http://www.blamdevcom.net/zeus/Zeus_source.zip
You may:
- build an application
- mess with the code
- make suggestions for improvement
You may not:
- take credit for my work
- take any code from this for developing some sort of competitive application (why not just suggest improvements instead and offer to help or do a separate version of it when I'm done with it?)
You must:
- wait until I'm done with it before adding anything to it; however, you can show me what improvements you would do either in this topic or in the BDCN project (http://www.blamdevcom.net/projects/inde ... &project=3)
Requirements:
- Mac OS 10.6+
Supported
Not Yet Supported
Halo 1 Tags (Halo Editing Kit)
- actor (actr)
actor variant (actv)
antenna (ant!)
model animations (antr)
biped (bipd)
bitmap (bitm)
spheroid (boom)
continuous damage effect (cdmg)
model collision geometry (coll)
color table (colo)
contrail (cont)
device control (ctrl)
decal (deca)
ui widget definition (DeLa)
input device defaults (devc)
device (devi)
detail object collection (dobc)
effect (effe)
electricity (elec)
equipment (eqip)
flag (flag)
fog (fog)
font (font)
material effects (foot)
garbage (garb)
glow (glw!)
grenade hud interface (grhi)
hud message text (hmt)
hud number (hud#)
hud globals (hudg)
item (item)
item collection (itmc)
damage effect (jpt!)
lens flare (lens)
device light fixture (lifi)
light (ligh)
sound looping (lsnd)
device machinery (mach)
game globals (matg)
meter (metr)
light volume (mgs2)
gearbox model (mod2)
model (mode)
multiplayer scenario description (mply)
network game preferences (ngpr)
object (obje)
particle (part)
particle system (pctl)
physics (phys)
placeholder (plac)
point physics (pphy)
projectile (proj)
weather (rain)
scenario structure binary space partition (sbsp)
scenery (scen)
shader transparent chicago extended (scex)
shader transparent chicago (schi)
scenario (scnr)
shader environment (senv)
shader transparent glass (sgla)
shader (shdr)
sky (sky)
shader transparent meter (smet)
sound (snd!)
sound environment (snde)
shader model (soso)
shader transparent generic (sotr)
ui widget collection (soul)
shader transparent plasma (spla)
sound scenery (ssce)
string list (str#)
shader transparent water (swat)
tag collection (tagc)
camera track (trak)
unit dialogue (udlg)
unit hud interface (unhi)
unit (unit)
unicode string list (ustr)
virtual keyboard (vcky)
vehicle (vehi)
weapon (weap)
wind (wind)
weapon hud interface (wphi)
- actor (actr)
actor variant (actv)
antenna (ant!)
model animations (antr)
biped (bipd)
bitmap (bitm)
spheroid (boom)
continuous damage effect (cdmg)
model collision geometry (coll)
color table (colo)
contrail (cont)
device control (ctrl)
decal (deca)
ui widget definition (DeLa)
input device defaults (devc)
device (devi)
detail object collection (dobc)
effect (effe)
electricity (elec)
equipment (eqip)
flag (flag)
fog (fog)
font (font)
material effects (foot)
garbage (garb)
glow (glw!)
grenade hud interface (grhi)
hud message text (hmt)
hud number (hud#)
hud globals (hudg)
item (item)
item collection (itmc)
damage effect (jpt!)
lens flare (lens)
device light fixture (lifi)
light (ligh)
sound looping (lsnd)
device machinery (mach)
game globals (matg)
meter (metr)
light volume (mgs2)
gearbox model (mod2)
model (mode)
multiplayer scenario description (mply)
network game preferences (ngpr)
object (obje)
particle (part)
particle system (pctl)
physics (phys)
placeholder (plac)
point physics (pphy)
projectile (proj)
weather (rain)
scenario structure binary space partition (sbsp)
scenery (scen)
shader transparent chicago extended (scex)
shader transparent chicago (schi)
scenario (scnr)
shader environment (senv)
shader transparent glass (sgla)
shader (shdr)
sky (sky)
shader transparent meter (smet)
sound (snd!)
