[MOD] Flat Gulch

New mod releases.

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Cool?

YES
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Total votes: 8

Sparky
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[MOD] Flat Gulch

Post by Sparky » Fri Jul 17, 2009 6:39 pm

http://www.halodemomods.com/wiki/Mod_Da ... Flat_Gulch

There is an included readme file. Here are the notes. Sorry, but no screenshots just yet. I've been working on Galaxy Wars a lot today, and I'd like to finish it before next week, so no time for taking screenshots...

---

The Process

I created a new sbsp using 3d Studio Max and the Halo Editing Kit for PC.* I converted the map to demo using Queen Anne's Revenge and then ripped the sbsp and imported it into the original bloodgulch map using Eschaton 0.7.3. I then "dropped" everything to the ground using SwordEdit (Modded), imported the bloodgulch base CE tag and a small wall tag from Mota's Tag Pack (used in other Demo mods), and used the small wall tag to "patch up" some holes in the bloodgulch base scenery. Unfortunately, the bloodgulch base scenery is larger than the original bloodgulch's base, so I had to do lots of additional tweaking.

Known Bugs

1. The front of the bloodgulch base has collision problems. You can walk through the front and jump right to the flag. I thought that was cool, so I kept it. The only annoying issue here is that you can't drive in front of the doorways facing the middle of the map - there is an invisible wall.

Feel free to get rid of the bloodgulch base by nulling out the bloodgulch base scenery in the scenario tag (in the scnr tag in Eschaton, null out the bloodgulch base scen reference under Reference Swapper). This will remove those annoying invisible walls also.

Credits

*Special thanks to UnevenElefant5 for compiling the Galaxy Wars SBSP the way it should have been done. As of yet, I still haven't been able to successfully compile a brand new sbsp + scenario on my own :-(

As always, thanks to everyone at MacGamingMods.com and its parter site HaloDemoMods.com. Thanks also to hce.halomaps.org and all the tag authors who use that site.

Tools Used

Halo CE & HEK (for the new sbsp)
Queen Anne's Revenge (for converting)
Eschaton 0.7.3
SwordEdit (Modded)

Enjoy!
[MT] Sparky

---

EDIT: I guess I do have time for a screenshot :|

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Last edited by Sparky on Fri Jul 17, 2009 7:46 pm, edited 2 times in total.
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Modzy
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Re: [MOD] Flat Gulch

Post by Modzy » Fri Jul 17, 2009 6:42 pm

CE. :-\

Sparky
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Re: [MOD] Flat Gulch

Post by Sparky » Fri Jul 17, 2009 6:44 pm

What do you think about the map, Modzy? Go ahead and play it, please.
Either you are groping for answers, or you are asking God and listening to Jesus.

Modzy
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Re: [MOD] Flat Gulch

Post by Modzy » Fri Jul 17, 2009 6:57 pm

Sparky wrote:What do you think about the map, Modzy? Go ahead and play it, please.
Already have. ;P A giant, flat map. I guess it's advertised correctly, although not much play value. The bases could use a better shader.

Hostbot
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Re: [MOD] Flat Gulch

Post by Hostbot » Fri Jul 17, 2009 7:02 pm

I like it.
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Moxus
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Re: [MOD] Flat Gulch

Post by Moxus » Sat Jul 18, 2009 3:11 am

I think the major problem here is that there's very little cover: With the original Blood Gulch, you could hide or crouch behind terrain, giving you time to reload, avoid a vehicle, or recharge your shields. Here, on the other hand, with only the rudimentary cover from the original map, there are very few spots one could use for the aforementioned purposes.

If you put more cover in, I think that'd solve most of the trouble.

-=Moxus=-

P.S. What prompted you to make a flat Blood Gulch?
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Devious
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Re: [MOD] Flat Gulch

Post by Devious » Sat Jul 18, 2009 10:45 am

This map could have many applications, just because it's a flat BSP.

Looks good. It has lots of potential.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

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Re: [MOD] Flat Gulch

Post by Hostbot » Sat Jul 18, 2009 10:46 am

I think It has some potential for macinima.
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Sparky
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Re: [MOD] Flat Gulch

Post by Sparky » Sat Jul 18, 2009 11:14 am

Feel free to use the map and modify it any way you like. However, I request that you do not rip its SBSP, even though it's a simple, flat one, because my buddy UnevenElefant5 had to fix up the scenario for me. (I think I know where I went wrong with the map creation process - it was likely in placing the objects in Sapien outside the map's boundaries, not knowing what the warning sign for that was.) I'll probably include the bsp in the Incyclopedia, where you'll be able to use it.

<branch to Galaxy Wars topic>
The idea for a flat gulch struck me while I was developing Galaxy Wars yesterday. The bsp was a test meant for Galaxy Wars - I wanted to null out the visible and collision meshes using this very large plain as a basis. My original Galaxy Wars concepts involved a couple space station bases, essentially hangars for the space ships with machine airlock doors. I still want to achieve this goal.

Does QAR handle scripts in maps?
</branch>

This would be great as a sniping practice mod, where players spawn far away from each other. You can mod the sniper scope to be 8x and 24 or 32x rather than 2x and 8x so that you can see much farther across the map.
Either you are groping for answers, or you are asking God and listening to Jesus.

Hostbot
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Re: [MOD] Flat Gulch

Post by Hostbot » Sat Jul 18, 2009 11:17 am

May I modify it to be a machinima map? I promise to give you credit.
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Devious
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Re: [MOD] Flat Gulch

Post by Devious » Sat Jul 18, 2009 12:33 pm

QAR does not do scripts from what I have heard.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

Modzy
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Re: [MOD] Flat Gulch

Post by Modzy » Sat Jul 18, 2009 1:05 pm

Devious wrote:QAR does not do scripts from what I have heard.
Don't see why it wouldn't.

Fuel
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Re: [MOD] Flat Gulch

Post by Fuel » Sat Jul 18, 2009 1:46 pm

There have been others done like this O_o
you should have kept the same blood ground
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Dirk Gently
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Re: [MOD] Flat Gulch

Post by Dirk Gently » Sat Jul 18, 2009 2:12 pm

It is CE, nothing impressive. Nothing from CE is really impressive. Also I don't see why QAR would not do scripts as well.

Devious
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Re: [MOD] Flat Gulch

Post by Devious » Sat Jul 18, 2009 3:07 pm

I don't know, i suppose I was misinformed.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

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