Toxicity Mod V3 [Capwn]

New mod releases.

Moderator: Halo Moderators

Al Capwn
Ranger
Posts: 988
Joined: Thu Nov 27, 2008 12:28 pm

Toxicity Mod V3 [Capwn]

Post by Al Capwn » Mon Feb 02, 2009 3:36 pm

EDIT: V3 is done!

Changes Include:
Fog Added
Reskinned Weapons
Reskinned Spartans
Reskinned Shees
Needler Added
No Shotgun
Orange NVG on the Sniper
Various Weapon Mods
No Pistol

V3:
New Sky
Camo Works Again
New HUD Message Text
The Suicide Bomb is Back
Tweaked Damage Values
MOAR AWUSM!!!

Extremely Crappy Screenshots:
Image
Guy getting pwned with the needler.

Image
Orange scope and reskinned spartans.

Kudos to Necromancer Alex, and Spartan 117 for helping me test

Link:
http://www.mediafire.com/download.php?geyum25v2zz
Last edited by Al Capwn on Mon Feb 09, 2009 5:19 pm, edited 3 times in total.
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Noodle
Delta Force
Posts: 4763
Joined: Wed Aug 29, 2007 7:11 pm

Re: Toxicity Mod V1 [Capwn]

Post by Noodle » Mon Feb 02, 2009 3:39 pm

First to dl! Let's see whats in store...

seabeast
Green Beret
Posts: 3320
Joined: Thu Dec 27, 2007 12:07 pm
Location: Eating your cat! >_>

Re: Toxicity Mod V1 [Capwn]

Post by seabeast » Mon Feb 02, 2009 3:39 pm

Haha I saw you hosting that earlier. xD Downloading. >_> See if it's worth wasting space.

Al Capwn
Ranger
Posts: 988
Joined: Thu Nov 27, 2008 12:28 pm

Re: Toxicity Mod V1 [Capwn]

Post by Al Capwn » Mon Feb 02, 2009 3:50 pm

Setting up a new server now, feel free to join in.
Image
TaxiService wrote:¬_¬ i'm not a quote vending machine.
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Guest

Re: Toxicity Mod V1 [Capwn]

Post by Guest » Mon Feb 02, 2009 4:06 pm

hey start a new game later at 8 pm. Also do u need special software to instal it. if not can u tell me how too.

Al Capwn
Ranger
Posts: 988
Joined: Thu Nov 27, 2008 12:28 pm

Re: Toxicity Mod V1 [Capwn]

Post by Al Capwn » Mon Feb 02, 2009 4:07 pm

Image
TaxiService wrote:¬_¬ i'm not a quote vending machine.
http://img39.imageshack.us/img39/8052/capwnsig2s.png

Guest

Re: Toxicity Mod V1 [Capwn]

Post by Guest » Mon Feb 02, 2009 6:21 pm

hey start up a new game. if not let's make a new one tomorrow. At 1pm if not 3pm. Make it a password protected. Call it "Mod Making" and make the pass "mod"

Al Capwn
Ranger
Posts: 988
Joined: Thu Nov 27, 2008 12:28 pm

Re: Toxicity Mod V2 [Capwn]

Post by Al Capwn » Mon Feb 02, 2009 10:44 pm

I just finished V2. It turned out amazing :D
Image
TaxiService wrote:¬_¬ i'm not a quote vending machine.
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Rofldonutburger
Commando
Posts: 2468
Joined: Wed Oct 29, 2008 1:38 am

Re: Toxicity Mod V2 [Capwn]

Post by Rofldonutburger » Mon Feb 02, 2009 10:48 pm

Want me to take screenies for you? Host it now :D
Dead. derp

Al Capwn
Ranger
Posts: 988
Joined: Thu Nov 27, 2008 12:28 pm

Re: Toxicity Mod V2 [Capwn]

Post by Al Capwn » Mon Feb 02, 2009 11:24 pm

Yayzorz! Server name is:

Toxicity Mod V2 [Capwn]

Pass is:
mgmpretz
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TaxiService wrote:¬_¬ i'm not a quote vending machine.
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Rofldonutburger
Commando
Posts: 2468
Joined: Wed Oct 29, 2008 1:38 am

Re: Toxicity Mod V2 [Capwn]

Post by Rofldonutburger » Tue Feb 03, 2009 12:01 am

AR skin is a Warthog?
Dead. derp

Al Capwn
Ranger
Posts: 988
Joined: Thu Nov 27, 2008 12:28 pm

Re: Toxicity Mod V2 [Capwn]

Post by Al Capwn » Tue Feb 03, 2009 7:50 am

It looks cool :P
Image
TaxiService wrote:¬_¬ i'm not a quote vending machine.
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G[v]N
Green Beret
Posts: 3460
Joined: Thu Oct 18, 2007 5:18 am
Location: Ò_ô

Re: Toxicity Mod V2 [Capwn]

Post by G[v]N » Tue Feb 03, 2009 8:01 am

AR mod2 on Pistol works extremely well, too. :D
Same for the Banshee. :P
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

seabeast
Green Beret
Posts: 3320
Joined: Thu Dec 27, 2007 12:07 pm
Location: Eating your cat! >_>

Re: Toxicity Mod V2 [Capwn]

Post by seabeast » Tue Feb 03, 2009 8:30 am

Rofl we were playing with the flashlight. >_> Change it to aoe blood or whatever and you can draw with blood on the ground. We tried to make a penis but it didn't work. <_< Then it was shield depletion, which I think it is now. And then change the Jet Flame's minimum size to 500 and 'lifetime - to' to 30. Then get in a warthog and use the flamethrower. Lul.

Necromancer95
Newbie
Posts: 3
Joined: Mon Feb 02, 2009 6:31 pm

Re: Toxicity Mod V2 [Capwn]

Post by Necromancer95 » Tue Feb 03, 2009 9:44 am

Hey lets start a game up a 3 pm. if u don't want to we can work on a new one. if u want to make a new one or just use the old one let me know.

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