swordedit

Halo modding and gaming related applications.
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Fuel
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Post by Fuel » Sun May 18, 2008 4:43 pm

ai spawning for b30
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sword
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Post by sword » Sun May 18, 2008 5:19 pm

By the way, it should be possible to duplicate / create new player spawns with this program. Due to the way I'm handling the scenario, and probably with an updated player spawn definition, it'll be very possible to add / delete anything and everything in the scenario.

What I'm planning on doing is creating a new scenario each and every time you save the map. It'll make saving slower on older macs, but thats the price you'll have to pay :P
The sword.

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Modzy
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Post by Modzy » Sun May 18, 2008 5:22 pm

Good idea but will there be any problems from adding or deleting player spawn points?

sword
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Post by sword » Sun May 18, 2008 5:25 pm

M® Møds wrote:Good idea but will there be any problems from adding or deleting player spawn points?
No.
The sword.

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{BFK} OBAMA
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Post by {BFK} OBAMA » Sun May 18, 2008 5:28 pm

sword wrote:By the way, it should be possible to duplicate / create new player spawns with this program. Due to the way I'm handling the scenario, and probably with an updated player spawn definition, it'll be very possible to add / delete anything and everything in the scenario.

What I'm planning on doing is creating a new scenario each and every time you save the map. It'll make saving slower on older macs, but thats the price you'll have to pay :P
so we could possably take out the BG base?
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Quote:
Take a stress tab. The fact that it's a first mod doesn't mean an exemption from criticism.

-=Moxus=

Modzy
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Location: Portland, OR

Post by Modzy » Sun May 18, 2008 5:31 pm

{BFK} OBAMA wrote:
sword wrote:By the way, it should be possible to duplicate / create new player spawns with this program. Due to the way I'm handling the scenario, and probably with an updated player spawn definition, it'll be very possible to add / delete anything and everything in the scenario.

What I'm planning on doing is creating a new scenario each and every time you save the map. It'll make saving slower on older macs, but thats the price you'll have to pay :P
so we could possably take out the BG base?
No thats part of the BSP

{BFK} OBAMA
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Post by {BFK} OBAMA » Sun May 18, 2008 5:31 pm

AHHHH man
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Quote:
Take a stress tab. The fact that it's a first mod doesn't mean an exemption from criticism.

-=Moxus=

Modzy
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Location: Portland, OR

Post by Modzy » Sun May 18, 2008 5:43 pm

If we could edit the BSP then we could make whole new maps not jest scenery on scenery.

Shodos
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Post by Shodos » Sun May 18, 2008 6:34 pm

if we could convert BSP data into scen data then we could edit maps by inserting scen :]

Modzy
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Post by Modzy » Sun May 18, 2008 6:39 pm

Shodos wrote:if we could convert BSP data into scen data then we could edit maps by inserting scen :]
I tried that. Wont load in wings 3D

Solar
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Location: wtf dun stalk me xD

Post by Solar » Sun May 18, 2008 7:09 pm

Kayar wrote:According to the "current entity" box, that there's one hell of a crazy teleporter shield.

Yea that the first thing i thought of when i saw that. I was just thinking wtf kind of teleporter shield is that.
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Mac Hacker
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Post by Mac Hacker » Sun May 18, 2008 8:13 pm

i am sure that i can get everyont one some bsp seneries if sword adds something that auto nulls the map out and can select a scen as a bsp replacementt xD or something like that and make new maps for demo
TsGh

Solar
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Post by Solar » Sun May 18, 2008 8:50 pm

that would be nice if it happens that way.
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Mac Hacker
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Post by Mac Hacker » Sun May 18, 2008 9:23 pm

here is an example me adn my old team did
viewtopic.php?t=3233&highlight=gulch

xD
TsGh

DanDan
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Location: Im in your base, stealin' your flag.

Post by DanDan » Mon May 19, 2008 7:08 am

Tyler777 wrote:here is an example me adn my old team did
viewtopic.php?t=3233&highlight=gulch

xD
continuing moxus's argument...why YOU and YOUR team???
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Go Go Go Play CS:S!!!!

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