Halo sounds injecting/internalizing, test 2.
Posted: Sun Nov 02, 2008 8:53 pm
Your source for Mac game mods.
http://www.macgamingmods.com/forum/
http://www.macgamingmods.com/forum/viewtopic.php?f=100&t=6659
HHK: Halo Hacking Kit, also known as waffles. its a Mac app, not PC.Seabees4 wrote:1. Wtf? Kitties?!
2. I'll try this tomorrow when I have time.
3. You used HHK. Which is PC only. Which is fail. When you find a way to inject it on a Mac without bootcamp or crossover or something like that, then I'll congratulate you.
So, you're saying that the Rick Roll song is in the Halo demo sounds.map? o_Ozapconquest wrote:You just exported the sound from that Rick Roll map that was made to show off the CE -> Demo converting. What you did is the same thing as taking sound from B30 and putting it into demo, nothing new. You don't even need to edit hex for this.
What I'd really like to know is how to create your own sounds that you can eject into a halo demo map without using CE.
No, I'm saying you extracted it from the Rick Roll map (bloodgulch.map), which was converted from CE, and then injected it into your test 2 map (bloodgulch.map). Same process that Sparky used when he created these tags (besides obviously the importing part). Kayar also does this in a lot of his maps.Modzy wrote:So, you're saying that the Rick Roll song is in the Halo demo sounds.map? o_Ozapconquest wrote:You just exported the sound from that Rick Roll map that was made to show off the CE -> Demo converting. What you did is the same thing as taking sound from B30 and putting it into demo, nothing new. You don't even need to edit hex for this.
What I'd really like to know is how to create your own sounds that you can eject into a halo demo map without using CE.
Now you're saying that HHK can import raw data. >_>zapconquest wrote:No, I'm saying you extracted it from the Rick Roll map (bloodgulch.map), which was converted from CE, and then injected it into your test 2 map (bloodgulch.map). Same process that Sparky used when he created these tags (besides obviously the importing part). Kayar also does this in a lot of his maps.
Thats what I've been working on. This was a test for importing raw data, like sounds into maps.Altimit01 wrote:You're forgetting the part where he grabbed the raw sound data out of the map and added it to his bloodgulch.map. It's the same problem as internalized bitmaps. They just don't transfer right without proper hexing.
Btw mr mods, did you try putting your own song into stock bg and playing with the meta settings so that it could actually play more than 5 seconds?