Eschaton 0.7 released

Halo modding and gaming related applications.
G[v]N
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Re: Eschaton 0.7 released

Post by G[v]N » Sun Dec 14, 2008 9:17 pm

Tokage: Go to scnr, Reference Swapper (it used to be called the D-Swapper, D for Dependency) and swap some scenery with yours. Then the tag can be seen in Swordedit and you can swap things with it..blablabla.
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

tokage
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Re: Eschaton 0.7 released

Post by tokage » Mon Dec 15, 2008 9:03 am

FINALLY, someone gave me a reasonable answer! Thnx GvN Bot! :D
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G[v]N
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Re: Eschaton 0.7 released

Post by G[v]N » Tue Dec 16, 2008 12:17 am

No prob. :P
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

Rofldonutburger
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Re: Eschaton 0.7 released

Post by Rofldonutburger » Tue Dec 16, 2008 2:49 am

Can you make a vehicle spawn without making it swapped with another scenery or making it spawn out of a gun? (I mean like using gametypes)
Dead. derp

crazyshroom
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Re: Eschaton 0.7 released

Post by crazyshroom » Tue Dec 16, 2008 7:49 am

its a mod type thing you can have vehicles spawn where weapons should buts that not what we are talking about.

-go to proj tag of weapon
-make it a vehi
-choose whatever vehicle

i just thought that up its worth a try
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tokage
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Re: Eschaton 0.7 released

Post by tokage » Tue Dec 16, 2008 8:01 am

Lulz. Crazshroom, that's one of the classic ways to spawn smehing XD

And I, too am looking or a way to sawn things without using the projectile trick. When you import stuff though, it doesn't show up in the scnr. tag. :|
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Rofldonutburger
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Re: Eschaton 0.7 released

Post by Rofldonutburger » Tue Dec 16, 2008 2:33 pm

*sigh* I said I didn't want it to be spawned out of a gun... That's because I want to play it with other people.
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KeysOnFire
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Re: Eschaton 0.7 released

Post by KeysOnFire » Tue Dec 16, 2008 3:40 pm

I think this topic explains a good way to do it, I am going to try it soon since I also need to spawn vehicles (without gametypes). Try duplicating one of the itmc's, it didnt work for me but thats prbly cause my map is FUBAR >_>

Rofldonutburger
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Re: Eschaton 0.7 released

Post by Rofldonutburger » Tue Dec 16, 2008 7:16 pm

But doesn't the vehicle become invisible-ish?
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Noodle
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Re: Eschaton 0.7 released

Post by Noodle » Tue Dec 16, 2008 7:20 pm

It does.

YOU Can see it, but other players cant.

The only way so far to do this is to spawn through scnr.

crazyshroom
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Re: Eschaton 0.7 released

Post by crazyshroom » Tue Dec 16, 2008 7:22 pm

ya just change the tag types that the best and probaly the only way
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Modzy
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Re: Eschaton 0.7 released

Post by Modzy » Thu Dec 18, 2008 7:39 pm

Altimit01 wrote:The demo name and build date comes from string formatting. They decided to add an extra character before the null character.
Sorry it took so long to address. I've gotten map name and date reading perfect before.

Altimit01
Eschaton Dev
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Re: Eschaton 0.7 released

Post by Altimit01 » Thu Dec 18, 2008 11:09 pm

Yes it'd be quite easy to "correct" the string. Just by searching for a null character terminator or something similar. But I've found that it's generally better to actually display all data for a 32-byte long string. The difference in string32s between 0.6 and 0.7 might give you an idea of it. Reading past the null character is generally more useful.
Disclaimer: I am no longer active. Any posts, PMs or other communication I use has no guarantee of accuracy or follow up.
Download Eschaton: Mediafire

Jrr51
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Re: Eschaton 0.7 released

Post by Jrr51 » Fri Dec 19, 2008 7:59 am

I know its been said before, but I would really appreciate the ability to drag the map onto the dock icon and have it load the map rather then having to use open. :?

G[v]N
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Re: Eschaton 0.7 released

Post by G[v]N » Fri Dec 19, 2008 4:48 pm

Tell me again why it doesn't open the map right away?
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Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.

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