[Mod] Fonzie's "Perfect" Civ Hog Mod

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G[v]N
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Re: [Mod] Fonzie's "Perfect" Civ Hog Mod

Post by G[v]N » Fri Aug 14, 2009 9:14 pm

Those would require new models.
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Al Capwn
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Re: [Mod] Fonzie's "Perfect" Civ Hog Mod

Post by Al Capwn » Sat Aug 15, 2009 12:50 am

Why give it a light? That's stupid. Just null out dems shaders -.-
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Moxus
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Re: [Mod] Fonzie's "Perfect" Civ Hog Mod

Post by Moxus » Sat Aug 15, 2009 2:35 am

I miss the windshield and some of the meters, but being able to turn all the way round is nice.

-=Moxus=-
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Re: [Mod] Fonzie's "Perfect" Civ Hog Mod

Post by Fonzeh » Sat Aug 15, 2009 5:10 am

Al Capwn wrote:Why give it a light? That's stupid. Just null out dems shaders -.-
It's a car Al....

G[v]N wrote: How to Create a "Fonzie" Civilian Hog
Tutorial by Fonzie
Edited by G[v]N
1. Open up Eschaton, open your map (regular way) and scroll down to the mod2 (Model) tag.

2. Find the mp_warthog tag, go to the Reference Swapper, and select everything EXCEPT the warthog lights, hull, and tires.

3. Then at the bottom, select the Tag Class drop down menu, and select the "ligh" tag. Then in the dropdown menu next to it, select effects\lights\coop teleport. Swap it in.

Everything except the Warthog lights, hull, and tires should now be effects\lights\coop teleport. This effectively removes the turret and displays, leaving you with a simple car.
Now to make it so you can get in the back of the hog.


4. Scroll down to the vehi (vehicle) tag, into Reference Swapper, go down to the weap tag (warthog gun), and null it out.

5. Next, go to the Meta Editor tab (to the right of the Eschaton window) and go to Reflexives > Seats > Seat 3 > String32 and then Seat Name. Change the Gunner (Seat 3) name to "W-Passenger".

6. Next go to the Gunner (Seat 3) Bitmask32s, into Flags, and check/tick everything EXCEPT "Drives Vehicle" and "MC Invisible".

7. For the final step, go to the Phys (Physics) tag, Go to mp_warthog > Floats > Weight. Change the weight to about 4500.


And there you go! Enjoy your epic and awesome Warthog!
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G[v]N
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Re: [Mod] Fonzie's "Perfect" Civ Hog Mod

Post by G[v]N » Sat Aug 15, 2009 5:48 am

Al Capwn wrote:Why give it a light? That's stupid. Just null out dems shaders -.-
Because if you nullz out teh shaders, the parts won't disappear. They'll just be white.
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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Re: [Mod] Fonzie's "Perfect" Civ Hog Mod

Post by Al Capwn » Sat Aug 15, 2009 1:28 pm

Then null out the bitmaps in those shaders -.-
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