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Machines : Proof of concept

Posted: Sun Nov 28, 2010 5:57 am
by Samuco
Swordedit 3 (Starlight) now has the ability to convert machine tags into machine references. It has not been released.

Lets say you import the door from b30.map into your bloodgulch.map. To put a machine into your map, you would somehow need to create a machine ref and a machine spawn reflexive. I have no idea how you would do this (probably using CE or Hexedit or something).

Not anymore... If swordedit finds a new machine tag, it will ask to convert it into a machine reference automatically. You can simply then click "Create Machine" in swordedit, and it goes from there... The machines will then be visible in your map (swordedit being nice will automatically put two device groups in for you to mess around with!) and operational.

This currently works (ish). I threw this map together by importing bridge tag from sparkys madness scenario, and a door from b30. I had to change a bit in eschaton, but swordedit did most of the work automatically. I did not need to use hexedit or CE. Note: It's a better idea to create one machine, fiddle with in eschaton and then duplicate it. Don't make 100 machines with the wrong settings (like I did lol)

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You can download this map here: http://www.samuco.net/swordedit/machine ... oncept.zip

Instructions...
1. Switch to blue team
2. Don't touch any of the machines. On the left side of the base there is no door. Go onto the base.
3. Go to the door near the back of the base
4. Whack it to activate everything

Enjoy... Ill release the swordedit when it works.... more... :roll:

Re: Machines : Proof of concept

Posted: Sun Nov 28, 2010 9:08 pm
by RXA
HOLY BALLSACK! that's awesomeeee

Re: Machines : Proof of concept

Posted: Mon Nov 29, 2010 12:21 am
by Nuthead_
@ RXA
Ballsack????

Okay back on topic:
ShadowMoon, Always makes a good impression.
:D
.````:) ----)

Very impressed.

Re: Machines : Proof of concept

Posted: Mon Nov 29, 2010 1:26 am
by Modzy
Most impressive.

Re: Machines : Proof of concept

Posted: Mon Nov 29, 2010 1:52 am
by Samucos
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I'm waiting in the duel ring... You can get the required mod here:
http://www.samuco.net/swordedit/duels.zip

GAME NAME: Aussie server
PASSWORD: abc

Re: Machines : Proof of concept

Posted: Mon Nov 29, 2010 12:46 pm
by Mgalekgolo
dont forget the Controls!!!!
but no, its cool. do you have to melee the door?
i want to make a map with lifts (:

Re: Machines : Proof of concept

Posted: Mon Nov 29, 2010 2:24 pm
by Samucos
Simply melee the door and everything switches on

Re: Machines : Proof of concept

Posted: Wed Dec 01, 2010 6:20 pm
by Fortune
seems like modding has taken a turn for the better samuco. Since you came here back in late 09-early 10(?) ive seen many fine products of yours. keep up the good work

Re: Machines : Proof of concept

Posted: Thu Dec 02, 2010 12:15 pm
by Mgalekgolo
Samucos wrote:Simply melee the door and everything switches on
i prefer controls.

Re: Machines : Proof of concept

Posted: Thu Dec 02, 2010 1:09 pm
by Smythe
Jingle Hells wrote:
Samucos wrote:Simply melee the door and everything switches on
i prefer controls.
1: Change Model of that door to look like a switch
2: Punch Switch
3: Open Doors
4: ???
5: PROFIT!

Re: Machines : Proof of concept

Posted: Thu Dec 02, 2010 3:26 pm
by Amy
^FUCKING GENIUS!

Re: Machines : Proof of concept

Posted: Thu Dec 02, 2010 3:59 pm
by Kayar
Wake up in bloodgulch, punch doors.

Re: Machines : Proof of concept

Posted: Thu Dec 02, 2010 8:58 pm
by Sugarlumps
^Lol'ed much.
Also, cool design.

Re: Machines : Proof of concept

Posted: Fri Dec 03, 2010 12:43 am
by Pielogist
wow.. this is great :O

Re: Machines : Proof of concept

Posted: Thu Dec 16, 2010 8:04 pm
by ├člade
^ Agreed. Even though I think I am completely lost on how a machine works... >.<