(mostly) Total Darkness Mod

New mod releases.

Moderator: Halo Moderators

002
Ranger
Posts: 944
Joined: Wed Aug 16, 2006 5:48 pm
Location: ::1

(mostly) Total Darkness Mod

Post by 002 » Sat Dec 13, 2008 7:02 pm

Maps Modded:
A bitmaps and bloodgulch.

This mod darkens the entire light map.

BLOODGULCH.MAP
Night sky (WITH A GIANT PLANET)
Makes the bitmaps more Halo (I modded the bitmaps on one of my previous bitmaps.)
It has 1/3 of the map darkened (internalizer only does only the first pic which makes it really hard.)
Gets rid of the LOL symbol that I put on everything.
It has 3x flashlight.
The only few sources of light are on and in the bases.
Red base has a red outside and an orange inside.
Blue base has a blue outside and a cyan inside.
There is no fog so the sniper's night vision and everything else is clearer.

BITMAPS.MAP
The bitmaps completes everything and makes it dark completely.
Faint blue light so you can BARELY see the terrain.

PICS
Image
Image
Image

DOWNLOAD
I didn't want to upload to my site because I only get 100 megs and I don't want to spend 1/4 of that space on this particular map. So I had to upload it to Filefront because it's a little faster and I can use as much space as I want (sorry G[v]N [Bot])

Téléchargement de pwnage! (Downloading of pwnage)

Note: Every change is uncss. I recommend a password.

Thanks to 343 Guilty Spark and Crazyshroom for testing.

Fonzeh
Ranger
Posts: 1894
Joined: Tue Oct 16, 2007 3:57 am
Location: "I didn't just take your mom out to dinner. I ate your mom for dinner."
Contact:

Re: (mostly) Total Darkness Mod

Post by Fonzeh » Sat Dec 13, 2008 7:15 pm

I would say make it COMPLETELY dark to make this mod awesome.

Like have your light, show only so much infront of you.

and everything else (Cept the awesome bases of course) are pitch black...

looks nice

EDIT: Internalize all bitmaps for epicness!

(And Faster upload and download)
G[v]N wrote:HUGE NOTIFICATION
THIS GRAVY HAS BRAINS
Mota-Lev was here 30/4/2010@2:18pm
Image

>Shadow<
Halo Moderator
Halo Moderator
Posts: 2734
Joined: Sun Apr 02, 2006 9:15 pm

Re: (mostly) Total Darkness Mod

Post by >Shadow< » Sat Dec 13, 2008 7:21 pm

Have fun not knowing where everyone is... >.>
Image

G[v]N
Green Beret
Posts: 3460
Joined: Thu Oct 18, 2007 5:18 am
Location: Ò_ô

Re: (mostly) Total Darkness Mod

Post by G[v]N » Sat Dec 13, 2008 7:31 pm

Let's all sit in some corner and swoosh around with our night vision! XD
Pretty soon you'll have people running around as 'bait' lol...

Quite nice, especially the concept of the bases. And just recently, I tried downloading something from Filefront and it works again (conspiracy >_>) so it's okay :D
Image
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

002
Ranger
Posts: 944
Joined: Wed Aug 16, 2006 5:48 pm
Location: ::1

Re: (mostly) Total Darkness Mod

Post by 002 » Sun Dec 14, 2008 7:05 am

Fonzie wrote:EDIT: Internalize all bitmaps for epicness!

(And Faster upload and download)

I tried that and failed because it only does the first bitmap of a bitm tag.

Modzy
Green Beret
Posts: 3058
Joined: Fri Feb 22, 2008 11:06 pm
Location: Portland, OR

Re: (mostly) Total Darkness Mod

Post by Modzy » Sun Dec 14, 2008 12:56 pm

002 wrote:I tried that and failed because it only does the first bitmap of a bitm tag.
You have to select each bitmap reflective, and internalize them individually.

002
Ranger
Posts: 944
Joined: Wed Aug 16, 2006 5:48 pm
Location: ::1

Re: (mostly) Total Darkness Mod

Post by 002 » Sun Dec 14, 2008 1:38 pm

I go to another one but it says it's internalized.

Rofldonutburger
Commando
Posts: 2468
Joined: Wed Oct 29, 2008 1:38 am

Re: (mostly) Total Darkness Mod

Post by Rofldonutburger » Sun Dec 14, 2008 2:17 pm

You have to click and select the reflexive again
Dead. derp

Fuel
Green Beret
Posts: 3243
Joined: Sat Mar 31, 2007 3:27 pm
Location: o-o

Re: (mostly) Total Darkness Mod

Post by Fuel » Sun Dec 14, 2008 2:21 pm

002 wrote:I go to another one but it says it's internalized.
Same thing with me
i dont think you can internalize all of them
only one
i was making this
but due to me not really playing or modding anymore its not done
i dont like the look of the red bases
Image
Image

Rofldonutburger
Commando
Posts: 2468
Joined: Wed Oct 29, 2008 1:38 am

Re: (mostly) Total Darkness Mod

Post by Rofldonutburger » Sun Dec 14, 2008 2:23 pm

No, you can internalize every one of them. (It will take forever >_>)
Dead. derp

Fuel
Green Beret
Posts: 3243
Joined: Sat Mar 31, 2007 3:27 pm
Location: o-o

Re: (mostly) Total Darkness Mod

Post by Fuel » Sun Dec 14, 2008 2:25 pm

It says its already internalized >_>
if it is possible then internalize all of them <_<
Image
Image

Rofldonutburger
Commando
Posts: 2468
Joined: Wed Oct 29, 2008 1:38 am

Re: (mostly) Total Darkness Mod

Post by Rofldonutburger » Sun Dec 14, 2008 2:26 pm

You have to choose the reflexive again >_>
Dead. derp

Fuel
Green Beret
Posts: 3243
Joined: Sat Mar 31, 2007 3:27 pm
Location: o-o

Re: (mostly) Total Darkness Mod

Post by Fuel » Sun Dec 14, 2008 2:27 pm

i did that before >_>
and it failed <_<

just do it if its possible
Image
Image

Modzy
Green Beret
Posts: 3058
Joined: Fri Feb 22, 2008 11:06 pm
Location: Portland, OR

Re: (mostly) Total Darkness Mod

Post by Modzy » Sun Dec 14, 2008 2:47 pm

Hmmm, seems to have trouble with multiple reflexives.
Another reason to make a new one.

G[v]N
Green Beret
Posts: 3460
Joined: Thu Oct 18, 2007 5:18 am
Location: Ò_ô

Re: (mostly) Total Darkness Mod

Post by G[v]N » Sun Dec 14, 2008 9:18 pm

It used to crash when I internalized multiple reflexives, which was the problem with The Collective mod thingy, due to my custom-skinned Hotshot.
Image
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests