[MOD] Random Starting Weapon Mod

New mod releases.

Moderator: Halo Moderators

Like it?

Yes.
8
100%
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Total votes: 8

seabeast
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Re: [MOD] Random Starting Weapon Mod

Post by seabeast » Sat May 09, 2009 6:43 pm

^Ports 2302, 2303, and 80.

TaxiService
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Re: [MOD] Random Starting Weapon Mod

Post by TaxiService » Sat May 09, 2009 10:31 pm

btw didn't work...

what about that site, veen? o.o checking...
  • TaxiService! Shitposting since 2007!
MGM Sig

Sparky
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Re: [MOD] Random Starting Weapon Mod

Post by Sparky » Fri Jun 26, 2009 10:32 am

Random Starting Weapons 2
Mod Database wrote:Same as the first version, but there are many ghost vehicles, players spawn closer to the middle for faster action, and you start with up to four weapons in both CTF and Slayer gametypes. A favorite!
Since this CSS mod was such a big hit, I have decided to use it in several variations, coming soon. Feel free to do the same.
Either you are groping for answers, or you are asking God and listening to Jesus.

Hostbot
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Re: [MOD] Random Starting Weapon Mod

Post by Hostbot » Fri Jun 26, 2009 11:38 am

I remember when this came out, me and theone4life played it like constantly. Can't wait for the variations!
Image
Image

Sparky
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Re: [MOD] Random Starting Weapon Mod

Post by Sparky » Tue Jun 30, 2009 10:20 pm

Either you are groping for answers, or you are asking God and listening to Jesus.

AusoJ
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Re: [MOD] Random Starting Weapon Mod

Post by AusoJ » Wed Jul 01, 2009 3:27 am

Awsome mod sparky keep on making them.
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