Instructions by 002Application: http://www.samuco.net/SE/sunlight.zip
Source: http://www.samuco.net/SE/sunlight_source.zip
Copyright for added code (since version genesis) is held by Samuel Colbran (Samuco).
ScreenshotsSwordedit: Sunlight
By Samuco
Hotkeys to remember:
[1] = Move mode. Left click and drag to move an object.
[2] = Select mode. Left click to select an object.
[3] = Duplicate.
[4] = Move object to BSP center.
Scroll = Rotate yaw
[Delete] = Delete selected object.
[Control] + Move = Move object vertically
[Shift] + Move = Duplicate object and move new object.
[Space] + Move = Snap object to BSP.
[Right Click] or [Control] + [Left Click] = Rotate camera.
[Command] + [S] = Save map. Use as often as you need to.
Modules
Main window
This window is your main viewing window. Most of your work will be done in this window alone, including duplicating objects, moving objects, selecting objects, and more. It's a render of your map.
Rendering window
You can change the renderer used in the main window if you are experiencing problems.
> Sunlight - Default renderer. Renders shaders and bipeds. It also adds some anti-aliasing and a fog effect. This is basically how it will look on Halo. It uses extra CPU utilization as a result and may be slow on older machines.
> Moonlight - Sunlight, but without shaders, antialiasing, or fog. It uses the least CPU utilization.
> Starlight - It only renders the BSP, scenery, and vehicles, thus it doesn't look as good as Moonlight or Sunlight. Do not use it unless you are experiencing problems with Moonlight or Sunlight. It utilizes the most CPU and it is the slowest, therefore it is the most inefficient.
You can also raise and lower your FPS with the FPS slider. Raising your FPS will use more power, and may not even be necessary depending on your monitor's refresh rate. Lowering your FPS will use less power, but make the main window seem slow.
Clicking the performance button will dramatically increase frames per second at the cost of much higher power consumption. Stutters on large maps.
Editor window
This window may be one of the most important windows you will use, mainly for the Create feature. Using the Create, you can choose an object to create. If you want to spawn a netgame item, then select "Item" and click +. If you want a teleporter, select "Teleporter Pair" and click the +. It's never been easy. You can even spawn machines, too.
You can change your camera speed using the slider, and you can click the house icon to move your camera to the BSP center. Clicking on First Person will snap your camera to the BSP, allowing you to view the world in more of a player's perspective. The best way to do this, though, is to actually test the map on Halo, yourself.
You can switch between Move and Select mode by clicking the radio buttons. Alternatively, you can use the [1] and [2] keys, respectively.
You can click Duplicate to duplicate the selected item. You can use Center to move the object to the center of the BSP. You can also click Delete to delete the selected item. Alternatively, you can use the [3], [4], and [Delete] keys respectively.
Selection window
You can rotate your selected object in this window. You can also swap your selected object for another object in its respected pallete. You can also enter precise X/Y/Z coordinates if you want to center objects, etc.
Selection settings
You can edit your selection settings in this window. Some objects have different settings. For instance, you can choose what gametypes you want a certain player to spawn in, as well as choose their indices. If you select a teleporter, you can specify whether or not it is an exit or entrance, and you can select what channel you want the teleporter to use. Vehicles can be specified on what gametypes to spawn in.