swordedit: An Update

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Dirk Gently
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Re: swordedit: An Update

Post by Dirk Gently » Fri Jan 15, 2010 6:22 am

it is just matter of using it.

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Re: swordedit: An Update

Post by nil » Fri Jan 15, 2010 11:00 am

sword wrote:oh damn, why is the code you guys have different from the original swordedit code I have? It looks like rebuildScenario (not 222) was taken from the Moved Aside Functions file since it sure as hell isn't in the Scenario class that I've got.
Haha. Looks like a reasonable theory is behind all of this actually.

1) Samuco renamed rebuildScenario to rebuildScenario222
2) He then took the rebuildScenario method from the moved aside functions, and put it in the class
3) And he started to use that.
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!

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Dirk Gently
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Re: swordedit: An Update

Post by Dirk Gently » Fri Jan 15, 2010 11:07 am

nil wrote:
sword wrote:oh damn, why is the code you guys have different from the original swordedit code I have? It looks like rebuildScenario (not 222) was taken from the Moved Aside Functions file since it sure as hell isn't in the Scenario class that I've got.
Haha. Looks like a reasonable theory is behind all of this actually.

1) Samuco renamed rebuildScenario to rebuildScenario222
2) He then took the rebuildScenario method from the moved aside functions, and put it in the class
3) And he started to use that.
However, it does not explain why multiple saved maps on halo full work when they most definitely should not because the saveMap function is still using the original offsets at that point, code needs to be written to refresh those offsets so when we go to write the map it will not kill it after the second save.

or I am using a version that has been compiled with the correct save code...

PS: run on sentences ftw.

Samuco

Re: swordedit: An Update

Post by Samuco » Fri Jan 15, 2010 2:27 pm

Modzy wrote:
Samuco wrote:Haha, that's exactly what starlight uses. Maybe I don't need the relaunch after all =)
The source and version you posted still uses the old rebuild code.
no no, I renamed rebuildScenario222 and replaced the old one.

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Re: swordedit: An Update

Post by Guest » Fri Jan 15, 2010 2:31 pm

Ignore that previous post... :lol:

I actually think nil is right. The save code didn't actually work for me, so I replaced it with the old code (which works).
The relaunch feature then did its job to prevent double saves.

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Dirk Gently
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Re: swordedit: An Update

Post by Dirk Gently » Fri Jan 15, 2010 2:35 pm

Still leaves me wondering how I have a copy of swordedit that seems to have no trouble with saving on my copy of Halo full.

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Re: swordedit: An Update

Post by Smythe » Fri Jan 15, 2010 3:19 pm

Try demo thats where most people have that problem.
Image

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Re: swordedit: An Update

Post by Sparky » Fri Jan 15, 2010 4:38 pm

If you guys give me the link to the forum where you'll be discussing this stuff, I can make a quick URL for you, dev.halodemo.net, that will redirect to that MGM forum.

Right now, I use forum.halodemo.net to link myself to the Halo Demo forum here. It's a really handy shortcut and works better for me than bookmarks.
Either you are groping for answers, or you are asking God and listening to Jesus.

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Dirk Gently
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Re: swordedit: An Update

Post by Dirk Gently » Fri Jan 15, 2010 4:55 pm

........


What? I only use bookmarks, and the forum is private anyway. Anyone that need to go there knows how to go get there.....

I don't see how you can do anything here.....

Seriously Sparky......

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Amy
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Re: swordedit: An Update

Post by Amy » Fri Jan 15, 2010 4:57 pm

Do i get access! i am really good at like suggestions and i can be like the promoter or like something easy and bad but yeah!
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Dirk Gently
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Re: swordedit: An Update

Post by Dirk Gently » Fri Jan 15, 2010 5:03 pm

No, only devs get access to this.

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Modzy
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Re: swordedit: An Update

Post by Modzy » Fri Jan 15, 2010 5:16 pm

Dirk Gently wrote:No, only devs get access to this.
That'd be what the name of the board implies. Note that the board is invisible to y'all looking for it.

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Re: swordedit: An Update

Post by Sparky » Fri Jan 15, 2010 5:32 pm

Modzy wrote:
Dirk Gently wrote:No, only devs get access to this.
That'd be what the name of the board implies. Note that the board is invisible to y'all looking for it.
Wait.. invisible? But I can't see it, how can I tell it's invisible!? ?? :(

And, er... technically, I'm a dev, but of the web-oriented variety. So at least keep me informed of changes to Eschaton's handling of tag data.
Either you are groping for answers, or you are asking God and listening to Jesus.

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Dirk Gently
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Re: swordedit: An Update

Post by Dirk Gently » Fri Jan 15, 2010 5:41 pm

Moxus wrote:
Sparky wrote:Everyone else: Don't slap the hand that feeds me. :evil:
Don't slap the hand that feeds you? Since when did you become the primary audience on this board?
Sparky, sometimes you cannot stick your finger in everything that goes on here.

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Re: swordedit: An Update

Post by Modzy » Fri Jan 15, 2010 6:09 pm

Sparky wrote:And, er... technically, I'm a dev, but of the web-oriented variety.
The board is for the development and future of modding. Pretty much only editing program discussion goes on.

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