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Concept: Wall tool

Posted: Mon Oct 18, 2010 12:10 am
by Samucos
Latest swordedit: http://www.samuco.net/swordedit/swordedit.zip
Source: http://www.samuco.net/swordedit/sesource.zip

Bug Fixes:
You can save now :roll:

I didn't add any new features except for the wall too. Here is how it works:
1) Select some scenery
2) Rotate it to a suitable "wall" position
3) Check the wall tickbox
4) Drag it around to create a wall =D

This took me 1 minute to create (This building is HUGE):
Image
Image
Image
This took me about 20 seconds:
Image

Have fun =D

Re: Concept: Wall tool

Posted: Mon Oct 18, 2010 12:12 am
by Samucos
Oh and delete actually deletes multiple selected things now.

Re: Concept: Wall tool

Posted: Mon Oct 18, 2010 8:18 am
by dirk
just fyi, cool tech demo, too bad log mods went out of style like 4 years ago.

Re: Concept: Wall tool

Posted: Mon Oct 18, 2010 9:08 am
by Sparky
Very useful, but there is the clipping factor in-game for log mods.

Can we adjust the duplication distance, so we can create hangar wall buildings, too?

Re: Concept: Wall tool

Posted: Mon Oct 18, 2010 12:37 pm
by Samucos
dirk wrote:just fyi, cool tech demo, too bad log mods went out of style like 4 years ago.
Not my css one =P O_) :roll: :lol: .````:)
Sparky wrote:Very useful, but there is the clipping factor in-game for log mods.
Is it possible to remove this clipping factor with memory modding?
Sparky wrote:Can we adjust the duplication distance, so we can create hangar wall buildings, too?
Currently it is set 3, but ill add a slider in when I get the chance.

Re: Concept: Wall tool

Posted: Mon Oct 18, 2010 12:49 pm
by Mgalekgolo
wow man. awesome job on wall tool!!!
very sexy (:
lol this will make scenery mods easier. good job man. also, what are you making the program with?

Re: Concept: Wall tool

Posted: Mon Oct 18, 2010 2:31 pm
by zapconquest
dirk wrote:just fyi, cool tech demo, too bad log mods went out of style like 4 years ago.
he's bringing back the log style 8)
but yeah I like seeing more functionality added. Keep up the good work.

Re: Concept: Wall tool

Posted: Mon Oct 18, 2010 2:59 pm
by Mgalekgolo
move camera mode doesnt work.

Re: Concept: Wall tool

Posted: Mon Oct 18, 2010 5:12 pm
by Sparky
Mgalekgolo wrote:move camera mode doesnt work.
:quote: Doesn't work.

Re: Concept: Wall tool

Posted: Mon Oct 18, 2010 5:22 pm
by Modzy
Kind of neat. Lag-o-matic, though.

Re: Concept: Wall tool

Posted: Mon Oct 18, 2010 9:47 pm
by Sparky
Move the camera by holding down the right mouse button or cntrl-click moving.

Saving is still broken. When I try to save the map, it "unexpectedly quits" and the map is not saved.

Re: Concept: Wall tool

Posted: Mon Oct 18, 2010 10:17 pm
by Samucos
Mgalekgolo wrote:wow man. awesome job on wall tool!!!
very sexy (:
lol this will make scenery mods easier. good job man. also, what are you making the program with?
Objective-C =)
Modzy wrote:Kind of neat. Lag-o-matic, though.
It's designed to only create the 3rd log when your dragging. Otherwise it's 3x as many logs....
Sparky wrote:Move the camera by holding down the right mouse button or cntrl-click moving.

Saving is still broken. When I try to save the map, it "unexpectedly quits" and the map is not saved.
When saving, I switched the function over to RebuildScenario222 function. It seems to work for me. What are your system specs?
Mgalekgolo wrote:move camera mode doesnt work.
You use the right mouse button to move the camera (as it has been for ages =))

Re: Concept: Wall tool

Posted: Tue Oct 19, 2010 1:51 pm
by Mgalekgolo
i havent checked yet, but can you fix the demo campaign loading thing.? yno, where you have to demo hack them? also wasnt it the left button? whatever lol uhh, did you read my manual/slide post for the last proof of concept one? also machines please.

Re: Concept: Wall tool

Posted: Wed Oct 20, 2010 1:02 am
by Sparky
I'm using:

Mac Pro
Mac OS 10.6.4
One 2.66 GHz Quad-Core Intel Xeon processor
8 GB 1066 MHz DDR3 ram
512 MB ATI Radeon HD 4870 graphics card

...need any other specs?

Re: Concept: Wall tool

Posted: Wed Oct 20, 2010 1:31 am
by Samucos
Hmm, try restarting your computer. Also try a plain original bloodgulch map.