[MOD] 2012

New mod releases.

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Hostbot
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[MOD] 2012

Post by Hostbot » Fri Jul 24, 2009 8:08 pm

I don't even know what I was thinking. I started out wanting to alter the sky to a blood red. Eventually I found myself changing the planets into the Apple logo and slightly modifying the color of the gulch. As usual I focused on one gun, The Plasma Rifle, and I changed its color and texture to jet black. It has unlimited ammo and some new effects. I kept in only Plasma nades and replaced all vehicles with 2 Ghosts. I hope you guys like it!

Here's the link: http://halodemomods.com/mediawiki/images/d/d5/2012.zip

Here are some pictures:

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DO NOT PLAY CTF. HALO WILL CRASH!


Please note this mod is not CSS. The other player will be unable to see effects and bitmaps added.
Last edited by Hostbot on Sat Jul 25, 2009 12:14 pm, edited 2 times in total.
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a worm
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Re: [MOD] 2012 1.5

Post by a worm » Fri Jul 24, 2009 11:16 pm

well, that's a fun little crash....
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Kiyoshi
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Re: [MOD] 2012 1.5

Post by Kiyoshi » Sat Jul 25, 2009 7:52 am

Booooooooooooooring mod. therefore, sucks.

Also there is no benefit to making the driver invisible


FAIL.
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Nikolai Belinski
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Re: [MOD] 2012 1.5

Post by Nikolai Belinski » Sat Jul 25, 2009 7:59 am

doesn't he always fail?

Hostbot
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Re: [MOD] 2012 1.5

Post by Hostbot » Sat Jul 25, 2009 8:06 am

Why can't I make a mod which I think is cool others think is cool, but when Jacob brands it people

call it shit? Oh and JSB you don't do anything here but show off gay avatars and insult people, so I suggest you leave.
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Nikolai Belinski
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Re: [MOD] 2012 1.5

Post by Nikolai Belinski » Sat Jul 25, 2009 8:07 am

at least people respect me

Hostbot
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Re: [MOD] 2012 1.5

Post by Hostbot » Sat Jul 25, 2009 8:10 am

Nobody respects you. You do nothing. When you start rolling out mods then you can critique me.
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G[v]N
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Re: [MOD] 2012 1.5

Post by G[v]N » Sat Jul 25, 2009 8:17 am

Let's see, hmm...

• Why is the Plasma Rifle's projectile 'burning' effect a mess of squares?
• Apple logo is irrelevant and pixelated.
• Apparently, Ghost does nothing.
• BG's texture is tiled. (ugly.)
• You messed up the stars in the sky, now they look like pieces of dust on a screen.

So, summarized:
Bitmaps are irrelevant and unsatisfactory, and nothing is actually modded except the Plasma Rifle. Changes do not synergize; lack of combat options make the mod boring.

My advice would be to stop making random mods, and actually make one good mod.
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Hostbot
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Re: [MOD] 2012 1.5

Post by Hostbot » Sat Jul 25, 2009 8:25 am

I don't know how that happened, with the ghost. So I reposted the link.

As for your complaints, The Box effect was intended. I think it looks pretty kick ass. The Apple logo is also freaking awesome.

The stars are meant to look like that. The 1 weapon creates a challenge, and because it has a no aging battery, you can keep on playing

and stay in the game without the worry of finding a replacement. Overall the mod is supposted to raise the difficulty, and stay with a

theme, which is total chaos. Hence the name 2012.
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Spartan-006
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Re: [MOD] 2012

Post by Spartan-006 » Sat Jul 25, 2009 8:40 am

I respect JSB. You should make this into a Halo full mod, except make the players flood, and give it some uber fog groundside. If you DO take it into consideration, you should use the first person arms from Taxi's mod for hang em' High, then it would kick serious ass.
(monorail cat is NOT obsolete)
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Hostbot
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Re: [MOD] 2012

Post by Hostbot » Sat Jul 25, 2009 8:46 am

JSB has done absolutely nothing on MGM. I will respect him when I see something better.

And thanks for the suggestions, but I choose to keep my work my work. I don't like using other peoples resources.
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Spartan-006
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Re: [MOD] 2012

Post by Spartan-006 » Sat Jul 25, 2009 8:53 am

Just a thought. You know what else, you COULD give the ghost a skin. Like flood infections with those red things over them (idk what their called) but their red circles with slashes in them. Or better yet, a grunts' mask/ head with that thing over it o.O That would be uber cool.
(monorail cat is NOT obsolete)
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Modzy
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Re: [MOD] 2012

Post by Modzy » Sat Jul 25, 2009 10:02 am

Because ya'll argue so much, you've all got the same respect in my eyes, nubbin'.

On the topic of the mod: It looks interesting, although not quite interesting enough for me to download.

Fuel
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Re: [MOD] 2012

Post by Fuel » Sat Jul 25, 2009 11:12 am

Respect on the internet Lol
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Kiyoshi
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Re: [MOD] 2012

Post by Kiyoshi » Sat Jul 25, 2009 11:45 am

Fuel wrote:Respect on the internet Lol
^ agreed

as for this
Hostbot wrote:Why can't I make a mod which I think is cool others think is cool, but when Jacob brands it people

call it shit?
because people like me, know I don't BS around and plus...thats what this is, nothing special. Also, JSB is at a higher standard then you.
Modzy wrote:Because ya'll argue so much, you've all got the same respect in my eyes, nubbin'.
;P
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