[Mod] Area 508

New mod releases.

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ToAsT
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[Mod] Area 508

Post by ToAsT » Thu Aug 06, 2009 7:44 pm

Hello people,
I have made a new mod, Area 508!

It is staged in space, with lots of halos and secret teleporters that leads to a maze!
At the end of the maze, you shall go to a distant area called "The Shield"
You start of with a useless assault rifle...

Now, time for pics!
Main Area
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"The Sheild"
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Slide Part 1
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Slide Part 2
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Nice pic of death
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Note!
To slide, simply press crouch and run.

Yes, yes, I know its crouch running, but on the slide, it gives a sliding feel!

WHATEVER YOU DO, DO NOT SWORDEDIT! IF YOU REALLY WANT TO KNOW AIM clanhalovolt!

Alrighty!
Have fun!
ArK: WHY THE HELL DOES IT LOOK LIKE CROSSING WITH LOTS OF HALOS
from the first test...
Cherub: Stop changing it!
After i changed it again...


Thanks to
Sugarlumps for testing and help
My sister for making me mod
Sword for making swordedit
Altimit for making Eschaton
Sparky for the space template
Halodemomods.com/wiki/Tools for the tools and other stuff ( tags )
The Gold Elite at Silent Cartographer for his energy sword
AND BUNGIE FOR MAKING HALO!


Edit: LINK: http://www.filefront.com/14224245/Area%20508.zip <===== NEW LINK, SORRY FOR THE REDOWNLOADS

Reason... TO PREVENT OTHERS FROM RECKLESSLY KILLING INNOCENT PEOPLE! KNOWN BADGUYS: [þ]icebulb
Last edited by ToAsT on Fri Aug 07, 2009 5:04 pm, edited 2 times in total.
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IT'S THE TOAST OF DOOM!

tokage
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Re: [Mod] Area 508

Post by tokage » Thu Aug 06, 2009 7:50 pm

O hai thar trippiness. O_O
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Hostbot
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Re: [Mod] Area 508

Post by Hostbot » Thu Aug 06, 2009 7:53 pm

Nice job, looks good. I shall Download now.


EDIT: Link?
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Zanghfei
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Re: [Mod] Area 508

Post by Zanghfei » Thu Aug 06, 2009 7:59 pm

ArK

Welcome To MGM

ToAsT
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Re: [Mod] Area 508

Post by ToAsT » Thu Aug 06, 2009 8:16 pm

Link added
Tokage wrote:O hai thar trippiness. O_O

o.O?

If anyone can import the recon or hyabusa armor model into my mod then AIM me, clanhalovolt, for the unprotected version
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TaxiService
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Re: [Mod] Area 508

Post by TaxiService » Fri Aug 07, 2009 12:14 am

somehow, by pics, remembers me Crossing by Moxus... >_> did you start the mod from there?
  • TaxiService! Shitposting since 2007!
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Moxus
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Re: [Mod] Area 508

Post by Moxus » Fri Aug 07, 2009 1:42 am

Welcome to MGM :D.

Like Taxi, I'm curious: DId you use the Crossing map file for your mod? And, I might need a little help finding the download link on your hosting site... I keep coming up with Microsoft and the Ottawa Times.

-=Moxus=-

EDIT: Nevermind, found it.

EDIT 2: Had a look at the map: The design is interesting. A suggestion, however: Some of your objects, while close to their adjoining object, are slightly off, creating rough edges. One should strive to eliminate those rough edges, so that the map both looks nicer and flows better. The easiest way to make sure everything is smooth is to, after placing an adjoining object in SwordEdit, use Eschaton's exact values to ensure that each object is closely, if not exactly, aligned with it's counterpart.
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ToAsT
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Re: [Mod] Area 508

Post by ToAsT » Fri Aug 07, 2009 4:18 am

Lol taxi and moxus...

It kinda reminds me of crossing too
Maybe i got the idea from the first mod i ever played-crossing

Perhaps i should have added

Special Thanks to Moxus for the Crossing map that kinda influenced my mind xD

I used sparky's space template and mota's tag pack xD
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Hostbot
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Re: [Mod] Area 508

Post by Hostbot » Fri Aug 07, 2009 5:04 am

OMG Crossing was the first mod I ever played!
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tokage
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Re: [Mod] Area 508

Post by tokage » Fri Aug 07, 2009 7:15 am

ArK wrote:
Tokage wrote:O hai thar trippiness. O_O

o.O?
Yer map. Eet is trippy, no?
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ToAsT
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Re: [Mod] Area 508

Post by ToAsT » Fri Aug 07, 2009 12:43 pm

Tokage wrote:
ArK wrote:
Tokage wrote:O hai thar trippiness. O_O

o.O?
Yer map. Eet is trippy, no?
Eh... maybeh lul
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ToAsT
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Re: [Mod] Area 508

Post by ToAsT » Fri Aug 07, 2009 5:13 pm

WARNING WARNING!!! MUST READ!!!
I HAVE CHANGED THE MAP AND LINK! PLEASE REDOWNLOAD THE MOD. REASON I CHANGED: SOME RETARDED PLAYERS LIKE [Þ]icebulb HAVE FOUND OUT SOME HIDDEN WEAPONS AND ARE RECKLESSLY KILLING EVERYONE!
sorry people who loaded this already :(


Edit... Just to make sure, the weapons are not for randomly killing others when they dun wanna die... they are for discovering and enjoying...
Last edited by ToAsT on Fri Aug 07, 2009 9:19 pm, edited 1 time in total.
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002
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Re: [Mod] Area 508

Post by 002 » Sat Aug 08, 2009 5:43 am

This comes to mind when you said that: Go to jpt! in whatever damage you want and set cyborg shield and cyborg armor to zero so there is no damage.

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Re: [Mod] Area 508

Post by Spartan-006 » Mon Aug 10, 2009 5:26 am

Nice use of the Halo's surrounding that base. :wink: But upload it to mediafire, too, fagfront (a.k.a filefront) refuses to go to the DL page. :x
(monorail cat is NOT obsolete)
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Zodiark
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Re: [Mod] Area 508

Post by Zodiark » Mon Aug 10, 2009 6:41 am

this mod sounds oddly familier to my mod Area 666

and it kinda looks the same (a little)

looks cool

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