Fonzie's Real Life Mod

New mod releases.

Moderator: Halo Moderators

Fonzeh
Ranger
Posts: 1894
Joined: Tue Oct 16, 2007 3:57 am
Location: "I didn't just take your mom out to dinner. I ate your mom for dinner."
Contact:

Fonzie's Real Life Mod

Post by Fonzeh » Tue Sep 02, 2008 5:08 am

Hey Guys! Here is a mod I've been working on for a while now. I like to call it Fonzie's Real Life Mod for Halo Demo. Now we all know how boring Campaign can get. So I decided to Spruce it up with some added features, and giving you guys some more challenging gameplay. You are a Marine. Not a Spartan. There is no HUD, No Aiming Reticule, No Cortana Speaking in your ear, Nothing. It's Just you and your fellow marines on the island doing an assigned mission. Incase your worrying, Here is a tip, Don't waste your ammo, Your going to need every bullet.

Pics!

Dramatic Camera Views
Image

No HUD
Image
Image

And of course... It's 3rd Person Ready
Image
Image

Download ftw!

http://files.filefront.com/Real+Life+Mo ... einfo.html
Last edited by Fonzeh on Thu Sep 18, 2008 12:51 am, edited 1 time in total.
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
Image

Andor
Operative
Posts: 243
Joined: Mon Dec 11, 2006 3:17 am

Re: Fonzie's Real Life Mod

Post by Andor » Tue Sep 02, 2008 5:13 am

Goodjob.
Image
Image
Go Here: http://hosted.filefront.com/TheAndor
For my Mods, including the Evolution Trilogy, Refresh, and More....

Noodle
Delta Force
Posts: 4763
Joined: Wed Aug 29, 2007 7:11 pm

Re: Fonzie's Real Life Mod

Post by Noodle » Tue Sep 02, 2008 5:16 am

Looks nice, downloading.

TaxiService
Night Stalker
Posts: 6887
Joined: Thu May 24, 2007 5:52 am
Location: 41.896198, 12.4165945
Contact:

Re: Fonzie's Real Life Mod

Post by TaxiService » Tue Sep 02, 2008 6:15 am

third person? you mean... with the hack?! <.<
  • TaxiService! Shitposting since 2007!
MGM Sig

(KHC) Shadow
SEAL
Posts: 527
Joined: Tue Jul 22, 2008 10:38 am

Re: Fonzie's Real Life Mod

Post by (KHC) Shadow » Tue Sep 02, 2008 6:23 am

how did u get rid of the grenade number?
Image

Fonzeh
Ranger
Posts: 1894
Joined: Tue Oct 16, 2007 3:57 am
Location: "I didn't just take your mom out to dinner. I ate your mom for dinner."
Contact:

Re: Fonzie's Real Life Mod

Post by Fonzeh » Tue Sep 02, 2008 6:30 am

TaxiService wrote:third person? you mean... with the hack?! <.<

Yes Taxi, With the Hack
(KHC) Shadow wrote:how did u get rid of the grenade number?
null the GRHI in the Matg tag, Thanks to Jonathan to lettin me in on that info
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
Image

(KHC) Shadow
SEAL
Posts: 527
Joined: Tue Jul 22, 2008 10:38 am

Re: Fonzie's Real Life Mod

Post by (KHC) Shadow » Tue Sep 02, 2008 4:58 pm

ohh ya i tried the same thing with this and it nulled everything cept the stupid number of grenades u had in the left corner. thanks
Image

Pakar45
Veteran
Posts: 332
Joined: Mon Jul 14, 2008 3:15 pm
Location: At my computer modeling various things in 3ds Max.
Contact:

Re: Fonzie's Real Life Mod

Post by Pakar45 » Tue Sep 02, 2008 5:02 pm

wow thats awesom Fonzie i love it i could keep playing it make som AI mods tho in halo demo i bet yours would be one of the best :D

i would love to pwn some grunts in bloodgulch with a sniper that shot rockets :twisted: :twisted:
Image
Image

Slapzy
Ranger
Posts: 1806
Joined: Mon May 05, 2008 3:21 pm
Location: ~root@208.113.172.130# sudo rm -f /

Re: Fonzie's Real Life Mod

Post by Slapzy » Tue Sep 02, 2008 7:25 pm

pakar45 wrote:wow thats awesom Fonzie i love it i could keep playing it make som AI mods tho in halo demo i bet yours would be one of the best :D

i would love to pwn some grunts in bloodgulch with a sniper that shot rockets :twisted: :twisted:
download an AI map mod the sniper to shoot rockets? not that hard >.> or just mod your b30 map and have even more 'fun' if you want to call it that >.>
~ Teh Slapz
Image
TaxiService wrote:OMG BARREL ROLL ON ACIDS
._. \·. |: /.· .-. ·.\ :| .·/ ._. \·. |: /.· .-. ·.\ :| .·/ ._.
WHOOHHAGHGHHGEHGR

User avatar
Moxus
Delta Force
Posts: 4704
Joined: Sun Jun 24, 2007 9:01 am
Location: {_-({[]})-_}
Contact:

Re: Fonzie's Real Life Mod

Post by Moxus » Wed Sep 03, 2008 2:09 am

This is a fun map, especially for fine-tuning your aiming. Thanks for releasing!

-=Moxus=-
Image
Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Fonzeh
Ranger
Posts: 1894
Joined: Tue Oct 16, 2007 3:57 am
Location: "I didn't just take your mom out to dinner. I ate your mom for dinner."
Contact:

Re: Fonzie's Real Life Mod

Post by Fonzeh » Wed Sep 03, 2008 4:52 am

No Problem. Just glad you guys like it :D
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
Image

Løki
Ranger
Posts: 1229
Joined: Thu Dec 20, 2007 2:53 pm
Location: 0x4D610000
Contact:

Re: Fonzie's Real Life Mod

Post by Løki » Wed Sep 03, 2008 8:01 pm

I like it
alot
I've only made it to the hunters but...
the only thing I could suggest is making something awesome to go along
like a hidden grenade launcher :O!!!
Image

Smythe
Commando
Posts: 2429
Joined: Tue Dec 25, 2007 12:52 am
Location: 'Straya Mate

Re: Fonzie's Real Life Mod

Post by Smythe » Wed Sep 03, 2008 9:35 pm

Fonzie you say it is a real life mod but i my life i am not 3rd person ?? :(
Image

User avatar
Moxus
Delta Force
Posts: 4704
Joined: Sun Jun 24, 2007 9:01 am
Location: {_-({[]})-_}
Contact:

Re: Fonzie's Real Life Mod

Post by Moxus » Thu Sep 04, 2008 2:13 am

I believe he placed the 3rd person as a feature so that if you chose to do the 3rd person hack, the perspective would be better.

-=Moxus=-
Image
Kayar wrote:The Collective: Spamming its way to a better tomorrow.
Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Smythe
Commando
Posts: 2429
Joined: Tue Dec 25, 2007 12:52 am
Location: 'Straya Mate

Re: Fonzie's Real Life Mod

Post by Smythe » Thu Sep 04, 2008 2:46 pm

oh ok and i also found out how to double the amount of marines you get on the beach!
i found it by accident, its in scnr with phenomena's 64 plugins on and in there, go to encounters and edit 6 and 7.
what you change
floating point numbers
respawn delay: 1
respawn delay to 1
32 point bitmasks -flags
select respawn enabled and unselect not initially created

ten you get more marines!!!
Image

Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 5 guests