Machines : Proof of concept

Halo modding and gaming related applications.
Samuco
Peon
Posts: 131
Joined: Mon Apr 26, 2010 1:39 am

Machines : Proof of concept

Post by Samuco » Sun Nov 28, 2010 5:57 am

Swordedit 3 (Starlight) now has the ability to convert machine tags into machine references. It has not been released.

Lets say you import the door from b30.map into your bloodgulch.map. To put a machine into your map, you would somehow need to create a machine ref and a machine spawn reflexive. I have no idea how you would do this (probably using CE or Hexedit or something).

Not anymore... If swordedit finds a new machine tag, it will ask to convert it into a machine reference automatically. You can simply then click "Create Machine" in swordedit, and it goes from there... The machines will then be visible in your map (swordedit being nice will automatically put two device groups in for you to mess around with!) and operational.

This currently works (ish). I threw this map together by importing bridge tag from sparkys madness scenario, and a door from b30. I had to change a bit in eschaton, but swordedit did most of the work automatically. I did not need to use hexedit or CE. Note: It's a better idea to create one machine, fiddle with in eschaton and then duplicate it. Don't make 100 machines with the wrong settings (like I did lol)

Image
Image

You can download this map here: http://www.samuco.net/swordedit/machine ... oncept.zip

Instructions...
1. Switch to blue team
2. Don't touch any of the machines. On the left side of the base there is no door. Go onto the base.
3. Go to the door near the back of the base
4. Whack it to activate everything

Enjoy... Ill release the swordedit when it works.... more... :roll:

RXA
Operative
Posts: 200
Joined: Wed Jul 22, 2009 8:51 pm

Re: Machines : Proof of concept

Post by RXA » Sun Nov 28, 2010 9:08 pm

HOLY BALLSACK! that's awesomeeee

User avatar
Nuthead_
Operative
Posts: 231
Joined: Wed Nov 24, 2010 10:29 pm

Re: Machines : Proof of concept

Post by Nuthead_ » Mon Nov 29, 2010 12:21 am

@ RXA
Ballsack????

Okay back on topic:
ShadowMoon, Always makes a good impression.
:D
.````:) ----)

Very impressed.

Modzy
Green Beret
Posts: 3058
Joined: Fri Feb 22, 2008 11:06 pm
Location: Portland, OR

Re: Machines : Proof of concept

Post by Modzy » Mon Nov 29, 2010 1:26 am

Most impressive.

Samucos

Re: Machines : Proof of concept

Post by Samucos » Mon Nov 29, 2010 1:52 am

Image
Image

I'm waiting in the duel ring... You can get the required mod here:
http://www.samuco.net/swordedit/duels.zip

GAME NAME: Aussie server
PASSWORD: abc

Mgalekgolo
Commando
Posts: 2589
Joined: Thu Jun 24, 2010 6:36 am

Re: Machines : Proof of concept

Post by Mgalekgolo » Mon Nov 29, 2010 12:46 pm

dont forget the Controls!!!!
but no, its cool. do you have to melee the door?
i want to make a map with lifts (:
Yarok wrote:There may be a giant dildo protruding from your forehead.
Image

Samucos

Re: Machines : Proof of concept

Post by Samucos » Mon Nov 29, 2010 2:24 pm

Simply melee the door and everything switches on

Fortune
Ranger
Posts: 888
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Location: NYC, baby

Re: Machines : Proof of concept

Post by Fortune » Wed Dec 01, 2010 6:20 pm

seems like modding has taken a turn for the better samuco. Since you came here back in late 09-early 10(?) ive seen many fine products of yours. keep up the good work
ᕦ( ͡°╭͜ʖ╮͡° )ᕤ

Visiting this website is filled with nostalgia. Its like going to an old home.

Thank you for all the memories. Never change.

Mgalekgolo
Commando
Posts: 2589
Joined: Thu Jun 24, 2010 6:36 am

Re: Machines : Proof of concept

Post by Mgalekgolo » Thu Dec 02, 2010 12:15 pm

Samucos wrote:Simply melee the door and everything switches on
i prefer controls.
Yarok wrote:There may be a giant dildo protruding from your forehead.
Image

Smythe
Commando
Posts: 2429
Joined: Tue Dec 25, 2007 12:52 am
Location: 'Straya Mate

Re: Machines : Proof of concept

Post by Smythe » Thu Dec 02, 2010 1:09 pm

Jingle Hells wrote:
Samucos wrote:Simply melee the door and everything switches on
i prefer controls.
1: Change Model of that door to look like a switch
2: Punch Switch
3: Open Doors
4: ???
5: PROFIT!
Image

Amy
Green Beret
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Location: Mota-Lev's house.
Contact:

Re: Machines : Proof of concept

Post by Amy » Thu Dec 02, 2010 3:26 pm

^FUCKING GENIUS!
MGM Sig
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Kayar
Delta Force
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Location: Elsewhere.

Re: Machines : Proof of concept

Post by Kayar » Thu Dec 02, 2010 3:59 pm

Wake up in bloodgulch, punch doors.
Image
~Kayar~
TaxiService wrote:You haven't seen like the 90% of the dicks i drew. Someday i'll make a website where people will be able to browse the contents of my old notebooks.
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Sugarlumps
Ranger
Posts: 1545
Joined: Mon Aug 03, 2009 10:42 pm

Re: Machines : Proof of concept

Post by Sugarlumps » Thu Dec 02, 2010 8:58 pm

^Lol'ed much.
Also, cool design.
Image
Click!

Pielogist
Ranger
Posts: 914
Joined: Mon May 11, 2009 12:55 am
Location: Guess.

Re: Machines : Proof of concept

Post by Pielogist » Fri Dec 03, 2010 12:43 am

wow.. this is great :O

ßlade
Peon
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Location: Define "where". I could give "The Universe" or specific coordinates.

Re: Machines : Proof of concept

Post by ßlade » Thu Dec 16, 2010 8:04 pm

^ Agreed. Even though I think I am completely lost on how a machine works... >.<
ßlade
Gl∂dius

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COMING SOON

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