sound environment (snde)
shader model (soso)
shader transparent generic (sotr)
ui widget collection (soul)
shader transparent plasma (spla)
sound scenery (ssce)
string list (str#)
shader transparent water (swat)
tag collection (tagc)
camera track (trak)
unit dialogue (udlg)
unit hud interface (unhi)
unit (unit)
unicode string list (ustr)
virtual keyboard (vcky)
vehicle (vehi)
weapon (weap)
wind (wind)
weapon hud interface (wphi)
- actor (actr)
actor variant (actv)
antenna (ant!)
model animations (antr)
biped (bipd)
bitmap (bitm)
spheroid (boom)
continuous damage effect (cdmg)
model collision geometry (coll)
color table (colo)
contrail (cont)
device control (ctrl)
decal (deca)
ui widget definition (DeLa)
input device defaults (devc)
device (devi)
detail object collection (dobc)
effect (effe)
electricity (elec)
equipment (eqip)
flag (flag)
fog (fog)
font (font)
material effects (foot)
garbage (garb)
glow (glw!)
grenade hud interface (grhi)
hud message text (hmt)
hud number (hud#)
hud globals (hudg)
item (item)
item collection (itmc)
damage effect (jpt!)
lens flare (lens)
device light fixture (lifi)
light (ligh)
sound looping (lsnd)
device machinery (mach)
game globals (matg)
meter (metr)
light volume (mgs2)
gearbox model (mod2)
model (mode)
multiplayer scenario description (mply)
network game preferences (ngpr)
object (obje)
particle (part)
particle system (pctl)
physics (phys)
placeholder (plac)
point physics (pphy)
projectile (proj)
weather (rain)
scenario structure binary space partition (sbsp)
scenery (scen)
shader transparent chicago extended (scex)
shader transparent chicago (schi)
scenario (scnr)
shader environment (senv)
shader transparent glass (sgla)
shader (shdr)
sky (sky)
shader transparent meter (smet)
sound (snd!)
sound environment (snde)
shader model (soso)
shader transparent generic (sotr)
ui widget collection (soul)
shader transparent plasma (spla)
sound scenery (ssce)
string list (str#)
shader transparent water (swat)
tag collection (tagc)
camera track (trak)
unit dialogue (udlg)
unit hud interface (unhi)
unit (unit)
unicode string list (ustr)
virtual keyboard (vcky)
vehicle (vehi)
weapon (weap)
wind (wind)
weapon hud interface (wphi)
- Scenario (Full, Demo/Trial, Custom Edition)
Bitmaps
Sounds
LOC
- Lightning Bolt
- Meta Data reading, writing and fixing
Walkthrough Map Unprotecting for antiquated map protection methods (displays 3d models, bitmaps and sounds and you name the associated tags)
Map Encryption and Decryption (new map protection method)
Lightning Bolt Authoring
Lightning Bolt Encryption
Batch Processing of Tag Metadata (of a certain type) within a folder of tags, within a folder of maps, and within a single map
Map Converting
3-D shaded model viewing
Animation viewing
Scenario viewing and editing
Built-in Tool Command Functionalities
- model (.obj file importing)
animations ()
strings (.txt file importing)
unicode-strings (.txt file importing)
bitmaps (from a folder of QuickTime-supported image files)
bitmap (from a QuickTime-supported image file)
structure (.obj file importing)
structure-lens-flares (option during .obj file importing)
structure-breakable-surfaces (option during .obj file importing)
collision-geometry (.obj file importing)
physics ()
sounds (from a folder of QuickTime-supported sound files)
sounds_by_type (from a folder of QuickTime-supported sound files)
build-cache-file (integrated within Lightning Bolts)
windows-font (integrated within font tag)
hud-messages ()
lightmaps (integrated within sbsp tag)
process-sounds (integrated within tag batch processor)
merge-scenery (integrated within scnr tag batch processor)
zoners_model_upgrade ()
import-device-defaults ()