PhysEdit 0.3.1B

Halo modding and gaming related applications.
Slapzy
Ranger
Posts: 1806
Joined: Mon May 05, 2008 3:21 pm
Location: ~root@208.113.172.130# sudo rm -f /

Re: PhysEdit 0.3.1B

Post by Slapzy » Sun May 03, 2009 11:50 am

Yet how many of us have put that off?
True... I put it off for quite a long time.
Learning hexadecimal is not the issue. It's learning how the mapfile structure is organized and recognizing patterns in data that indicate something unrecorded. For example noticing a reflexive, or an integer that always seems to relate to a value from another section of the tag (indexes).
Even more true, I'm still learning that, but I'm getting there. =)
i know how to use it but there isn't anyone that will help me with further investigation.
I did write that basic tut awhile back.
1A in hex is not 16 decimal. 10 in hex would be 16 in decimal.
Thanks for pointing that out, I wasn't thinking clearly the other night, pulled 4 all nighters this week, and I crashed hard yesterday. Then when I woke up, I was a bit groggy when I posted.
~ Teh Slapz
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(KHC) Shadow
SEAL
Posts: 527
Joined: Tue Jul 22, 2008 10:38 am

Re: PhysEdit 0.3.1B

Post by (KHC) Shadow » Sun May 03, 2009 2:35 pm

~ !dentity wrote:
Yet how many of us have put that off?

Thanks for pointing that out, I wasn't thinking clearly the other night, pulled 4 all nighters this week, and I crashed hard yesterday. Then when I woke up, I was a bit groggy when I posted.
lol ya i saw u on aim for like 4 days straight xD
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