Sparky's Eschaton Plugins 4.1 (made for Eschaton 0.8.1.1)

Halo modding and gaming related applications.
dirk

Re: Sparky's Eschaton Plugins

Post by dirk » Sun Jun 27, 2010 5:24 pm

Modzy wrote:/me searches around the source folder on my computer

Conure had a set of more complete plugins for Darwin: http://dl.dropbox.com/u/3174147/Darwin.jpg
Which is what they are.

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Re: Sparky's Eschaton Plugins

Post by Modzy » Sun Jun 27, 2010 5:58 pm

dirk wrote:Which is what they are.
They were only some 50 or so out of 73(?) though.

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Re: Sparky's Eschaton Plugins

Post by Sparky » Mon Jun 28, 2010 11:26 am

I think the number is in the 80's. Anywho, I'm releasing my bipd.ent plugin now. It took me many days and many pains to figure out, especially this weird formula handling the weight of color permutations:
Image

Don't touch the above unless using it really matters to you, and I'll explain the formula then. It's rather difficult to back-formulate it accurately... I suppose you might check the code of Guerilla and see what formula it uses to convert the values if you wanted. It has to do with percentages and the number of permutations.
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Re: Sparky's Eschaton Plugins

Post by 2310 » Mon Jun 28, 2010 11:42 am

2310 wrote:
Sparky wrote:1. Actv (really good already, but needs support for making friendly/enemy AI in multiplayer)
Sorry if it sounds like nagging, but ... the above does not actually exist, or will be out later?

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Re: Sparky's Eschaton Plugins

Post by Sparky » Mon Jun 28, 2010 11:53 am

Exists now:

Actr, Actv, Bipd, Cont

Will exist soon:

Scnr, Ctrl, Mach...

Will exist later:

the rest...
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Re: Sparky's Eschaton Plugins

Post by 2310 » Mon Jun 28, 2010 7:48 pm

No, I meant the multiplayer AI allies support, but I think you answered that in the other thread.

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Re: Sparky's Eschaton Plugins

Post by Fortune » Tue Jun 29, 2010 11:32 am

So wait, cant you include a readme within the download folder with the formulae?
and if its not too much trouble, can i have a peeksie at the formula?
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Re: Sparky's Eschaton Plugins

Post by Sparky » Wed Jun 30, 2010 11:55 am

I'll include instructions with the Read Me file. It's too much to describe in the tag name, itself. And the version of Esch that supports the helptag is not yet ready.
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Re: Sparky's Eschaton Plugins

Post by Amy » Wed Jun 30, 2010 6:54 pm

I will download when i can make AI be with me and that other cool thing you said which i forgot but i know is cool.
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Re: Sparky's Eschaton Plugins

Post by Sparky » Thu Jul 01, 2010 9:55 am

I just finished the scnr plugin, now I need to test it. Release expected in a few hours.

Amy will download then ;)
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Re: Sparky's Eschaton Plugins

Post by Sparky » Thu Jul 01, 2010 10:39 pm

Ok, I finished the scnr plugin, but there is a bit of an issue in that accessing sub-reflexive chunks (like referencing Encounters:Squads) doesn't work properly. I don't know what the issue is, because it should work as expected. Anyway, if Alt and I can't figure it out within the next day, I'll post this finished product immediately. It's completed, except for this small detail, and since I want it to be fully usable... B)

Anyway, prepare yourself for hardcore epic modding. I'll post the release in my To Do list topic.
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Re: Sparky's Eschaton Plugins

Post by Amy » Fri Jul 02, 2010 7:03 am

WHERE IS THE LINK BWARGGHHHHH

oh to do list topic right i knew that...

Slowly walks away to other topic....
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Re: Sparky's Eschaton Plugins

Post by Sparky » Sat Jul 24, 2010 8:31 am

Alright, I'm sick of it. I absolutely MUST release the scen, weap and vehi plugins. Our current modding uses these tags the most, and we don't even have a decent map-out of any of them. I'll release these sometime tomorrow.
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Re: Sparky's Eschaton Plugins

Post by Mgalekgolo » Sat Jul 24, 2010 12:07 pm

WOOT! sounds great. by tomorrow you mean 3 days right (:
dont rush yourself though man. i think were all patient enough to wait for awesomeness.
again dont rush yourself
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Re: Sparky's Eschaton Plugins

Post by Zodiark » Sat Jul 24, 2010 3:15 pm

With the new plug-ins I may be able to finish my MW2 Tactical Nuke for Aerospace. Awesome!

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