[Mod] AI fun

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Eclipse
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[Mod] AI fun

Post by Eclipse » Sun Mar 30, 2008 3:23 am

K this is prolly the last mod ill be posting here nothing special i was making a mod with fast and this is what we got.
Multiplayer AI. Spawn a dropship with grunts by the shee fuel rod and there is some that spawn on the ground.Have fun
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Noodle
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Post by Noodle » Sun Mar 30, 2008 9:53 am

ehh.. this is basicly taxi's AI pack v2, but with grunts...

Eclipse
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Post by Eclipse » Sun Mar 30, 2008 3:57 pm

Sure. But its multiplayer <.<. Iono if taxis was or not. But me and fast and few other people were playing it together.
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Ayumi
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Post by Ayumi » Sun Mar 30, 2008 4:02 pm

Taxi's AI mods are multiplayer -_-;;

There's one he made that banshee secondary spawns a drivable spirit full of covenant. He made them "smart" enough to kill him five times before they all died o.o
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Fuel
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Post by Fuel » Sun Mar 30, 2008 4:56 pm

Lol "smart"
he just increased melee range O_o
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Ayumi
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Post by Ayumi » Sun Mar 30, 2008 6:19 pm

umm... that's not all >.>

Judging by the last video, it's like playing on Legendary o.o
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Fuel
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Post by Fuel » Sun Mar 30, 2008 6:23 pm

and damage >_>
and possibly rof
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Ayumi
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Post by Ayumi » Sun Mar 30, 2008 6:45 pm

ROF doesn't change between Easy and Legendary. It's just the difference between a player clicking and holding the fire button.

Same with damage. More shots = more hurting
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Fuel
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Post by Fuel » Sun Mar 30, 2008 7:09 pm

i know that but i meant that maybe the ai had a higher rof and the ai's damage is changed from easy to legendary
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Ayumi
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Post by Ayumi » Sun Mar 30, 2008 8:10 pm

You're ignoring me. ROF and damage don't change from easy to legendary. It's just the number of AI attacking you (i.e. 2 in easy, 8 in legendary), their awareness at different distances (legendary charges a sniper, easy is confused), their accuracy (easy fires in your direction, legendary shoots a little ahead if you're running so it hits more), and their reaction time (legendary turns around at the first shot you fire, easy takes a few fractions of seconds and runs away more often).

Does that make it clear enough?
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Fuel
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Post by Fuel » Sun Mar 30, 2008 8:13 pm

damage does change >_<

and i wasnt saying that the rof changes in easy to legendary
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Post by Excend » Mon Mar 31, 2008 12:21 pm

damage doesn't change, the guns are the same on all dificulties, and they cant (well i guess maybe they could but) make the plasma rifle weaker for the covi and normal for you, so damage would keep the map evened out still, so there is no point to increase the damage... this is just two reasons
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Ayumi
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Post by Ayumi » Mon Mar 31, 2008 12:23 pm

The jpt! tag class is not affected by difficulty level.
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Moxus
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Post by Moxus » Tue Apr 01, 2008 2:24 am

Damage seems to increase with different difficulty levels because some AI tend to fire their weapons more accurately and quicker (but not breaching the maximum ROF for that weapon). As an example, a Minor Elite on Easy VS. a Major Elite on Legendary. The Minor Elites on Easy are not good marksmen, as they tend to miss, or fire infrequently. However, the Major Elite on Legendary fires very often, and hits most of the time (unless you are dodging well).

Thus, it can appear that damage changes, but it is in fact behavior which changes (See my signature).

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Post by TaxiService » Tue Apr 01, 2008 6:03 am

1) fuck you veen.

2) jpt! tags are not affected by level difficulty. coll, scnr and actv/actr tags are.

3) sorry fuel if i were a noob when i made the AI packs that i couldnt use that rush-to-everything-moving flag... <_<


4) i didnt change both ROF or damage. i just edited the actv's and actr's.

5) neko said
ROF and damage don't change from easy to legendary. It's just the number of AI attacking you (i.e. 2 in easy, 8 in legendary)
i am not sure but you can choose from the actv tag how many shots per seconds make it fire.

it's probable that in matg you can increase or decreas.... wait. <_< no. i think not.


well, just go to matg tag of any map and check. <_< use entity plugins in eschaton's main data.
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