[App] Pearl 1.3 - Quick Update

Halo modding and gaming related applications.
Devious
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Re: [App] Pearl 1.2

Post by Devious » Tue Jun 08, 2010 7:48 am

Is there a possibility you could embed the full maps into the app in a way that they can be used for conversions but they themselves cannot be taken from the app and used/converted? Their sole purpose would be to allow those without the full maps to enjoy the "openness" of pearl to its full extent. I myself have not been able to use pearl because I do not have the prerequisites, this saddens me as it is an awesome and amazing program.

When you say any map, you mean any map meant for halo demo/ce/full right? Or do you mean maps from other games which would be nigh unbelievable.
The armaments which thunderstrike the walls
And monarchs tremble in their capitals.
The oak leviathans, whose huge ribs make
Of lord of thee, and arbiter of war;
Alike the Armada's pride, or spoils of Trafalgar.

nil
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Re: [App] Pearl 1.2

Post by nil » Tue Jun 08, 2010 12:52 pm

Speaking of other games, conversions from stubs the zombie could be possible to implement, right, Modzy?
I am no longer active to Halo or MGM, and don't guarantee a response on the forums or through email. I will however linger around the discord room for general chatting. It's been fun!

Modzy
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Re: [App] Pearl 1.2

Post by Modzy » Tue Jun 08, 2010 5:44 pm

Devious wrote:Is there a possibility you could embed the full maps into the app in a way that they can be used for conversions but they themselves cannot be taken from the app and used/converted? Their sole purpose would be to allow those without the full maps to enjoy the "openness" of pearl to its full extent. I myself have not been able to use pearl because I do not have the prerequisites, this saddens me as it is an awesome and amazing program.

When you say any map, you mean any map meant for halo demo/ce/full right? Or do you mean maps from other games which would be nigh unbelievable.
Yes, such a silly thing is possible. But it's far too illegal even for my standards. Plus it'd make the app like, a gig in size. So....

@nildo:
I suppose implementing a feature to *convert* Stubs maps would be possible. But by convert I mean just taking the BSP and other environmental tags and making them into a map. Converting Stubs would be a real pain in the arse 'cause of the model format, too.

Smythe
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Re: [App] Pearl 1.2

Post by Smythe » Tue Jun 08, 2010 10:24 pm

nil wrote:Speaking of other games, conversions from stubs the zombie could be possible to implement, right, Modzy?
I've never played it, but since it runs on the same engine, would you be able to mod it with esch?
In the spirt of openness, I've also added an de-protection tool.
I'd say this was a bad thing but since the HCE community is all like
NOMG YOU CANNOT HAS IT IS MINE AND I R PROTECT IT LOOL
so we can be all like
Suck it up and take it like a man
and then they'll be all
Faigoots
and we'll be liek
Ya
Last edited by Smythe on Tue Jun 08, 2010 10:28 pm, edited 1 time in total.
Image

Modzy
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Re: [App] Pearl 1.2

Post by Modzy » Tue Jun 08, 2010 10:27 pm

olly12345 wrote:I've never played it, but since it runs on the same engine, would you be able to mod it with esch?
After editing the header properly, yes, you can. I once got a Stub BSP into a Halo map and played around on it. I remember giving it to nildo and Dirk.

Smythe
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Re: [App] Pearl 1.2

Post by Smythe » Tue Jun 08, 2010 10:30 pm

Modzy wrote:
olly12345 wrote:I've never played it, but since it runs on the same engine, would you be able to mod it with esch?
After editing the header properly, yes, you can. I once got a Stub BSP into a Halo map and played around on it. I remember giving it to nildo and Dirk.
cool, difficult stuff?
Image

Modzy
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Re: [App] Pearl 1.2

Post by Modzy » Tue Jun 08, 2010 10:35 pm

olly12345 wrote:cool, difficult stuff?
Not really. Just changing one value in the header and then exporting/importing the BSP into a full map like any normal map.

Smythe
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Re: [App] Pearl 1.2

Post by Smythe » Wed Jun 09, 2010 1:33 am

Modzy wrote:
olly12345 wrote:cool, difficult stuff?
Not really. Just changing one value in the header and then exporting/importing the BSP into a full map like any normal map.
O.O
but i'm guessing it uses different tag classes and such?
Image

Modzy
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Re: [App] Pearl 1.2

Post by Modzy » Wed Jun 09, 2010 6:45 am

olly12345 wrote: O.O
but i'm guessing it uses different tag classes and such?
No, exactly like a Halo Xbox map, just some header changes.

Smythe
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Re: [App] Pearl 1.2

Post by Smythe » Wed Jun 09, 2010 7:28 am

Modzy wrote:
olly12345 wrote: O.O
but i'm guessing it uses different tag classes and such?
No, exactly like a Halo Xbox map, just some header changes.
cool! did it ever come out for pc i wonder...
it came out for mac too! has anyone tried importing the tags into a CE or Full map?
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kiddten
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Re: [App] Pearl 1.2

Post by kiddten » Wed Jun 09, 2010 11:38 am

if you buy me it i will O.o
kiddten, on most things nowadays wrote:no
TaxiService wrote:HERE IS THE GODDAMN WALDO YOU CHEATING DICK
๖ۣۜĐeяP wrote:U MOTHER FUCKER AND U FUCKING PARENTS AND FUCKED OFF ASS HOLES

Modzy
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Re: [App] Pearl 1.2

Post by Modzy » Wed Jun 09, 2010 8:32 pm

olly12345 wrote:has anyone tried importing the tags into a CE or Full map?
Just me and Dirkie.

Smythe
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Re: [App] Pearl 1.2

Post by Smythe » Wed Jun 09, 2010 11:37 pm

Haha sweet, just BSP's or bipds and such?
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Modzy
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Re: [App] Pearl 1.2

Post by Modzy » Thu Jun 10, 2010 9:26 pm

BSP only, lost interest because it was such a hassle.

Amy
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Re: [App] Pearl 1.2

Post by Amy » Sat Jun 12, 2010 5:48 pm

Why are my posts always deleted >_>
I was just asking in a indirect way for the map...
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