5 team slayer

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Samuco
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5 team slayer

Post by Samuco » Thu Jul 01, 2010 4:09 am

Anybody interested in getting my 5 team slayer mod? I made it a while ago.
Should I bother posting it up here? (Note: it's a map, gametype and memory mod)

This mod is css. Comes with a team chooser (css)

Features include: 5 teams with unique magical abilities (and a gold team for host :) IF they choose, so 6 team really)
Blue team - Weapons masters (Only team able to enter cave and get weps, rest will die). 200x Heat seeking rocket, flame and plasma cannon which shoots plasma naids at a fast rate
Green team - invisibility and plasma grenade sniper rifles. (Invis will kill all other teams). Banshees too.
Grey team - vehicle masters (Vehicles kill all other teams). Very high health. (Like 15 rockets to kill, but REALLY SLOW without car)
Yellow team - Speed masters (2x speed or 20x fully empowered)
Red team - Healing ability and shield gain (shield and health keeep going up, and at a faster rate while in the ring)
Gold team - all ability, immortal, 20x speed, a tank :lol: , lasers, exploding skull grenades, weapon protection, moderator controls and some stuff.

Features a ring in the middle of the map to "empower." Increases the abilities of the players inside the ring.

Anybody interested?

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Häwk-Eye
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Re: 5 team slayer

Post by Häwk-Eye » Thu Jul 01, 2010 4:10 am

Oh this mod, it crashed when I tried to run
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Samuco
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Re: 5 team slayer

Post by Samuco » Thu Jul 01, 2010 4:15 am

Hey darky! Im sharpy if you didn't work it out...
Naw, my computer put the wrong map in. It wasn't me :wink:

You need all three pieces installed for the mod to work.

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Häwk-Eye
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Re: 5 team slayer

Post by Häwk-Eye » Thu Jul 01, 2010 4:34 am

Haha, I'm not Darky =D
I'm Hawk-Eye (Username?)
But yeah you shud fix the link
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Sparky
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Re: 5 team slayer

Post by Sparky » Thu Jul 01, 2010 9:57 am

How did you make the speed adjustments CSS?

This mod sounds really fun!
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Re: 5 team slayer

Post by Kayar » Thu Jul 01, 2010 10:18 am

Holy crap. O_O That sounds incredible... Yes, upload please!
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Re: 5 team slayer

Post by Fortune » Thu Jul 01, 2010 11:07 am

oh sweet lawds i cant control my jizz
UPLOAD ITTTTTTTT PLZ
dude you are amazing at this stuff
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Re: 5 team slayer

Post by kiddten » Thu Jul 01, 2010 12:01 pm

this is moar win than the teleporting hawgs.
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nil
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Re: 5 team slayer

Post by nil » Thu Jul 01, 2010 12:30 pm

Sounds interesting.
Sparky wrote:How did you make the speed adjustments CSS?

This mod sounds really fun!
Each player has a walking speed modifier which is by default 1.0. It's a really common hack that's been played around with the cheat for a while. The walking speed modifier exists probably because of penalties in certain gametypes (eg: if you have the oddball, you walk slower).
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!

Samuco
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Re: 5 team slayer

Post by Samuco » Thu Jul 01, 2010 3:43 pm

Oh all of the code is within the memory bit itself. I could have ditched the map altogether and just made a "dynamic map" (You guys will have to wait and see the next instalment of swordedit... but iPad comes first!) but I couldn't be bothered..

Here is the memory mod (oh, isn't it long and complicated ;P):
http://www.mediafire.com/file/dzmnqhmijd5/CServer.zip

Here is the map (Hopefully I put the right one):
http://www.mediafire.com/file/1z1uwnww0nd/Map.zip

And here is the gametype (You need to put the folder in ~/Documents/Halo Demo/savegames/, and then use Yummy's switchers):
http://www.mediafire.com/file/ziljoygmzmd/6TS.zip

If anyone manages to get them all working... well... gratz :D
Ill put up a video if I get some spare time later.

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Yayap the Grunt
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Re: 5 team slayer

Post by Yayap the Grunt » Thu Jul 01, 2010 4:28 pm

How did you made the teams?

Lol, that's the only info I need to finish a 'Grunt & Jackal vs. Elite mod.
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Zanghfei
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Re: 5 team slayer

Post by Zanghfei » Thu Jul 01, 2010 5:07 pm

Yayap the Grunt wrote:How did you made the teams?

Lol, that's the only info I need to finish a 'Grunt & Jackal vs. Elite mod.
With Yayap The grunt:

Me is Marinez & ODST vs Elites.
>_> I love using H3 tagz even i can't credit to them.
I'm always faggot to thanx them.


On the topic:
Hey someone should host thare

even i can't open the application CServer on my tiger version D=

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Re: 5 team slayer

Post by Sparky » Thu Jul 01, 2010 11:06 pm

Yayap the Grunt wrote:How did you made the teams?

Lol, that's the only info I need to finish a 'Grunt & Jackal vs. Elite mod.
My scnr madness template gives you 4-8 AI teams, wait another day for it and it'll be easy to make a three-team (AI) mod.
Either you are groping for answers, or you are asking God and listening to Jesus.

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Yayap the Grunt
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Re: 5 team slayer

Post by Yayap the Grunt » Sat Jul 03, 2010 6:22 am

There'll only be 2 teams. The Covenant Weaklings (Grunts and Jackals) against the more powerfull elites.
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Samucos

Re: 5 team slayer

Post by Samucos » Sun Jul 04, 2010 3:39 am

The why don't you just use the Team Slayer gametype or th.e team slayer mod?

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