[MOD] CSS Projectiles Starter Map

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Sparky
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[MOD] CSS Projectiles Starter Map

Post by Sparky » Thu Jun 12, 2008 11:04 pm

Hey All!

I don't know if this has been done yet, so I:

1. Took the original demo map,
2. Converted to full using demo hack,
3. Made all the weapons' projectiles CSS using Beast's tutorial (except ball and flag)
4. Reconverted it to demo using demo hack.

This means that if you dependancy-swap any weapon's projectile, clients will see the changes also.

Enjoy! And remember that this is a 'starter' map, so consider it an 'alternate original,' rather than a mod, per-say.

http://files.filefront.com/css+projecti ... einfo.html

P.S. Monoman, would you please include this map in the "Downloads -> Halo Demo -> Miscellaneous" section? Much obliged.
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DanDan
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Post by DanDan » Thu Jun 12, 2008 11:07 pm

wow. so cool. i didnt know that this was possible.

this will help when i play with freinds.(i make CSS mods that we play with.)
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Post by Modzy » Thu Jun 12, 2008 11:09 pm

Nice, good job I will go a host a game now. Name=CSS Mods no pass

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Post by G[v]N » Fri Jun 13, 2008 5:43 am

Ahh. Very nice. Except projectile-swapping doesn't really matter :P The most I can think of are noob changes.
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Post by zapconquest » Fri Jun 13, 2008 8:27 am

G[v]N wrote:projectile-swapping doesn't really matter :P The most I can think of are noob changes.
Then you're a noob. There's a lot of cool stuff you can do with projectile swapping. Thanks for doin this Sparky.

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Post by Monk34 » Fri Jun 13, 2008 10:09 am

Very Nice! very,very useful tool for CSS modding. Whenever I host a game with proj changes, everyones always like,"WHATS GOING ON!?!?!?!?" This will put an end to that! :D
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Re: [MOD] CSS Projectiles Starter Map

Post by TaxiService » Fri Jun 13, 2008 10:14 am

Sparky wrote:Made all the weapons' projectiles CSS using Beast's tutorial (except ball and flag)
what!? O_O what tutorial?

Sparky wrote:P.S. Monoman, would you please include this map in the "Downloads -> Halo Demo -> Miscellaneous" section? Much obliged.
i second the motion.

nice job. this map will permanently remain in my ORIGINALS folder.
  • TaxiService! Shitposting since 2007!
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Re: [MOD] CSS Projectiles Starter Map

Post by Monk34 » Fri Jun 13, 2008 10:17 am

TaxiService wrote: i second the motion.
I ...third?... the motion!
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Post by Excend » Fri Jun 13, 2008 10:27 am

you cant third it... someone proposes something, then someone seconds it, and then it goes up for election
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
Fuck all of you.

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Post by Monk34 » Fri Jun 13, 2008 10:29 am

Well I second a second time then! (Even if that doesn't make sense...)
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Post by Sparky » Fri Jun 13, 2008 11:28 am

Mr. Mods and I discovered these limitations:

1. Changing the proj flag to something like scen (for example, in order to make logs shoot) is not CSS.

2. The client sees both their original projectile AND the modified projectile fire from their weapon.

3. For some reason, the plasma_cannon (fuel rod) and the scorpion tank shell do not appear correctly.

Please continue this list (starting with "4.") if you find any further limitations or odd behavior. Any suggestions? I remember the "Client-side projectile" flag being unchecked for all the weapons, so I'm not sure how to fix the double-projectile effect.
Fuel wrote:
Sparky wrote:Made all the weapons' projectiles CSS using Beast's tutorial (except ball and flag)
what!? O_O what tutorial?
In Fronzie's mod pack, open the Tutorial folder and find "How to do CSS projectile Changes.doc"
Last edited by Sparky on Fri Jun 13, 2008 11:32 am, edited 1 time in total.
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Post by Monk34 » Fri Jun 13, 2008 11:32 am

Number 2 on your list happens in Halo 2 modding as well, probably something not possible to get around.
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Shodos
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Post by Shodos » Fri Jun 13, 2008 7:37 pm

there is that tag in the eschaton flags that has an [x] projectile is client side only


and you can remove it.

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Post by Fuel » Fri Jun 13, 2008 7:55 pm

Sparky wrote:Mr. Mods and I discovered these limitations:

1. Changing the proj flag to something like scen (for example, in order to make logs shoot) is not CSS.

2. The client sees both their original projectile AND the modified projectile fire from their weapon.

3. For some reason, the plasma_cannon (fuel rod) and the scorpion tank shell do not appear correctly.

Please continue this list (starting with "4.") if you find any further limitations or odd behavior. Any suggestions? I remember the "Client-side projectile" flag being unchecked for all the weapons, so I'm not sure how to fix the double-projectile effect.
Fuel wrote:
Sparky wrote:Made all the weapons' projectiles CSS using Beast's tutorial (except ball and flag)
what!? O_O what tutorial?
In Fronzie's mod pack, open the Tutorial folder and find "How to do CSS projectile Changes.doc"
i am not nub i already knew that >_<
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Post by seabeast » Fri Jun 13, 2008 8:20 pm

TaxiService wrote:
Sparky wrote:Mr. Mods and I discovered these limitations:

1. Changing the proj flag to something like scen (for example, in order to make logs shoot) is not CSS.

2. The client sees both their original projectile AND the modified projectile fire from their weapon.

3. For some reason, the plasma_cannon (fuel rod) and the scorpion tank shell do not appear correctly.

Please continue this list (starting with "4.") if you find any further limitations or odd behavior. Any suggestions? I remember the "Client-side projectile" flag being unchecked for all the weapons, so I'm not sure how to fix the double-projectile effect.
Fuel wrote: what!? O_O what tutorial?
In Fronzie's mod pack, open the Tutorial folder and find "How to do CSS projectile Changes.doc"
i am not nub i already knew that >_<
That wasn't really addressed to you. This Taxi Fuel thing is really wierd.

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