Halo modding and gaming related applications.
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Fuel
- Green Beret
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by Fuel » Sun May 18, 2008 4:43 pm
ai spawning for b30
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sword
- Ranger
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by sword » Sun May 18, 2008 5:19 pm
By the way, it should be possible to duplicate / create new player spawns with this program. Due to the way I'm handling the scenario, and probably with an updated player spawn definition, it'll be very possible to add / delete anything and everything in the scenario.
What I'm planning on doing is creating a new scenario each and every time you save the map. It'll make saving slower on older macs, but thats the price you'll have to pay

The sword.

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Modzy
- Green Beret
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- Location: Portland, OR
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by Modzy » Sun May 18, 2008 5:22 pm
Good idea but will there be any problems from adding or deleting player spawn points?
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sword
- Ranger
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by sword » Sun May 18, 2008 5:25 pm
M® Møds wrote:Good idea but will there be any problems from adding or deleting player spawn points?
No.
The sword.

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{BFK} OBAMA
- Veteran
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- Location: CALI
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by {BFK} OBAMA » Sun May 18, 2008 5:28 pm
sword wrote:By the way, it should be possible to duplicate / create new player spawns with this program. Due to the way I'm handling the scenario, and probably with an updated player spawn definition, it'll be very possible to add / delete anything and everything in the scenario.
What I'm planning on doing is creating a new scenario each and every time you save the map. It'll make saving slower on older macs, but thats the price you'll have to pay

so we could possably take out the BG base?

Quote:
Take a stress tab. The fact that it's a first mod doesn't mean an exemption from criticism.
-=Moxus=
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Modzy
- Green Beret
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- Location: Portland, OR
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by Modzy » Sun May 18, 2008 5:31 pm
{BFK} OBAMA wrote:sword wrote:By the way, it should be possible to duplicate / create new player spawns with this program. Due to the way I'm handling the scenario, and probably with an updated player spawn definition, it'll be very possible to add / delete anything and everything in the scenario.
What I'm planning on doing is creating a new scenario each and every time you save the map. It'll make saving slower on older macs, but thats the price you'll have to pay

so we could possably take out the BG base?
No thats part of the BSP
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{BFK} OBAMA
- Veteran
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by {BFK} OBAMA » Sun May 18, 2008 5:31 pm
AHHHH man

Quote:
Take a stress tab. The fact that it's a first mod doesn't mean an exemption from criticism.
-=Moxus=
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Modzy
- Green Beret
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- Location: Portland, OR
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by Modzy » Sun May 18, 2008 5:43 pm
If we could edit the BSP then we could make whole new maps not jest scenery on scenery.
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Shodos
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by Shodos » Sun May 18, 2008 6:34 pm
if we could convert BSP data into scen data then we could edit maps by inserting scen :]
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Modzy
- Green Beret
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by Modzy » Sun May 18, 2008 6:39 pm
Shodos wrote:if we could convert BSP data into scen data then we could edit maps by inserting scen :]
I tried that. Wont load in wings 3D
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Solar
- Newbie
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- Location: wtf dun stalk me xD
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by Solar » Sun May 18, 2008 7:09 pm
Kayar wrote:According to the "current entity" box, that there's one hell of a crazy teleporter shield.
Yea that the first thing i thought of when i saw that. I was just thinking wtf kind of teleporter shield is that.
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Mac Hacker
- Ranger
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by Mac Hacker » Sun May 18, 2008 8:13 pm
i am sure that i can get everyont one some bsp seneries if sword adds something that auto nulls the map out and can select a scen as a bsp replacementt xD or something like that and make new maps for demo
TsGh
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Solar
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by Solar » Sun May 18, 2008 8:50 pm
that would be nice if it happens that way.
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DanDan
- Ranger
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by DanDan » Mon May 19, 2008 7:08 am
continuing moxus's argument...why YOU and YOUR team???
Go Go Go Play CS:S!!!!
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