[MOD] CSS Projectiles Starter Map
Moderator: Halo Moderators
[MOD] CSS Projectiles Starter Map
Hey All!
I don't know if this has been done yet, so I:
1. Took the original demo map,
2. Converted to full using demo hack,
3. Made all the weapons' projectiles CSS using Beast's tutorial (except ball and flag)
4. Reconverted it to demo using demo hack.
This means that if you dependancy-swap any weapon's projectile, clients will see the changes also.
Enjoy! And remember that this is a 'starter' map, so consider it an 'alternate original,' rather than a mod, per-say.
http://files.filefront.com/css+projecti ... einfo.html
P.S. Monoman, would you please include this map in the "Downloads -> Halo Demo -> Miscellaneous" section? Much obliged.
I don't know if this has been done yet, so I:
1. Took the original demo map,
2. Converted to full using demo hack,
3. Made all the weapons' projectiles CSS using Beast's tutorial (except ball and flag)
4. Reconverted it to demo using demo hack.
This means that if you dependancy-swap any weapon's projectile, clients will see the changes also.
Enjoy! And remember that this is a 'starter' map, so consider it an 'alternate original,' rather than a mod, per-say.
http://files.filefront.com/css+projecti ... einfo.html
P.S. Monoman, would you please include this map in the "Downloads -> Halo Demo -> Miscellaneous" section? Much obliged.
Either you are groping for answers, or you are asking God and listening to Jesus.
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Re: [MOD] CSS Projectiles Starter Map
what!? O_O what tutorial?Sparky wrote:Made all the weapons' projectiles CSS using Beast's tutorial (except ball and flag)
i second the motion.Sparky wrote:P.S. Monoman, would you please include this map in the "Downloads -> Halo Demo -> Miscellaneous" section? Much obliged.
nice job. this map will permanently remain in my ORIGINALS folder.
- TaxiService! Shitposting since 2007!
Re: [MOD] CSS Projectiles Starter Map
I ...third?... the motion!TaxiService wrote: i second the motion.

Mr. Mods and I discovered these limitations:
1. Changing the proj flag to something like scen (for example, in order to make logs shoot) is not CSS.
2. The client sees both their original projectile AND the modified projectile fire from their weapon.
3. For some reason, the plasma_cannon (fuel rod) and the scorpion tank shell do not appear correctly.
Please continue this list (starting with "4.") if you find any further limitations or odd behavior. Any suggestions? I remember the "Client-side projectile" flag being unchecked for all the weapons, so I'm not sure how to fix the double-projectile effect.
1. Changing the proj flag to something like scen (for example, in order to make logs shoot) is not CSS.
2. The client sees both their original projectile AND the modified projectile fire from their weapon.
3. For some reason, the plasma_cannon (fuel rod) and the scorpion tank shell do not appear correctly.
Please continue this list (starting with "4.") if you find any further limitations or odd behavior. Any suggestions? I remember the "Client-side projectile" flag being unchecked for all the weapons, so I'm not sure how to fix the double-projectile effect.
In Fronzie's mod pack, open the Tutorial folder and find "How to do CSS projectile Changes.doc"Fuel wrote:what!? O_O what tutorial?Sparky wrote:Made all the weapons' projectiles CSS using Beast's tutorial (except ball and flag)
Last edited by Sparky on Fri Jun 13, 2008 11:32 am, edited 1 time in total.
Either you are groping for answers, or you are asking God and listening to Jesus.
i am not nub i already knew that >_<Sparky wrote:Mr. Mods and I discovered these limitations:
1. Changing the proj flag to something like scen (for example, in order to make logs shoot) is not CSS.
2. The client sees both their original projectile AND the modified projectile fire from their weapon.
3. For some reason, the plasma_cannon (fuel rod) and the scorpion tank shell do not appear correctly.
Please continue this list (starting with "4.") if you find any further limitations or odd behavior. Any suggestions? I remember the "Client-side projectile" flag being unchecked for all the weapons, so I'm not sure how to fix the double-projectile effect.
In Fronzie's mod pack, open the Tutorial folder and find "How to do CSS projectile Changes.doc"Fuel wrote:what!? O_O what tutorial?Sparky wrote:Made all the weapons' projectiles CSS using Beast's tutorial (except ball and flag)


That wasn't really addressed to you. This Taxi Fuel thing is really wierd.TaxiService wrote:i am not nub i already knew that >_<Sparky wrote:Mr. Mods and I discovered these limitations:
1. Changing the proj flag to something like scen (for example, in order to make logs shoot) is not CSS.
2. The client sees both their original projectile AND the modified projectile fire from their weapon.
3. For some reason, the plasma_cannon (fuel rod) and the scorpion tank shell do not appear correctly.
Please continue this list (starting with "4.") if you find any further limitations or odd behavior. Any suggestions? I remember the "Client-side projectile" flag being unchecked for all the weapons, so I'm not sure how to fix the double-projectile effect.
In Fronzie's mod pack, open the Tutorial folder and find "How to do CSS projectile Changes.doc"Fuel wrote: what!? O_O what tutorial?
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