swordedit: An Update
Re: swordedit: An Update
It's like my prayers are answered.
Moxus wrote:Many thanks to the people who have made my years on MGM and on Halo Demo so memorable.
Re: swordedit: An Update
I updated the svn repository on the googlecode page with a working (for me at least) copy of swordedit's source. It should build without any problems. All source files are included.
There are still some unused files included with this revision. Just disregard them, they're useless.
I can't say that the code is documented at all or even well commented. Gren's / Bob's code should be readily apparent, though I didn't credit them as I should have in the source files. The BSP code is more or less a carbon copy of Grenadiac's code.
Now I really need to finish up my physics homework. It's the only homework I'm going to bother doing tonight.
There are still some unused files included with this revision. Just disregard them, they're useless.
I can't say that the code is documented at all or even well commented. Gren's / Bob's code should be readily apparent, though I didn't credit them as I should have in the source files. The BSP code is more or less a carbon copy of Grenadiac's code.
Now I really need to finish up my physics homework. It's the only homework I'm going to bother doing tonight.
The sword.
Re: swordedit: An Update
Also, really excited about the new swordedit. I was never able to get the hang of it, maybe things will be a bit easier in the new ver. It looks like a really powerful tool for non-meta modding.Modzy wrote:
http://img39.imageshack.us/img39/8052/capwnsig2s.pngTaxiService wrote:¬_¬ i'm not a quote vending machine.
Re: swordedit: An Update
Fonzie, brushed metal makes people gag. Please learn the apple interface guidelines?
Also sword, thank you for fixing the svn.
Also sword, thank you for fixing the svn.
Re: swordedit: An Update
HAHAHAHAHAHA!!! xD I'mma sig that.Al Capwn wrote:
EDIT: WTF NOOOO! Seafire stole it. :'(
Last edited by seabeast on Mon Mar 16, 2009 6:57 am, edited 1 time in total.
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Re: swordedit: An Update
Squish still fails to compile with the errors that I told you about earlier on two of my machines. I don't think you should include the squish project and its source code files in swordedit's repository anyway. What I would do is just remove the squish xcode project from the swordedit project, and add a built version of squish.framework to the 'Frameworks' folder in xcode, and also move squish.framework to the 'Copy Files' build phase. Squish.framework is the only squish dependency that is needed in order to compile swordedit and is the only one that needs to be in the repository. This is what I did with the swordedit xcode project I uploaded earlier.sword wrote:I updated the svn repository on the googlecode page with a working (for me at least) copy of swordedit's source. It should build without any problems. All source files are included.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!
Re: swordedit: An Update
1) hey, its nice to finally see that sword is still at MGM
2) aww man, this thing looks awsome, im so downloading this! (thanks sword! XD)
2) aww man, this thing looks awsome, im so downloading this! (thanks sword! XD)
Xbox LIVE Gamertag: Mike77660
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If you see either Mike7766 or Mike77660 ANYWHERE, it's probably me!
Steam name: mike77660
If you see either Mike7766 or Mike77660 ANYWHERE, it's probably me!
Re: swordedit: An Update
I'll include a UB version of the framework in a new revision in just a few moments.nil wrote:Squish still fails to compile with the errors that I told you about earlier on two of my machines. I don't think you should include the squish project and its source code files in swordedit's repository anyway. What I would do is just remove the squish xcode project from the swordedit project, and add a built version of squish.framework to the 'Frameworks' folder in xcode, and also move squish.framework to the 'Copy Files' build phase. Squish.framework is the only squish dependency that is needed in order to compile swordedit and is the only one that needs to be in the repository. This is what I did with the swordedit xcode project I uploaded earlier.sword wrote:I updated the svn repository on the googlecode page with a working (for me at least) copy of swordedit's source. It should build without any problems. All source files are included.
I wanted to include the squish source so people could build it natively and so those who were interested could look at its source. I still think the build problems are some sort of compiler settings you have.
Edit: Cleaned up the project a bit and included a pre-compiled version of squish for revision 19.
The sword.
Re: swordedit: An Update
MUAHAHAHAH!!!
Ahem, yes.
Ahem, yes.
Re: swordedit: An Update
Oh don't worry, I'll get one from Taxi eventually.
Re: swordedit: An Update
Brushed is only good for simple UI's.Developer wrote:Fonzie, brushed metal makes people gag. Please learn the apple interface guidelines?
Re: swordedit: An Update
I'm gonna sig the vending machine one as soon as Seb changes his.Beast O' Teh Sea wrote:Oh don't worry, I'll get one from Taxi eventually.
http://img39.imageshack.us/img39/8052/capwnsig2s.pngTaxiService wrote:¬_¬ i'm not a quote vending machine.
Re: swordedit: An Update
Lol, sig rights.
Re: swordedit: An Update
Prior to Leopard, many Mac users showed a dislike to brushed metal for just about anything and would often use uno to have a more consistent user interface. Finder and Safari look very ugly on Tiger, but then again everything looks better in Leopard.Modzy wrote:Brushed is only good for simple UI's.Developer wrote:Fonzie, brushed metal makes people gag. Please learn the apple interface guidelines?
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!
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