[App] Pearl 1.3 - Quick Update

Halo modding and gaming related applications.
Modzy
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Re: [App] Pearl 1.3 - Quick Update

Post by Modzy » Mon Feb 27, 2012 10:34 pm

New raw data handling (now doing it properly from demo to full).

Sparky's BG Extreme in HFull:
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Vegerot
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Re: [App] Pearl 1.3 - Quick Update

Post by Vegerot » Tue Feb 28, 2012 8:00 am

^Yes! I want a link to this now!
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Modzy
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Re: [App] Pearl 1.3 - Quick Update

Post by Modzy » Wed Feb 29, 2012 10:52 pm

Vegerot wrote:^Yes! I want a link to this now!
http://dl.dropbox.com/u/614183/bloodgul ... %200.9.zip

Sparky
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Re: [App] Pearl 1.3 - Quick Update

Post by Sparky » Sun Mar 25, 2012 4:50 pm

Thanks, Modzy. There really is lots of anticipation for Pearl version 2.0.

In your spare time, could you convert version 1.1 of BGX so that we can see the waterfalls, rivers and lava also? I'm going to debug the music so it doesn't crash the games this time. And the machines... I'll have to fix those and rebuild the elevators. It's really fun to combine clever modding techniques with map-making techniques...
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Sparky
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Re: [App] Pearl 1.3 - Quick Update

Post by Sparky » Mon Mar 26, 2012 6:50 pm

Will Pearl 2.0 be able to convert to CE also? I'd like us to have three versions of each mod at HDM: CE, Full and Demo/Trial.
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Modzy
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Re: [App] Pearl 1.3 - Quick Update

Post by Modzy » Mon Mar 26, 2012 7:18 pm

Yesyes

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Re: [App] Pearl 1.3 - Quick Update

Post by Vegerot » Tue Mar 27, 2012 6:59 am

Sparky wrote:Will Pearl 2.0 be able to convert to CE also? I'd like us to have three versions of each mod at HDM: CE, Full and Demo/Trial.
Modzy wrote:Yesyes
I love you.
Bunneh wrote:Now, please don't spam my newsfeed on how you need like 3 dildoes to make a giant dick statue on penisland or any of those other shitty facebook games.
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Sparky
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Re: [App] Pearl 1.3 - Quick Update

Post by Sparky » Tue Mar 27, 2012 10:13 am

In that case, there's no hurry and take your time.
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Re: [App] Pearl 1.3 - Quick Update

Post by Vegerot » Tue Mar 27, 2012 10:20 am

N-no. Just. Give. It. to. us. already...
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Sparky
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Re: [App] Pearl 1.3 - Quick Update

Post by Sparky » Tue Mar 27, 2012 7:42 pm

Vegerot wrote:N-no. Just. Give. It. to. us. already...
We're still going to have to do some test conversions before we go all "gung-ho" on converting every one of the 500+ mods on the mod database to full and CE.
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Re: [App] Pearl 1.3 - Quick Update

Post by Sparky » Tue Apr 03, 2012 9:55 am

Thanks for converting Bloodgulch Extreme 1.1 (BGX 1.1) for me to full so quickly. Looks fine. :D
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nil
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Re: [App] Pearl 1.3 - Quick Update

Post by nil » Wed Aug 15, 2012 9:25 pm

Modzy, I kind of think you should release an open beta or alpha. What's there to lose? You'll have a wider audience of testers, people (not just 'selected' ones) can begin looking their old mods, play around and do stuff, maybe it'd gain more interest in the community and in development of the program, etc.

But also, I am wondering, what is there left you think that needs to be done? BSP workarounds? Font replacement (if you care)? Shader fixes?
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!

Modzy
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Re: [App] Pearl 1.3 - Quick Update

Post by Modzy » Thu Aug 16, 2012 9:47 pm

nil wrote:But also, I am wondering, what is there left you think that needs to be done? BSP workarounds? Font replacement (if you care)? Shader fixes?
Basically what needs to be done:

*Perfect demo to full converting
*Add support for full and CE.

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