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Re: Update to swordedit

Posted: Mon Apr 26, 2010 12:13 am
by Sugarlumps
Haven't tried it yet, but looks interesting. How about making an account here?

Re: Update to swordedit

Posted: Mon Apr 26, 2010 1:00 am
by Mota-Lev
Samuco wrote:@Modzy: Can I get the source for eschaton 0.8? I want to make a few modifications...
I think asking Altimit01 would come in handy regarding this matter.

http://macgamingmods.com/forum/viewtopi ... on#p155515

Re: Update to swordedit

Posted: Mon Apr 26, 2010 1:58 am
by Samuco
Unfortunately eschaton source is in realstudio format :(
I did learn a few things though about bipd...

Re: Update to swordedit

Posted: Thu May 06, 2010 5:25 pm
by Sven
I'm on an Intel Mac laptop and whenever I open the application and give it the bitmaps file it makes my laptop restart. Any help?
----)

Re: Update to swordedit

Posted: Fri May 07, 2010 1:03 am
by Samucoz
Err, the solution to that was said above. Are you on the latest version?
Remember: Halo Demo needs to be open (on old one).

Re: Update to swordedit

Posted: Tue May 18, 2010 10:56 pm
by sword
Any chance you could throw the source online? I'd love to see what you've done and add on a bit.

Re: Update to swordedit

Posted: Wed May 19, 2010 7:14 pm
by nil
Sugarlumps wrote:Haven't tried it yet, but looks interesting. How about making an account here?
I agree. Stop being lazy here Samuco :P.

Sword, I think you should just give him svn access and create a branch for him called starlite (I think that's what he calls his version). Then, there will be no need for him to upload the entire source code each time he makes a change and it will be easy for any programmer to grab the latest code. It's more bandwidth and contributing friendly too.

Re: Update to swordedit

Posted: Thu May 20, 2010 3:49 am
by Samucos
Sorry, been really snowed under with assignments and tests.
Here's the source code: http://www.samuco.net/swordedit/source.zip

I have no idea if it works (I was trying to make a HTML5 version for some reallly strange reason), but it should.

Re: Update to swordedit

Posted: Thu May 20, 2010 9:00 pm
by nil
I can't test it right now on the computer I'm using, but I took a brief look at the new code.

I'll just give a heads up that I made a more up to date version of VMRegion.h/m here. I basically updated it to use 64-bit compatible API's. Nothing is broken with the old code though as long as you want to continue compiling a 32 bit binary and as long as the target (Halo Demo) is a 32 bit process.

Glad to see you're making use of some of my source code 8)