LOL I gave that to you. I was going to make a tut on how to edit the sounds but it hasn't been work that much you need to rebuild the whole map in HMT...Slappey wrote:i said sorta...
http://files.filefront.com/Ogg+Drop+Xzi ... einfo.html
swordedit: Genesis - Let there be Light
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- Ranger
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- Ranger
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I made an icon replacement for this app, because it really, really needs it
It generally just cleans it up, more realistic, the works. It, more importantly, adds a unique 512 size for awesome Leopard users like me.
Give it a download!
Enjoi
Maybe use this in the next release Sword? Permission given fully, obviously, just credit me.
It generally just cleans it up, more realistic, the works. It, more importantly, adds a unique 512 size for awesome Leopard users like me.
Give it a download!
Enjoi
Maybe use this in the next release Sword? Permission given fully, obviously, just credit me.
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- Night Stalker
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- Night Stalker
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yeah, but you can modify just sceneries and some vehicles. <_<Kayar wrote:Btw, an interesting note:
Swordedit can open b30 on my Intel mac if I demo-hack b30 to have full header. Very entertaining, it's going to be very fun finishing off my b30 mod.
machines, AIs, controls, etceteras will not appear. >_>
PS: OMG WTF?! ARE YOU COMMANDO!!!? O_O I NEVER NOTICED!
- TaxiService! Shitposting since 2007!
Thats the one thing spark PC has on swordedit.TaxiService wrote:yeah, but you can modify just sceneries and some vehicles. <_<Kayar wrote:Btw, an interesting note:
Swordedit can open b30 on my Intel mac if I demo-hack b30 to have full header. Very entertaining, it's going to be very fun finishing off my b30 mod.
machines, AIs, controls, etceteras will not appear. >_>
PS: OMG WTF?! ARE YOU COMMANDO!!!? O_O I NEVER NOTICED!
I am commando to. yay.
Stupid tinypic removing my images
So hey, I thought I should post that I've been working on swordedit lately and many improvements have been made.
Of course loading is much faster now. The spawn point editor is now the priority of all of my swordedit work as scenario rebuilding has been rewritten and is working well again. I have one or two known problems with the current scenario rebuilding algorithm related to creating many new teleporters that I've got to debug over the next few days.
Long story short: New features, better code, new build as a general release coming soon.
Of course loading is much faster now. The spawn point editor is now the priority of all of my swordedit work as scenario rebuilding has been rewritten and is working well again. I have one or two known problems with the current scenario rebuilding algorithm related to creating many new teleporters that I've got to debug over the next few days.
Long story short: New features, better code, new build as a general release coming soon.
The sword.
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- Night Stalker
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