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Posted: Thu Oct 18, 2007 7:18 pm
by Altimit01
P!ckoff wrote:Then make it. Don't just demand stuff, no one like it.
I think he was commenting about how Eschaton is now like old Eschaton + Sparkedit as opposed to demanding something...

Posted: Thu Oct 18, 2007 8:11 pm
by P!ckoff
I will always believe you.

Posted: Thu Oct 18, 2007 8:13 pm
by TheSlothist
P!ckoff wrote:I will always believe you.
you owe me 400$ dollars

Posted: Fri Oct 19, 2007 1:05 pm
by 002
btw, not to be rude or anything but people always leaking stuff out is a prob.

• IT'S ANNOYING
• IT FILLS UP SPACE
• EVERYONE DOESN'T HAVE TO HAVE IT
• Once something good comes out. Everyone seems to leak it out
and most of all


• NOW EVERYONE HAS IT

Posted: Fri Oct 19, 2007 1:22 pm
by TaxiService
EDIT:

Posted: Fri Oct 19, 2007 1:24 pm
by Altimit01
I can only guess the purpose of that rant was to comment about the ripping of Valhalla stuff or CE tags in general? Neither of which is really "leaking" since it's already out in public just in a format demo-ers can't use readily...

Posted: Fri Oct 19, 2007 1:37 pm
by Mac Hacker
002 wrote:btw, not to be rude or anything but people always leaking stuff out is a prob.

• IT'S ANNOYING
• IT FILLS UP SPACE
• EVERYONE DOESN'T HAVE TO HAVE IT
• Once something good comes out. Everyone seems to leak it out
and most of all


• NOW EVERYONE HAS IT
002 just stfu and gtfo if you dissagree with how i operate i can release what i want when i want how i wnat adn if i want to relaese a tut for ripping tags by god i am gona do it (and i did) so just gtfo

Posted: Fri Oct 19, 2007 4:24 pm
by zapconquest
I've got a problem. When I try to set the yaw of an object (scenery to be precise) to zero, it seems fine in eschaton, but then when I check the map in halo, no change has happened, and when I re-load the map into eschaton the values are back to what they were before I made the change.

Posted: Fri Oct 19, 2007 4:44 pm
by Altimit01
Aww crap...

It's editing the roll not the yaw. Scenery, Vehicle, Weapon and Biped all have this glitch. Basically the issue is when I was coding the interface, assumed the order of rotation about axis was the in the order of roll, pitch and yaw when it's actually yaw, pitch and roll. Expect an update sometime over the weekend. So it reads the correct value, but then writes that value to the wrong location.

Posted: Fri Oct 19, 2007 5:18 pm
by zapconquest
Ok that makes sense. Thanks, glad you can fix that.

Posted: Mon Oct 22, 2007 5:56 am
by Altimit01
/fixed. now available in minty 0.6.1

Posted: Mon Oct 22, 2007 11:31 am
by zapconquest
Cool, thanks.

Posted: Mon Oct 22, 2007 2:24 pm
by P!ckoff
Where?

Posted: Mon Oct 22, 2007 2:28 pm
by Altimit01
Halomods at the mega topic that keeps getting updated or at my filefront. Check the sig.

Posted: Mon Oct 22, 2007 2:29 pm
by P!ckoff
Ahh, I see. Damn, you are fast.