[Mod]. SkyLand Release.

New mod releases.

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Mota-Lev
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[Mod]. SkyLand Release.

Post by Mota-Lev » Mon Oct 29, 2007 12:44 am

Hello... The mod is finished

It feature platforms and what not read this post to find out more about the mod and view pictures.

But without furthur redue here moddy

And shadow I couldn't get the crashed pelican thing cause halo kept crashing.
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Andor
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Post by Andor » Mon Oct 29, 2007 2:05 am

Looks good. And, might have kept crashing cos you rebuilt the map for the mach? :/
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Moxus
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Post by Moxus » Mon Oct 29, 2007 2:07 am

In any case, great mod. Well done Mota!

-=Moxus=-
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Mota-Lev
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Post by Mota-Lev » Mon Oct 29, 2007 3:16 am

Nah I didn't rebuild and thanks.
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Jello!
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Re: [Mod]. SkyLand Release.

Post by Jello! » Mon Oct 29, 2007 4:49 am

Mota-Lev wrote: But without furthur redue
I thought it was (uh)due. Don't know how to spell it just sounds like that.

Anyways, good job. :D But don't you think the Peli is too big for BG? :P
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Master Thief
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Post by Master Thief » Mon Oct 29, 2007 4:49 am

Mota, could you give me some help with the mod I'm working on?

I have some collision troubles...

I've imported a platform from c20 but theres no collision! When I jump to it, I just fall through it! And the c10 lift has some weird collision too. You can kind of only stand on the glass or you fall throgh it. Thats it.

It's kind of like your mod but you spawn on a platform in the sky and the flag base is a secret teleporter 8). Please help me!!!
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Post by Eclipse » Mon Oct 29, 2007 9:12 am

Cortana wrote:I've imported a platform from c20 but theres no collision! When I jump to it, I just fall through it! And the c10 lift has some weird collision too. You can kind of only stand on the glass or you fall throgh it. Thats it.
thats wierd when I imported them they had a collison model and you didn't fall through whne you jumped on them.
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Moxus
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Post by Moxus » Mon Oct 29, 2007 11:00 am

I'm curious as to how you added the platform's spawn points and placed them. If you didn't use SparkEdit, can you tell me how?

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Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Mac Hacker
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Post by Mac Hacker » Mon Oct 29, 2007 11:05 am

hex & eschton
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Master Thief
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Post by Master Thief » Mon Oct 29, 2007 1:37 pm

First, I used HMT 0.75 dependency swapper and swapped the coll, mod2 and antr on trees\desert_dead and trees\desert_whitebark. Then I used Eschaton scenario editor and increased the Z value of the trees and spawn points to something like 35 (you die of you try to get down). But then I used SparkEdit and moved the player spawns to the platforms. And then fixed the flag and teleporters with the scenario editor aswell...

The problem I have is with the c20 platforms. They dont have a collision!And on the c10 lift you can only kind of stand on the glass in the middle! If anyone know what might cause this, get in touch ASAP!
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Mac Hacker
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Post by Mac Hacker » Mon Oct 29, 2007 2:53 pm

meh Deox knows becuase those are used in SlipSpace
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leftover_crack
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Re: [Mod]. SkyLand Release.

Post by leftover_crack » Mon Oct 29, 2007 5:41 pm

Mota-Lev wrote:Hello... The mod is finished

It feature platforms and what not read this post to find out more about the mod and view pictures.

But without furthur redue here moddy

And shadow I couldn't get the crashed pelican thing cause halo kept crashing.
woooooooooot

Mota-Lev
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Post by Mota-Lev » Mon Oct 29, 2007 10:06 pm

Cortana i'll help.


Umm Moxus I just used eschaton the scenario editor. I used hex to get rid off the vehicle ceiling. But yeah. I just used eschaton. as I said.
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TaxiService
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Post by TaxiService » Mon Oct 29, 2007 10:09 pm

i have an avi for leftover_crack

here it is:
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http://i22.tinypic.com/b7kk6g.gif
tadaaaa XDDD

Andor
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Post by Andor » Tue Oct 30, 2007 12:40 am

Ooo. Cortana, that never works, because unless the two objects are roughly the same size, then the colls will end up freakishly different. No idea why, but they do. If you just go into Eschaton's Dependency Swapper, and select scenario (scnr) then you can swap it properly in there, by renaming a scen tag to mach, and choosing it. ;)
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