[Mod]. SkyLand Release.
Moderator: Halo Moderators
[Mod]. SkyLand Release.
Hello... The mod is finished
It feature platforms and what not read this post to find out more about the mod and view pictures.
But without furthur redue here moddy
And shadow I couldn't get the crashed pelican thing cause halo kept crashing.
It feature platforms and what not read this post to find out more about the mod and view pictures.
But without furthur redue here moddy
And shadow I couldn't get the crashed pelican thing cause halo kept crashing.
Stupid tinypic removing my images
Looks good. And, might have kept crashing cos you rebuilt the map for the mach? :/


Go Here: http://hosted.filefront.com/TheAndor
For my Mods, including the Evolution Trilogy, Refresh, and More....
Re: [Mod]. SkyLand Release.
I thought it was (uh)due. Don't know how to spell it just sounds like that.Mota-Lev wrote: But without furthur redue
Anyways, good job.



-
- Veteran
- Posts: 398
- Joined: Sat Jul 28, 2007 11:01 am
- Location: Willners Island
- Contact:
Mota, could you give me some help with the mod I'm working on?
I have some collision troubles...
I've imported a platform from c20 but theres no collision! When I jump to it, I just fall through it! And the c10 lift has some weird collision too. You can kind of only stand on the glass or you fall throgh it. Thats it.
It's kind of like your mod but you spawn on a platform in the sky and the flag base is a secret teleporter
. Please help me!!!
I have some collision troubles...
I've imported a platform from c20 but theres no collision! When I jump to it, I just fall through it! And the c10 lift has some weird collision too. You can kind of only stand on the glass or you fall throgh it. Thats it.
It's kind of like your mod but you spawn on a platform in the sky and the flag base is a secret teleporter

thats wierd when I imported them they had a collison model and you didn't fall through whne you jumped on them.Cortana wrote:I've imported a platform from c20 but theres no collision! When I jump to it, I just fall through it! And the c10 lift has some weird collision too. You can kind of only stand on the glass or you fall throgh it. Thats it.

-
- Veteran
- Posts: 398
- Joined: Sat Jul 28, 2007 11:01 am
- Location: Willners Island
- Contact:
First, I used HMT 0.75 dependency swapper and swapped the coll, mod2 and antr on trees\desert_dead and trees\desert_whitebark. Then I used Eschaton scenario editor and increased the Z value of the trees and spawn points to something like 35 (you die of you try to get down). But then I used SparkEdit and moved the player spawns to the platforms. And then fixed the flag and teleporters with the scenario editor aswell...
The problem I have is with the c20 platforms. They dont have a collision!And on the c10 lift you can only kind of stand on the glass in the middle! If anyone know what might cause this, get in touch ASAP!
The problem I have is with the c20 platforms. They dont have a collision!And on the c10 lift you can only kind of stand on the glass in the middle! If anyone know what might cause this, get in touch ASAP!
-
- Ranger
- Posts: 1787
- Joined: Tue Jul 10, 2007 9:07 pm
-
- SEAL
- Posts: 599
- Joined: Sun Jul 01, 2007 9:20 am
- Location: new york
- Contact:
-
- Night Stalker
- Posts: 6887
- Joined: Thu May 24, 2007 5:52 am
- Location: 41.896198, 12.4165945
- Contact:
i have an avi for leftover_crack
here it is:
tadaaaa XDDD
here it is:

Code: Select all
http://i22.tinypic.com/b7kk6g.gif
Ooo. Cortana, that never works, because unless the two objects are roughly the same size, then the colls will end up freakishly different. No idea why, but they do. If you just go into Eschaton's Dependency Swapper, and select scenario (scnr) then you can swap it properly in there, by renaming a scen tag to mach, and choosing it. 



Go Here: http://hosted.filefront.com/TheAndor
For my Mods, including the Evolution Trilogy, Refresh, and More....
Who is online
Users browsing this forum: No registered users and 21 guests