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[Mod]. SkyLand Release.
Posted: Mon Oct 29, 2007 12:44 am
by Mota-Lev
Hello... The mod is finished
It feature platforms and what not read this
post to find out more about the mod and view pictures.
But without furthur redue here
moddy
And shadow I couldn't get the crashed pelican thing cause halo kept crashing.
Posted: Mon Oct 29, 2007 2:05 am
by Andor
Looks good. And, might have kept crashing cos you rebuilt the map for the mach? :/
Posted: Mon Oct 29, 2007 2:07 am
by Moxus
In any case, great mod. Well done Mota!
-=Moxus=-
Posted: Mon Oct 29, 2007 3:16 am
by Mota-Lev
Nah I didn't rebuild and thanks.
Re: [Mod]. SkyLand Release.
Posted: Mon Oct 29, 2007 4:49 am
by Jello!
Mota-Lev wrote:
But without furthur redue
I thought it was (uh)due. Don't know how to spell it just sounds like that.
Anyways, good job.

But don't you think the Peli is too big for BG?

Posted: Mon Oct 29, 2007 4:49 am
by Master Thief
Mota, could you give me some help with the mod I'm working on?
I have some collision troubles...
I've imported a platform from c20 but theres no collision! When I jump to it, I just fall through it! And the c10 lift has some weird collision too. You can kind of only stand on the glass or you fall throgh it. Thats it.
It's kind of like your mod but you spawn on a platform in the sky and the flag base is a secret teleporter

. Please help me!!!
Posted: Mon Oct 29, 2007 9:12 am
by Eclipse
Cortana wrote:I've imported a platform from c20 but theres no collision! When I jump to it, I just fall through it! And the c10 lift has some weird collision too. You can kind of only stand on the glass or you fall throgh it. Thats it.
thats wierd when I imported them they had a collison model and you didn't fall through whne you jumped on them.
Posted: Mon Oct 29, 2007 11:00 am
by Moxus
I'm curious as to how you added the platform's spawn points and placed them. If you didn't use SparkEdit, can you tell me how?
-=Moxus=-
Posted: Mon Oct 29, 2007 11:05 am
by Mac Hacker
hex & eschton
Posted: Mon Oct 29, 2007 1:37 pm
by Master Thief
First, I used HMT 0.75 dependency swapper and swapped the coll, mod2 and antr on trees\desert_dead and trees\desert_whitebark. Then I used Eschaton scenario editor and increased the Z value of the trees and spawn points to something like 35 (you die of you try to get down). But then I used SparkEdit and moved the player spawns to the platforms. And then fixed the flag and teleporters with the scenario editor aswell...
The problem I have is with the c20 platforms. They dont have a collision!And on the c10 lift you can only kind of stand on the glass in the middle! If anyone know what might cause this, get in touch ASAP!
Posted: Mon Oct 29, 2007 2:53 pm
by Mac Hacker
meh Deox knows becuase those are used in SlipSpace
Re: [Mod]. SkyLand Release.
Posted: Mon Oct 29, 2007 5:41 pm
by leftover_crack
Mota-Lev wrote:Hello... The mod is finished
It feature platforms and what not read this
post to find out more about the mod and view pictures.
But without furthur redue here
moddy
And shadow I couldn't get the crashed pelican thing cause halo kept crashing.
woooooooooot
Posted: Mon Oct 29, 2007 10:06 pm
by Mota-Lev
Cortana i'll help.
Umm Moxus I just used eschaton the scenario editor. I used hex to get rid off the vehicle ceiling. But yeah. I just used eschaton. as I said.
Posted: Mon Oct 29, 2007 10:09 pm
by TaxiService
i have an avi for leftover_crack
here it is:
tadaaaa XDDD
Posted: Tue Oct 30, 2007 12:40 am
by Andor
Ooo. Cortana, that never works, because unless the two objects are roughly the same size, then the colls will end up freakishly different. No idea why, but they do. If you just go into Eschaton's Dependency Swapper, and select scenario (scnr) then you can swap it properly in there, by renaming a scen tag to mach, and choosing it.
