[Application] ADC

Halo modding and gaming related applications.
Dirk Gently
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[Application] ADC

Post by Dirk Gently » Thu Jun 12, 2008 10:31 am

Here is version 2 of my Ammo Display Converter application. I found the old code to it and decided to remake it because the first version was very buggy.

Pictures:

http://gallery.filefront.com/bcnroot/140045/

Download:

http://files.filefront.com/Ammo+Display ... einfo.html

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Post by DanDan » Thu Jun 12, 2008 10:34 am

what does it do again??

it converts the ammo display? i dont get it.

oh, do you mean like change the number of bullets it says. because if you make a clip hold more or less bullets the picture does't change...

so this makes the picture change?
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Post by Dirk Gently » Thu Jun 12, 2008 10:36 am

DanDan wrote:what does it do again??

it converts the ammo display? i dont get it.

oh, do you mean like change the number of bullets it says. because if you make a clip hold more or less bullets the picture does't change...

so this makes the picture change?
this gives you the right number to change the picture and includes instructions on how to change it in the first place.

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Post by DanDan » Thu Jun 12, 2008 10:40 am

cool. this will be helpful in modding.
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Post by TaxiService » Thu Jun 12, 2008 11:48 am

LOLOLOL nice idea!



talking to root and altimit: why dont you both make so that in the next eschaton build you can access to ADC by Eschaton?

or, better, that ADC is a part of eschaton? <_>
something like... Tools>ADC ?
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Post by DanDan » Thu Jun 12, 2008 11:52 am

yeah, because this is such a small app.(it only does one thing) so it would be better if it was just combined with eschaton.
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Post by Dirk Gently » Thu Jun 12, 2008 11:58 am

TaxiService wrote:LOLOLOL nice idea!



talking to root and altimit: why dont you both make so that in the next eschaton build you can access to ADC by Eschaton?

or, better, that ADC is a part of eschaton? <_>
something like... Tools>ADC ?
because this is written in Objective C and Eschaton is written in RealBasic you would have to recode it or have it open separately.

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Post by DanDan » Thu Jun 12, 2008 12:23 pm

ohdang. but it could still be included i the eschaton download and folder and stuff.
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Post by Excend » Thu Jun 12, 2008 12:25 pm

itll probably go in fonzies modding pack V4
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Post by DanDan » Thu Jun 12, 2008 12:46 pm

yeah i guess...if he does a V4.

oh wait. he will definitly do one after swordedit comes out.
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Post by Excend » Thu Jun 12, 2008 12:48 pm

and eschaton .7
TaxiService wrote:Roses are red
Violets are blue
What a shitty thread
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Post by DanDan » Thu Jun 12, 2008 12:58 pm

oh, i didnt know that was in the works...
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Post by Excend » Thu Jun 12, 2008 1:02 pm

it is, and the biggest update i know of is it suppose to be able to let you import with eschaton :D
TaxiService wrote:Roses are red
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What a shitty thread
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Post by TaxiService » Thu Jun 12, 2008 1:35 pm

bcnroot wrote:because this is written in Objective C and Eschaton is written in RealBasic you would have to recode it or have it open separately.
Aww...


also, Curses!
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Post by Hack Attack » Thu Jun 12, 2008 5:29 pm

bcnroot wrote:
TaxiService wrote:LOLOLOL nice idea!



talking to root and altimit: why dont you both make so that in the next eschaton build you can access to ADC by Eschaton?

or, better, that ADC is a part of eschaton? <_>
something like... Tools>ADC ?
because this is written in Objective C and Eschaton is written in RealBasic you would have to recode it or have it open separately.
PROTIP: Dont use unnecessary code when possible.
Or in other words this applications purpose exists only becuase of a faulty plugin system that doesnt support 8 bit integers. Ent plugins do support 8bit integers so it is more efficent just to update the .ent plugins.

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