[App] Sound Composer

Halo modding and gaming related applications.
Modzy
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[App] Sound Composer

Post by Modzy » Wed Nov 24, 2010 8:38 pm

Image

This application has been coded for the purpose of creating Eschaton-style sound tags that can be imported into any map using Eschaton.
Simply use a sound converter application (such as Amadeus II, or the free Audacity) to convert an mp3 or other format to a .ogg with 22.05 kHz and stereo channels, then let this app turn it into a usable Eschaton tag.

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Last edited by Modzy on Thu Nov 25, 2010 1:24 am, edited 1 time in total.

Amy
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Re: [App] Sound Composer

Post by Amy » Wed Nov 24, 2010 9:58 pm

HOLY GOD.

Thank you so much!
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Mgalekgolo
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Re: [App] Sound Composer

Post by Mgalekgolo » Wed Nov 24, 2010 11:08 pm

:notworthy: :notworthy: :notworthy: :notworthy:
JK but thanks man, how well does this work?
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Modzy
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Re: [App] Sound Composer

Post by Modzy » Thu Nov 25, 2010 12:04 am

Mgalekgolo wrote::notworthy: :notworthy: :notworthy: :notworthy:
JK but thanks man, how well does this work?
If you follow the directions correctly, it should work perfectly. I tested it on about 7 different music tracks before releasing, and they all played and none cut off or had extended endings.

Mgalekgolo
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Re: [App] Sound Composer

Post by Mgalekgolo » Thu Nov 25, 2010 12:22 am

nice man!
howd you figure it out?
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kiddten
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Re: [App] Sound Composer

Post by kiddten » Thu Nov 25, 2010 12:33 am

What would be a good program to convert to this format. Audacity?
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Modzy
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Re: [App] Sound Composer

Post by Modzy » Thu Nov 25, 2010 1:23 am

Flaming Bunnies wrote:What would be a good program to convert to this format. Audacity?
Yes, Audacity would work just fine. Open your sound, change the project rate to 22050, and export as .ogg.

kiddten
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Re: [App] Sound Composer

Post by kiddten » Sat Dec 04, 2010 6:03 pm

Would it be perhaps possible to type the seconds in, for sounds less than a second long? Or was it made that way to avoid problems?
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Modzy
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Re: [App] Sound Composer

Post by Modzy » Sat Dec 04, 2010 11:24 pm

Frozen Bunneh wrote:Would it be perhaps possible to type the seconds in, for sounds less than a second long? Or was it made that way to avoid problems?
That's an interesting question. I'll see about adding that.

Pielogist
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Re: [App] Sound Composer

Post by Pielogist » Sun Dec 05, 2010 3:23 am

is it possible to insert several different permutations into the sounds?

Mgalekgolo
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Re: [App] Sound Composer

Post by Mgalekgolo » Sun Dec 05, 2010 6:44 am

Frozen Bunneh wrote:Would it be perhaps possible to type the seconds in, for sounds less than a second long? Or was it made that way to avoid problems?
yes, i wanted this.
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Modzy
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Re: [App] Sound Composer

Post by Modzy » Sun Dec 05, 2010 11:49 am

Chilled Pie wrote:is it possible to insert several different permutations into the sounds?
I do suppose so. Just a bit of work.

Mgalekgolo
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Re: [App] Sound Composer

Post by Mgalekgolo » Sun Dec 05, 2010 11:52 am

Modzy wrote:
Chilled Pie wrote:is it possible to insert several different permutations into the sounds?
I do suppose so. Just a bit of work.
that would be nice for the AR and grenades.
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Samuco
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Re: [App] Sound Composer

Post by Samuco » Tue Dec 21, 2010 1:09 pm

http://developer.apple.com/library/mac/ ... rence.html

Code: Select all

duration
Provides the duration of the receiver in seconds.

- (NSTimeInterval)duration
Return Value
Duration of the receiver in seconds.

Availability
Available in Mac OS X v10.5 and later.
Declared In
NSSound.h
You could use this (most likely but maybe not depending on the language you used) to automatically determine the length of the sound.

nil
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Re: [App] Sound Composer

Post by nil » Tue Dec 21, 2010 2:54 pm

Samuco wrote:http://developer.apple.com/library/mac/ ... rence.html

Code: Select all

duration
Provides the duration of the receiver in seconds.

- (NSTimeInterval)duration
Return Value
Duration of the receiver in seconds.

Availability
Available in Mac OS X v10.5 and later.
Declared In
NSSound.h
You could use this (most likely but maybe not depending on the language you used) to automatically determine the length of the sound.
He's probably using REAL Studio (funny how they changed the name). NSSound is a useless API anyway, with no support for vorbis files. If Modzy is actually interested, he'd need to find some library that handles ogg vorbis (libogg or libvorbis are the probably obvious C ones), and then get the duration.
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