really like it. Have yet to DL it though

Posted: Mon Apr 16, 2007 9:09 pm
by Amber kunth
Pretty good i liked it. can i mod some of it with hex edit?
Posted: Tue Apr 17, 2007 3:45 am
by Altimit01
Mod away. Use hex if you really want to.
Posted: Tue Apr 17, 2007 7:04 am
by Amber kunth
Well it's all i can use nothing else will work for me.
Posted: Tue Apr 17, 2007 7:14 am
by TheSlothist
Altimit01 wrote:What is this sparkedit you speak of? I used no such program. Eschaton and hexeditor only for the moving of locations.
how did you make turrets? spawn points?
Posted: Tue Apr 17, 2007 1:39 pm
by Altimit01
It wasn't as easy as sparkedit since that has a visual interface, but I prefer to use my own program. Plus it means no emulating or bootcamping.
Eschaton 0.4.1:
Turrets:
Load a map, select vehi: mp_warthog
In the reflexive editor window selected the main reflexive
Selected enum 32
Selected the kill physics option and pressed the pick flag button
Selected the lower turret to floor option and pressed the pick flag button
Selected the kill antenna option and pressed the pick flag button
Go up and select the seat reflexive
The first one is w-driver so selected string32: name and changed it to P-drvier
The second one is w-passenger so selected string32: name and changed it to P-passenger
In the main window select the mod2: mp_warthog
Apple-D open the dependency swapper
Replaced all the dependencies except for the three chaingun shaders with ligh teleporter coop to make it invisible.
Closed d-swapper (next tag would slow down the program if it searched for dependencies)
Select the scnr tag.
Press the edit button that appears on the bottom of the main window to open the scnr edit window.
Because it's rebuilt, the names were scrambled but since the spawn points weren't changed, used a cropped screen shot of what the list should like, a reference map of bloodgulch (included in download) and some guess and check to move the spawn locations of the warthogs where they should be as turrets.
Hexed the teleporters since they were new things and had to use empty chunks. Hexed the flag since the scnr tag has a weird organization for itmc tags and wasn't been integrated into Eschaton yet.
Eschaton topic on halomods (0.4.1 is demo compatible, 0.4 isn't.)
Direct download of 0.4.1 for those who aren't registered
Posted: Tue Apr 17, 2007 7:35 pm
by Yummy
SSSSSWeet, just DLed your app. Awesome job.
Posted: Tue Apr 17, 2007 7:39 pm
by Altimit01
¥ú[Mm]¥ wrote:Tools ftl, try hexing it. Hex=h4x.
So is this tool an exception then? :P
Posted: Wed Apr 18, 2007 4:18 am
by Syperium
Haha.
Posted: Wed Apr 18, 2007 8:19 pm
by Yummy
Altimit01 wrote:¥ú[Mm]¥ wrote:Tools ftl, try hexing it. Hex=h4x.
So is this tool an exception then?

Lol, I got pwnt. :'(
Let's put it this way: The tool can still be awesome, as any tool is. But, I hate using them, as I enjoy hexing. And, I hate noobs who don't know shit about hexing, and just go right onto the tools. it really bothers me. ANd, when I responded to that, it was about a noob who was going to use tools. Or maybe someone told him to use tools
Posted: Fri Apr 20, 2007 3:30 pm
by TheSlothist
or maybe your a hex nub

Posted: Fri Apr 20, 2007 5:56 pm
by «Beast»